فهرست منبع

Add PSM v1.11 app.xml files for the samples and kill the dead app.cfg files.

Kevin Gadd 12 سال پیش
والد
کامیت
f07cf4c1c6
8فایلهای تغییر یافته به همراه39 افزوده شده و 18 حذف شده
  1. 3 1
      Aiming/Aiming.PSMobile.csproj
  2. 0 8
      Aiming/app.cfg
  3. 10 0
      Aiming/app.xml
  4. 3 0
      ChaseAndEvade/ChaseAndEvade.PSMobile.csproj
  5. 10 0
      ChaseAndEvade/app.xml
  6. 3 1
      Draw2D/Draw2D.PSMobile.csproj
  7. 0 8
      Draw2D/app.cfg
  8. 10 0
      Draw2D/app.xml

+ 3 - 1
Aiming/Aiming.PSMobile.csproj

@@ -50,7 +50,6 @@
     <Content Include="Content\spotlight.png">
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </Content>
-    <Content Include="app.cfg" />
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj">
@@ -58,4 +57,7 @@
       <Name>MonoGame.Framework.PSMobile</Name>
     </ProjectReference>
   </ItemGroup>
+  <ItemGroup>
+    <PsmMetadata Include="app.xml" />
+  </ItemGroup>
 </Project>

+ 0 - 8
Aiming/app.cfg

@@ -1,8 +0,0 @@
-memory:
-    resource_heap_size : 16384
-    managed_heap_size : 16384
-
-input:
-    gamepad : false
-    touch : false
-    motion : false

+ 10 - 0
Aiming/app.xml

@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>
+<application project_name="Aiming" version="1.00" runtime_version="1.11" sdk_version="1.11.00" default_locale="en-US">
+  <runtime_config>
+    <memory managed_heap_size="32768" resource_heap_size="65536" />
+    <display max_screen_size="1920x1200" />
+    <camera max_capture_resolution="2048x1536" />
+  </runtime_config>
+  <feature_list>
+  </feature_list>
+</application>

+ 3 - 0
ChaseAndEvade/ChaseAndEvade.PSMobile.csproj

@@ -63,4 +63,7 @@
       <Name>MonoGame.Framework.PSMobile</Name>
     </ProjectReference>
   </ItemGroup>
+  <ItemGroup>
+    <PsmMetadata Include="app.xml" />
+  </ItemGroup>
 </Project>

+ 10 - 0
ChaseAndEvade/app.xml

@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>
+<application project_name="ChaseAndEvade" version="1.00" runtime_version="1.11" sdk_version="1.11.00" default_locale="en-US">
+  <runtime_config>
+    <memory managed_heap_size="32768" resource_heap_size="65536" />
+    <display max_screen_size="1920x1200" />
+    <camera max_capture_resolution="2048x1536" />
+  </runtime_config>
+  <feature_list>
+  </feature_list>
+</application>

+ 3 - 1
Draw2D/Draw2D.PSMobile.csproj

@@ -57,7 +57,6 @@
     <Content Include="Content\spriteFont1.xnb">
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </Content>
-    <Content Include="app.cfg" />
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.PSMobile.csproj">
@@ -65,4 +64,7 @@
       <Name>MonoGame.Framework.PSMobile</Name>
     </ProjectReference>
   </ItemGroup>
+  <ItemGroup>
+    <PsmMetadata Include="app.xml" />
+  </ItemGroup>
 </Project>

+ 0 - 8
Draw2D/app.cfg

@@ -1,8 +0,0 @@
-memory:
-    resource_heap_size : 16384
-    managed_heap_size : 16384
-
-input:
-    gamepad : false
-    touch : false
-    motion : false

+ 10 - 0
Draw2D/app.xml

@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>
+<application project_name="Draw2D" version="1.00" runtime_version="1.11" sdk_version="1.11.00" default_locale="en-US">
+  <runtime_config>
+    <memory managed_heap_size="32768" resource_heap_size="65536" />
+    <display max_screen_size="1920x1200" />
+    <camera max_capture_resolution="2048x1536" />
+  </runtime_config>
+  <feature_list>
+  </feature_list>
+</application>