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Add PrivateAssets to Processory library.

Dominique Louis преди 1 месец
родител
ревизия
c0debecc71
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      ShatterEffectSample/Processor/ShatterEffectSample.Processor.csproj

+ 2 - 2
ShatterEffectSample/Processor/ShatterEffectSample.Processor.csproj

@@ -6,7 +6,7 @@
   </PropertyGroup>
   <!-- Let SDK include all .cs files by default -->
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all"/>
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" PrivateAssets="all"/>
   </ItemGroup>
 </Project>