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Role Playing Game Refactor to add Processor.

CartBlanche 2 周之前
父节点
当前提交
b327946a47
共有 100 个文件被更改,包括 862 次插入40 次删除
  1. 1 1
      RolePlayingGame/Core/AudioManager.cs
  2. 2 2
      RolePlayingGame/Core/Combat/Actions/CombatAction.cs
  3. 2 2
      RolePlayingGame/Core/Combat/Actions/DefendCombatAction.cs
  4. 2 2
      RolePlayingGame/Core/Combat/Actions/ItemCombatAction.cs
  5. 2 2
      RolePlayingGame/Core/Combat/Actions/MeleeCombatAction.cs
  6. 2 2
      RolePlayingGame/Core/Combat/Actions/SpellCombatAction.cs
  7. 2 2
      RolePlayingGame/Core/Combat/ArtificialIntelligence.cs
  8. 1 1
      RolePlayingGame/Core/Combat/CombatEndingState.cs
  9. 2 2
      RolePlayingGame/Core/Combat/CombatEngine.cs
  10. 11 11
      RolePlayingGame/Core/Combat/Combatant.cs
  11. 6 6
      RolePlayingGame/Core/Combat/CombatantMonster.cs
  12. 7 7
      RolePlayingGame/Core/Combat/CombatantPlayer.cs
  13. 二进制
      RolePlayingGame/Core/Content/CharacterClasses/Barbarian.xnb
  14. 二进制
      RolePlayingGame/Core/Content/CharacterClasses/Mystic.xnb
  15. 二进制
      RolePlayingGame/Core/Content/CharacterClasses/Paladin.xnb
  16. 二进制
      RolePlayingGame/Core/Content/CharacterClasses/RedMage.xnb
  17. 二进制
      RolePlayingGame/Core/Content/CharacterClasses/Warrior.xnb
  18. 二进制
      RolePlayingGame/Core/Content/CharacterClasses/Wizard.xnb
  19. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/BanditGuard.xnb
  20. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/BanditLeader.xnb
  21. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/BanditMage.xnb
  22. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/BanditMaster.xnb
  23. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/BanditMinor.xnb
  24. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/BruteMage.xnb
  25. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/BruteMaster.xnb
  26. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/CrimsonHood.xnb
  27. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/GoblinGrunt.xnb
  28. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/GoblinMage.xnb
  29. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/OrcBrute.xnb
  30. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/OrcCaptain.xnb
  31. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/OrcGrunt.xnb
  32. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/OrcSoldier.xnb
  33. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/SirShire.xnb
  34. 二进制
      RolePlayingGame/Core/Content/Characters/Monsters/Tamar.xnb
  35. 二进制
      RolePlayingGame/Core/Content/Characters/Players/Kolatt.xnb
  36. 二进制
      RolePlayingGame/Core/Content/Characters/Players/Nykkas.xnb
  37. 二进制
      RolePlayingGame/Core/Content/Characters/Players/Shenidd.xnb
  38. 二进制
      RolePlayingGame/Core/Content/Characters/Players/Tyjavus.xnb
  39. 二进制
      RolePlayingGame/Core/Content/Characters/Players/Vashekk.xnb
  40. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Ayttas.xnb
  41. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Dunkum.xnb
  42. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Ekin.xnb
  43. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/HealTheSoul.xnb
  44. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/HealingInn.xnb
  45. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Itemania.xnb
  46. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/JangElder.xnb
  47. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Kneevan.xnb
  48. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Manny.xnb
  49. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/NewAgeInn.xnb
  50. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Sheddarr.xnb
  51. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Shejarr.xnb
  52. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/TheWeaponSmith.xnb
  53. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Theaniv.xnb
  54. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/ThisAnInn.xnb
  55. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/ToPlotTown.xnb
  56. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Ujar.xnb
  57. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/Vejnas.xnb
  58. 二进制
      RolePlayingGame/Core/Content/Characters/QuestNPCs/WhoMe.xnb
  59. 822 0
      RolePlayingGame/Core/Content/Content.mgcb
  60. 二进制
      RolePlayingGame/Core/Content/Fonts/ButtonNamesFont.xnb
  61. 二进制
      RolePlayingGame/Core/Content/Fonts/CaptionFont.xnb
  62. 二进制
      RolePlayingGame/Core/Content/Fonts/DamageFont.xnb
  63. 二进制
      RolePlayingGame/Core/Content/Fonts/DebugFont.xnb
  64. 二进制
      RolePlayingGame/Core/Content/Fonts/DescriptionFont.xnb
  65. 二进制
      RolePlayingGame/Core/Content/Fonts/GearInfoFont.xnb
  66. 二进制
      RolePlayingGame/Core/Content/Fonts/HeaderFont.xnb
  67. 二进制
      RolePlayingGame/Core/Content/Fonts/HudDetailFont.xnb
  68. 二进制
      RolePlayingGame/Core/Content/Fonts/PlayerNameFont.xnb
  69. 二进制
      RolePlayingGame/Core/Content/Fonts/PlayerStatisticsFont.xnb
  70. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/BronzeArmor.xnb
  71. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/BronzeBoots.xnb
  72. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/BronzeHelmet.xnb
  73. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/BronzeShield.xnb
  74. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/ChainBoots.xnb
  75. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/ChainHelmet.xnb
  76. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/ChainMail.xnb
  77. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/ChainShield.xnb
  78. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/HideArmor.xnb
  79. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/HideBoots.xnb
  80. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/HideHelmet.xnb
  81. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/HideShield.xnb
  82. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/IronArmor.xnb
  83. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/IronBoots.xnb
  84. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/IronHelmet.xnb
  85. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/IronShield.xnb
  86. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/IronShieldPlus.xnb
  87. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherArmor.xnb
  88. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherArmorPlus.xnb
  89. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherBoots.xnb
  90. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherBootsPlus.xnb
  91. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherHelmet.xnb
  92. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherHelmetPlus.xnb
  93. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherHide.xnb
  94. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherShield.xnb
  95. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LeatherShieldPlus.xnb
  96. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LegendaryArmor.xnb
  97. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LegendaryBoots.xnb
  98. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LegendaryHelmet.xnb
  99. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LegendaryHood.xnb
  100. 二进制
      RolePlayingGame/Core/Content/Gear/Armor/LegendaryRobe.xnb

+ 1 - 1
RolePlayingGame/Core/AudioManager.cs

@@ -10,7 +10,7 @@ using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Audio;
 using System.Collections.Generic;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// Component that manages audio playback for all cues.

+ 2 - 2
RolePlayingGame/Core/Combat/Actions/CombatAction.cs

@@ -6,11 +6,11 @@
 //-----------------------------------------------------------------------------
 
 using System;
-using RolePlayingGameData;
+using RolePlaying.Data;
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Graphics;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// An action taken by an individual character in combat.

+ 2 - 2
RolePlayingGame/Core/Combat/Actions/DefendCombatAction.cs

@@ -7,10 +7,10 @@
 
 using System;
 using Microsoft.Xna.Framework;
-using RolePlayingGameData;
+using RolePlaying.Data;
 using Microsoft.Xna.Framework.Graphics;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// A melee-attack combat action, including related data and calculations.

+ 2 - 2
RolePlayingGame/Core/Combat/Actions/ItemCombatAction.cs

@@ -7,11 +7,11 @@
 
 using System;
 using Microsoft.Xna.Framework;
-using RolePlayingGameData;
+using RolePlaying.Data;
 using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework.Audio;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// A item-casting combat action, including related data and calculations.

+ 2 - 2
RolePlayingGame/Core/Combat/Actions/MeleeCombatAction.cs

@@ -7,10 +7,10 @@
 
 using System;
 using Microsoft.Xna.Framework;
-using RolePlayingGameData;
+using RolePlaying.Data;
 using Microsoft.Xna.Framework.Graphics;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// A melee-attack combat action, including related data and calculations.

+ 2 - 2
RolePlayingGame/Core/Combat/Actions/SpellCombatAction.cs

@@ -7,11 +7,11 @@
 
 using System;
 using Microsoft.Xna.Framework;
-using RolePlayingGameData;
+using RolePlaying.Data;
 using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework.Audio;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// A spell-casting combat action, including related data and calculations.

+ 2 - 2
RolePlayingGame/Core/Combat/ArtificialIntelligence.cs

@@ -7,9 +7,9 @@
 
 using System;
 using System.Collections.Generic;
-using RolePlayingGameData;
+using RolePlaying.Data;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// Determines actions for a given monster in combat.

+ 1 - 1
RolePlayingGame/Core/Combat/CombatEndingState.cs

@@ -7,7 +7,7 @@
 
 using System;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     enum CombatEndingState
     {

+ 2 - 2
RolePlayingGame/Core/Combat/CombatEngine.cs

@@ -12,9 +12,9 @@ using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Content;
 using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework.Input;
-using RolePlayingGameData;
+using RolePlaying.Data;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// The runtime execution engine for the combat system.

+ 11 - 11
RolePlayingGame/Core/Combat/Combatant.cs

@@ -6,11 +6,11 @@
 //-----------------------------------------------------------------------------
 
 using System;
-using RolePlayingGameData;
+using RolePlaying.Data;
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Graphics;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// Base class for all combatants.
@@ -45,8 +45,8 @@ namespace RolePlaying
         {
             get
             {
-                return ((State == RolePlayingGameData.Character.CharacterState.Dying) ||
-                    (State == RolePlayingGameData.Character.CharacterState.Dead));
+                return ((State == RolePlaying.Data.Character.CharacterState.Dying) ||
+                    (State == RolePlaying.Data.Character.CharacterState.Dead));
             }
         }
 
@@ -154,7 +154,7 @@ namespace RolePlaying
         /// </summary>
         public virtual void Damage(StatisticsValue damageStatistics, int duration)
         {
-            State = RolePlayingGameData.Character.CharacterState.Hit;
+            State = RolePlaying.Data.Character.CharacterState.Hit;
             CombatEngine.AddNewDamageEffects(OriginalPosition, damageStatistics);
         }
 
@@ -245,22 +245,22 @@ namespace RolePlaying
             if (!IsDeadOrDying && (Statistics.HealthPoints <= 0))
             {
                 AudioManager.PlayCue("Death");
-                State = RolePlayingGameData.Character.CharacterState.Dying;
+                State = RolePlaying.Data.Character.CharacterState.Dying;
             }
             // check for waking up
             else if (IsDeadOrDying && (Statistics.HealthPoints > 0))
             {
-                State = RolePlayingGameData.Character.CharacterState.Idle;
+                State = RolePlaying.Data.Character.CharacterState.Idle;
             }
             else if (CombatSprite.IsPlaybackComplete)
             {
-                if (State == RolePlayingGameData.Character.CharacterState.Hit)
+                if (State == RolePlaying.Data.Character.CharacterState.Hit)
                 {
-                    State = RolePlayingGameData.Character.CharacterState.Idle;
+                    State = RolePlaying.Data.Character.CharacterState.Idle;
                 }
-                else if (State == RolePlayingGameData.Character.CharacterState.Dying)
+                else if (State == RolePlaying.Data.Character.CharacterState.Dying)
                 {
-                    State = RolePlayingGameData.Character.CharacterState.Dead;
+                    State = RolePlaying.Data.Character.CharacterState.Dead;
                 }
             }
         }

+ 6 - 6
RolePlayingGame/Core/Combat/CombatantMonster.cs

@@ -6,10 +6,10 @@
 //-----------------------------------------------------------------------------
 
 using System;
-using RolePlayingGameData;
+using RolePlaying.Data;
 using Microsoft.Xna.Framework;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// Encapsulates all of the combat-runtime data for a particular monster combatant.
@@ -64,15 +64,15 @@ namespace RolePlaying
                 state = value;
                 switch (state)
                 {
-                    case RolePlayingGameData.Character.CharacterState.Idle:
+                    case RolePlaying.Data.Character.CharacterState.Idle:
                         CombatSprite.PlayAnimation("Idle");
                         break;
 
-                    case RolePlayingGameData.Character.CharacterState.Hit:
+                    case RolePlaying.Data.Character.CharacterState.Hit:
                         CombatSprite.PlayAnimation("Hit");
                         break;
 
-                    case RolePlayingGameData.Character.CharacterState.Dying:
+                    case RolePlaying.Data.Character.CharacterState.Dying:
                         statistics.HealthPoints = 0;
                         CombatSprite.PlayAnimation("Die");
                         break;
@@ -217,7 +217,7 @@ namespace RolePlaying
             this.monster = monster;
             this.statistics += monster.CharacterStatistics;
             this.combatSprite = monster.CombatSprite.Clone() as AnimatingSprite;
-            this.State = RolePlayingGameData.Character.CharacterState.Idle;
+            this.State = RolePlaying.Data.Character.CharacterState.Idle;
             this.CombatSprite.PlayAnimation("Idle");
 
             // create the AI data

+ 7 - 7
RolePlayingGame/Core/Combat/CombatantPlayer.cs

@@ -7,9 +7,9 @@
 
 using System;
 using Microsoft.Xna.Framework;
-using RolePlayingGameData;
+using RolePlaying.Data;
 
-namespace RolePlaying
+namespace RolePlaying.Core
 {
     /// <summary>
     /// Encapsulates all of the combat-runtime data for a particular player combatant.
@@ -55,15 +55,15 @@ namespace RolePlaying
                 player.State = value;
                 switch (player.State)
                 {
-                    case RolePlayingGameData.Character.CharacterState.Idle:
+                    case RolePlaying.Data.Character.CharacterState.Idle:
                         CombatSprite.PlayAnimation("Idle");
                         break;
 
-                    case RolePlayingGameData.Character.CharacterState.Hit:
+                    case RolePlaying.Data.Character.CharacterState.Hit:
                         CombatSprite.PlayAnimation("Hit");
                         break;
 
-                    case RolePlayingGameData.Character.CharacterState.Dying:
+                    case RolePlaying.Data.Character.CharacterState.Dying:
                         player.StatisticsModifiers.HealthPoints = 
                             -1 * player.CharacterStatistics.HealthPoints;
                         CombatSprite.PlayAnimation("Die");
@@ -184,7 +184,7 @@ namespace RolePlaying
             {
                 if (Statistics.HealthPoints > 0)
                 {
-                    State = RolePlayingGameData.Character.CharacterState.Idle;
+                    State = RolePlaying.Data.Character.CharacterState.Idle;
                 }
                 else
                 {
@@ -194,7 +194,7 @@ namespace RolePlaying
             }
             else
             {
-                State = RolePlayingGameData.Character.CharacterState.Idle;
+                State = RolePlaying.Data.Character.CharacterState.Idle;
                 CombatSprite.PlayAnimation("Idle");
             }
         }

二进制
RolePlayingGame/Core/Content/CharacterClasses/Barbarian.xnb


二进制
RolePlayingGame/Core/Content/CharacterClasses/Mystic.xnb


二进制
RolePlayingGame/Core/Content/CharacterClasses/Paladin.xnb


二进制
RolePlayingGame/Core/Content/CharacterClasses/RedMage.xnb


二进制
RolePlayingGame/Core/Content/CharacterClasses/Warrior.xnb


二进制
RolePlayingGame/Core/Content/CharacterClasses/Wizard.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/BanditGuard.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/BanditLeader.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/BanditMage.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/BanditMaster.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/BanditMinor.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/BruteMage.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/BruteMaster.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/CrimsonHood.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/GoblinGrunt.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/GoblinMage.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/OrcBrute.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/OrcCaptain.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/OrcGrunt.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/OrcSoldier.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/SirShire.xnb


二进制
RolePlayingGame/Core/Content/Characters/Monsters/Tamar.xnb


二进制
RolePlayingGame/Core/Content/Characters/Players/Kolatt.xnb


二进制
RolePlayingGame/Core/Content/Characters/Players/Nykkas.xnb


二进制
RolePlayingGame/Core/Content/Characters/Players/Shenidd.xnb


二进制
RolePlayingGame/Core/Content/Characters/Players/Tyjavus.xnb


二进制
RolePlayingGame/Core/Content/Characters/Players/Vashekk.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Ayttas.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Dunkum.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Ekin.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/HealTheSoul.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/HealingInn.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Itemania.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/JangElder.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Kneevan.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Manny.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/NewAgeInn.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Sheddarr.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Shejarr.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/TheWeaponSmith.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Theaniv.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/ThisAnInn.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/ToPlotTown.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Ujar.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/Vejnas.xnb


二进制
RolePlayingGame/Core/Content/Characters/QuestNPCs/WhoMe.xnb


+ 822 - 0
RolePlayingGame/Core/Content/Content.mgcb

@@ -0,0 +1,822 @@
+#----------------------------- Global Properties ----------------------------#
+
+/outputDir:bin/$(Platform)
+/intermediateDir:obj/$(Platform)
+/platform:DesktopGL
+/config:$(Configuration)
+/profile:HiDef
+/compress:False
+
+#-------------------------------- References --------------------------------#
+
+/reference:..\..\RolePlayingGameProcessors\bin\Release\net8.0\RolePlayingGame.Processors.dll
+
+#---------------------------------- Content ---------------------------------#
+
+#begin MainGameDescription.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:MainGameDescription.xml
+
+# Audio
+#begin Audio/RpgAudio.xap
+/importer:PassThroughImporter
+/processor:PassThroughProcessor
+/build:Audio/RpgAudio.xap
+#begin Audio/RPGAudio.xgs
+/importer:PassThroughImporter
+/processor:PassThroughProcessor
+/build:Audio/RPGAudio.xgs
+#begin Audio/Sound Bank.xsb
+/importer:PassThroughImporter
+/processor:PassThroughProcessor
+/build:Audio/Sound Bank.xsb
+#begin Audio/Wave Bank.xwb
+/importer:PassThroughImporter
+/processor:PassThroughProcessor
+/build:Audio/Wave Bank.xwb
+#begin Audio/BattleTheme.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/BattleTheme.wav
+#begin Audio/Continue.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/Continue.wav
+#begin Audio/Death.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/Death.wav
+#begin Audio/DungeonTheme.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/DungeonTheme.wav
+#begin Audio/FireballCreate.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/FireballCreate.wav
+#begin Audio/FireballHit.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/FireballHit.wav
+#begin Audio/FireballTravel.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/FireballTravel.wav
+#begin Audio/ForestTheme.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/ForestTheme.wav
+#begin Audio/HealCreate.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/HealCreate.wav
+#begin Audio/HealImpact.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/HealImpact.wav
+#begin Audio/HealPotion.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/HealPotion.wav
+#begin Audio/LevelUp.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/LevelUp.wav
+#begin Audio/LoseTheme.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/LoseTheme.wav
+#begin Audio/MainTheme.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/MainTheme.wav
+#begin Audio/MenuMove.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/MenuMove.wav
+#begin Audio/Money.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/Money.wav
+#begin Audio/QuestComplete.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/QuestComplete.wav
+#begin Audio/SpellBlock.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/SpellBlock.wav
+#begin Audio/SpellCreate.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/SpellCreate.wav
+#begin Audio/StaffBlock.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/StaffBlock.wav
+#begin Audio/StaffHit.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/StaffHit.wav
+#begin Audio/StaffSwing.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/StaffSwing.wav
+#begin Audio/SwordBlock.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/SwordBlock.wav
+#begin Audio/SwordHit.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/SwordHit.wav
+#begin Audio/SwordSwing.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/SwordSwing.wav
+#begin Audio/VillageTheme.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/VillageTheme.wav
+#begin Audio/WinTheme.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/build:Audio/WinTheme.wav
+
+# Fonts
+#begin Fonts/ButtonNamesFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/ButtonNamesFont.bmp
+#begin Fonts/CaptionFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/CaptionFont.bmp
+#begin Fonts/DamageFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/DamageFont.bmp
+#begin Fonts/DebugFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/DebugFont.bmp
+#begin Fonts/DescriptionFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/DescriptionFont.bmp
+#begin Fonts/GearInfoFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/GearInfoFont.bmp
+#begin Fonts/HeaderFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/HeaderFont.bmp
+#begin Fonts/HudDetailFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/HudDetailFont.bmp
+#begin Fonts/PlayerNameFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/PlayerNameFont.bmp
+#begin Fonts/PlayerStatisticsFont.bmp
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Fonts/PlayerStatisticsFont.bmp
+
+# CharacterClasses
+#begin CharacterClasses/Barbarian.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:CharacterClasses/Barbarian.xml
+#begin CharacterClasses/Mystic.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:CharacterClasses/Mystic.xml
+#begin CharacterClasses/Paladin.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:CharacterClasses/Paladin.xml
+#begin CharacterClasses/RedMage.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:CharacterClasses/RedMage.xml
+#begin CharacterClasses/Warrior.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:CharacterClasses/Warrior.xml
+#begin CharacterClasses/Wizard.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:CharacterClasses/Wizard.xml
+
+# Gear/Armor
+#begin Gear/Armor/BronzeArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/BronzeArmor.xml
+#begin Gear/Armor/BronzeBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/BronzeBoots.xml
+#begin Gear/Armor/BronzeHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/BronzeHelmet.xml
+#begin Gear/Armor/BronzeShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/BronzeShield.xml
+#begin Gear/Armor/ChainBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/ChainBoots.xml
+#begin Gear/Armor/ChainHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/ChainHelmet.xml
+#begin Gear/Armor/ChainMail.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/ChainMail.xml
+#begin Gear/Armor/ChainShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/ChainShield.xml
+#begin Gear/Armor/HideArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/HideArmor.xml
+#begin Gear/Armor/HideBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/HideBoots.xml
+#begin Gear/Armor/HideHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/HideHelmet.xml
+#begin Gear/Armor/HideShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/HideShield.xml
+#begin Gear/Armor/IronArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/IronArmor.xml
+#begin Gear/Armor/IronBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/IronBoots.xml
+#begin Gear/Armor/IronHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/IronHelmet.xml
+#begin Gear/Armor/IronShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/IronShield.xml
+#begin Gear/Armor/IronShieldPlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/IronShieldPlus.xml
+#begin Gear/Armor/LeatherArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherArmor.xml
+#begin Gear/Armor/LeatherArmorPlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherArmorPlus.xml
+#begin Gear/Armor/LeatherBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherBoots.xml
+#begin Gear/Armor/LeatherBootsPlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherBootsPlus.xml
+#begin Gear/Armor/LeatherHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherHelmet.xml
+#begin Gear/Armor/LeatherHelmetPlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherHelmetPlus.xml
+#begin Gear/Armor/LeatherHide.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherHide.xml
+#begin Gear/Armor/LeatherShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherShield.xml
+#begin Gear/Armor/LeatherShieldPlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LeatherShieldPlus.xml
+#begin Gear/Armor/LegendaryArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LegendaryArmor.xml
+#begin Gear/Armor/LegendaryBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LegendaryBoots.xml
+#begin Gear/Armor/LegendaryHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LegendaryHelmet.xml
+#begin Gear/Armor/LegendaryHood.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LegendaryHood.xml
+#begin Gear/Armor/LegendaryRobe.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LegendaryRobe.xml
+#begin Gear/Armor/LegendaryShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/LegendaryShield.xml
+#begin Gear/Armor/MageBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/MageBoots.xml
+#begin Gear/Armor/MageHood.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/MageHood.xml
+#begin Gear/Armor/MagicMageBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/MagicMageBoots.xml
+#begin Gear/Armor/MagicMageHood.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/MagicMageHood.xml
+#begin Gear/Armor/MagicRobe.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/MagicRobe.xml
+#begin Gear/Armor/Robe.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/Robe.xml
+#begin Gear/Armor/SageBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/SageBoots.xml
+#begin Gear/Armor/SageHood.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/SageHood.xml
+#begin Gear/Armor/SageRobe.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/SageRobe.xml
+#begin Gear/Armor/SteelArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/SteelArmor.xml
+#begin Gear/Armor/SteelBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/SteelBoots.xml
+#begin Gear/Armor/SteelHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/SteelHelmet.xml
+#begin Gear/Armor/SteelShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/SteelShield.xml
+#begin Gear/Armor/TamarArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/TamarArmor.xml
+#begin Gear/Armor/TamarBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/TamarBoots.xml
+#begin Gear/Armor/TamarHelmet.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/TamarHelmet.xml
+#begin Gear/Armor/TamarShield.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/TamarShield.xml
+#begin Gear/Armor/WornMageBoots.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/WornMageBoots.xml
+#begin Gear/Armor/WornMageHood.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/WornMageHood.xml
+#begin Gear/Armor/WornRobe.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Armor/WornRobe.xml
+
+# Gear/Items
+#begin Gear/Items/FireBallScroll.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/FireBallScroll.xml
+#begin Gear/Items/FireBoltScroll.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/FireBoltScroll.xml
+#begin Gear/Items/GlimmeringRuby.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/GlimmeringRuby.xml
+#begin Gear/Items/HealingPotion.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/HealingPotion.xml
+#begin Gear/Items/MagicPotion.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/MagicPotion.xml
+#begin Gear/Items/MajorHealingPotion.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/MajorHealingPotion.xml
+#begin Gear/Items/MajorMagicPotion.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/MajorMagicPotion.xml
+#begin Gear/Items/MDElixir.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/MDElixir.xml
+#begin Gear/Items/MinorHealingPotion.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/MinorHealingPotion.xml
+#begin Gear/Items/MinorMagicPotion.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/MinorMagicPotion.xml
+#begin Gear/Items/MOElixir.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/MOElixir.xml
+#begin Gear/Items/PDElixir.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/PDElixir.xml
+#begin Gear/Items/POElixir.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Items/POElixir.xml
+
+# Gear/Weapons
+#begin Gear/Weapons/BoStaff.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/BoStaff.xml
+#begin Gear/Weapons/Claymore.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/Claymore.xml
+#begin Gear/Weapons/ClaymorePlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/ClaymorePlus.xml
+#begin Gear/Weapons/Club.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/Club.xml
+#begin Gear/Weapons/Dagger.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/Dagger.xml
+#begin Gear/Weapons/GiantClub.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/GiantClub.xml
+#begin Gear/Weapons/GiantClubPlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/GiantClubPlus.xml
+#begin Gear/Weapons/LegendaryBlade.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/LegendaryBlade.xml
+#begin Gear/Weapons/LegendaryClub.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/LegendaryClub.xml
+#begin Gear/Weapons/LegendaryStaff.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/LegendaryStaff.xml
+#begin Gear/Weapons/LongBlade.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/LongBlade.xml
+#begin Gear/Weapons/LongSword.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/LongSword.xml
+#begin Gear/Weapons/MagicStaff.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/MagicStaff.xml
+#begin Gear/Weapons/MysticalStaff.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/MysticalStaff.xml
+#begin Gear/Weapons/PersianBlade.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/PersianBlade.xml
+#begin Gear/Weapons/PersianSword.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/PersianSword.xml
+#begin Gear/Weapons/SageStaff.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/SageStaff.xml
+#begin Gear/Weapons/ShortSword.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/ShortSword.xml
+#begin Gear/Weapons/ShortSwordPlus.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/ShortSwordPlus.xml
+#begin Gear/Weapons/SpikedClub.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/SpikedClub.xml
+#begin Gear/Weapons/TamarBlade.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/TamarBlade.xml
+#begin Gear/Weapons/WornStaff.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Gear/Weapons/WornStaff.xml
+
+# Maps
+#begin Maps/Map001.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map001.xml
+#begin Maps/Map002.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map002.xml
+#begin Maps/Map003.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map003.xml
+#begin Maps/Map004.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map004.xml
+#begin Maps/Map005.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map005.xml
+#begin Maps/Map006.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map006.xml
+#begin Maps/Map007.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map007.xml
+#begin Maps/Map008.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map008.xml
+#begin Maps/Map009.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map009.xml
+#begin Maps/Map010.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map010.xml
+#begin Maps/Map011.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map011.xml
+#begin Maps/Map012.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map012.xml
+#begin Maps/Map013.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map013.xml
+#begin Maps/Map014.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map014.xml
+#begin Maps/Map015.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map015.xml
+#begin Maps/Map016.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Maps/Map016.xml
+
+# Quests
+#begin Quests/DefeatTamar.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/DefeatTamar.xml
+#begin Quests/HideArmor.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/HideArmor.xml
+#begin Quests/LushVillage.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/LushVillage.xml
+#begin Quests/SaveMercadia.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/SaveMercadia.xml
+#begin Quests/ShortSword.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/ShortSword.xml
+#begin Quests/TestBattle.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/TestBattle.xml
+#begin Quests/TheBanditLeader.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/TheBanditLeader.xml
+#begin Quests/TheGoblinBrigade.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/TheGoblinBrigade.xml
+#begin Quests/TheOrcCaptain.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Quests/TheOrcCaptain.xml
+
+# Spells
+#begin Spells/FireBlast.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/FireBlast.xml
+#begin Spells/FireBolt.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/FireBolt.xml
+#begin Spells/FireBomb.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/FireBomb.xml
+#begin Spells/Heal.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/Heal.xml
+#begin Spells/IceBlast.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/IceBlast.xml
+#begin Spells/IceBolt.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/IceBolt.xml
+#begin Spells/MassFireBlast.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/MassFireBlast.xml
+#begin Spells/MassFireBolt.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/MassFireBolt.xml
+#begin Spells/MassHeal.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/MassHeal.xml
+#begin Spells/MassMinorHeal.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/MassMinorHeal.xml
+#begin Spells/MDDown.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/MDDown.xml
+#begin Spells/MinorHeal.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/MinorHeal.xml
+#begin Spells/MODown.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/MODown.xml
+#begin Spells/PDDown.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/PDDown.xml
+#begin Spells/PODown.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/PODown.xml
+#begin Spells/SuperHeal.xml
+/importer:XmlImporter
+ /processor:PassThroughProcessor
+/build:Spells/SuperHeal.xml
+
+# Textures/Buttons
+#begin Textures/Buttons/AButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/AButton.png
+#begin Textures/Buttons/BackButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/BackButton.png
+#begin Textures/Buttons/BButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/BButton.png
+#begin Textures/Buttons/CharSelectFadeLeft.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/CharSelectFadeLeft.png
+#begin Textures/Buttons/CharSelectFadeRight.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/CharSelectFadeRight.png
+#begin Textures/Buttons/CharSelectHlLeft.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/CharSelectHlLeft.png
+#begin Textures/Buttons/CharSelectHlRight.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/CharSelectHlRight.png
+#begin Textures/Buttons/LeftTriggerButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/LeftTriggerButton.png
+#begin Textures/Buttons/QuantityArrowLeft.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/QuantityArrowLeft.png
+#begin Textures/Buttons/QuantityArrowRight.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/QuantityArrowRight.png
+#begin Textures/Buttons/RightTriggerButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/RightTriggerButton.png
+#begin Textures/Buttons/StartButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/StartButton.png
+#begin Textures/Buttons/XButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/XButton.png
+#begin Textures/Buttons/YButton.png
+/importer:TextureImporter
+/processor:TextureProcessor
+/processorParam:TextureFormat=Color
+/build:Textures/Buttons/YButton.png
+
+# (Repeat for other .png files in Textures/Characters, Textures/Chests, etc.)
+# (Repeat for other .xml files in subfolders)

二进制
RolePlayingGame/Core/Content/Fonts/ButtonNamesFont.xnb


二进制
RolePlayingGame/Core/Content/Fonts/CaptionFont.xnb


二进制
RolePlayingGame/Core/Content/Fonts/DamageFont.xnb


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RolePlayingGame/Core/Content/Fonts/DebugFont.xnb


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RolePlayingGame/Core/Content/Fonts/DescriptionFont.xnb


二进制
RolePlayingGame/Core/Content/Fonts/GearInfoFont.xnb


二进制
RolePlayingGame/Core/Content/Fonts/HeaderFont.xnb


二进制
RolePlayingGame/Core/Content/Fonts/HudDetailFont.xnb


二进制
RolePlayingGame/Core/Content/Fonts/PlayerNameFont.xnb


二进制
RolePlayingGame/Core/Content/Fonts/PlayerStatisticsFont.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/BronzeArmor.xnb


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RolePlayingGame/Core/Content/Gear/Armor/BronzeBoots.xnb


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RolePlayingGame/Core/Content/Gear/Armor/BronzeHelmet.xnb


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RolePlayingGame/Core/Content/Gear/Armor/BronzeShield.xnb


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RolePlayingGame/Core/Content/Gear/Armor/ChainBoots.xnb


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RolePlayingGame/Core/Content/Gear/Armor/ChainHelmet.xnb


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RolePlayingGame/Core/Content/Gear/Armor/ChainMail.xnb


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RolePlayingGame/Core/Content/Gear/Armor/ChainShield.xnb


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RolePlayingGame/Core/Content/Gear/Armor/HideArmor.xnb


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RolePlayingGame/Core/Content/Gear/Armor/HideBoots.xnb


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RolePlayingGame/Core/Content/Gear/Armor/HideHelmet.xnb


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RolePlayingGame/Core/Content/Gear/Armor/HideShield.xnb


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RolePlayingGame/Core/Content/Gear/Armor/IronArmor.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/IronBoots.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/IronHelmet.xnb


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RolePlayingGame/Core/Content/Gear/Armor/IronShield.xnb


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RolePlayingGame/Core/Content/Gear/Armor/IronShieldPlus.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherArmor.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherArmorPlus.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherBoots.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherBootsPlus.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherHelmet.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherHelmetPlus.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherHide.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherShield.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LeatherShieldPlus.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LegendaryArmor.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LegendaryBoots.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LegendaryHelmet.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LegendaryHood.xnb


二进制
RolePlayingGame/Core/Content/Gear/Armor/LegendaryRobe.xnb


部分文件因为文件数量过多而无法显示