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Add PrivateAssets to Processory library.

Dominique Louis 1 개월 전
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c0debecc71
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      ShatterEffectSample/Processor/ShatterEffectSample.Processor.csproj

+ 2 - 2
ShatterEffectSample/Processor/ShatterEffectSample.Processor.csproj

@@ -6,7 +6,7 @@
   </PropertyGroup>
   <!-- Let SDK include all .cs files by default -->
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all"/>
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" PrivateAssets="all"/>
   </ItemGroup>
 </Project>