2
0
Dominique Louis 1 сар өмнө
parent
commit
f6065972d9

+ 0 - 6
RolePlayingGame/.idea/.idea.RolePlayingGame/.idea/AndroidProjectSystem.xml

@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="AndroidProjectSystem">
-    <option name="providerId" value="RiderAndroidProjectSystem" />
-  </component>
-</project>

+ 0 - 10
RolePlayingGame/.idea/.idea.RolePlayingGame/.idea/deploymentTargetSelector.xml

@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="deploymentTargetSelector">
-    <selectionStates>
-      <SelectionState runConfigName="RolePlayingGame.Android">
-        <option name="selectionMode" value="DROPDOWN" />
-      </SelectionState>
-    </selectionStates>
-  </component>
-</project>

+ 0 - 8
RolePlayingGame/.idea/.idea.RolePlayingGame/.idea/indexLayout.xml

@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="UserContentModel">
-    <attachedFolders />
-    <explicitIncludes />
-    <explicitExcludes />
-  </component>
-</project>

+ 0 - 8
RolePlayingGame/.idea/.idea.RolePlayingGame/.idea/projectSettingsUpdater.xml

@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="RiderProjectSettingsUpdater">
-    <option name="singleClickDiffPreview" value="1" />
-    <option name="unhandledExceptionsIgnoreList" value="1" />
-    <option name="vcsConfiguration" value="3" />
-  </component>
-</project>

+ 0 - 7
RolePlayingGame/.idea/.idea.RolePlayingGame/.idea/vcs.xml

@@ -1,7 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="VcsDirectoryMappings">
-    <mapping directory="" vcs="Git" />
-    <mapping directory="$PROJECT_DIR$/.." vcs="Git" />
-  </component>
-</project>

+ 0 - 193
RolePlayingGame/.idea/.idea.RolePlayingGame/.idea/workspace.xml

@@ -1,193 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="AutoGeneratedRunConfigurationManager">
-    <projectFile kind="XamarinAndroid">Platforms/Android/RolePlayingGame.Android.csproj</projectFile>
-    <projectFile>Platforms/Desktop/RolePlayingGame.Desktop.csproj</projectFile>
-    <projectFile>Platforms/Windows/RolePlayingGame.Windows.csproj</projectFile>
-    <projectFile kind="XamarinIOS">Platforms/iOS/RolePlayingGame.iOS.csproj</projectFile>
-  </component>
-  <component name="AutoImportSettings">
-    <option name="autoReloadType" value="SELECTIVE" />
-  </component>
-  <component name="ChangeListManager">
-    <list default="true" id="6ac6afe1-7aa8-4a82-8199-59730b04adfc" name="Changes" comment="">
-      <change afterPath="$PROJECT_DIR$/Platforms/Android/Resources/drawable/icon.svg" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/../Audio3D/Core/Audio3D.Core.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../Audio3D/Core/Audio3D.Core.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/../Audio3D/Platforms/DesktopGL/Audio3D.DesktopGL.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../Audio3D/Platforms/DesktopGL/Audio3D.DesktopGL.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/../Audio3D/Platforms/iOS/Audio3D.iOS.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../Audio3D/Platforms/iOS/Audio3D.iOS.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/AudioManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/AudioManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/Combat/Combatant.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Combat/Combatant.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/Content/Content.mgcb" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Content/Content.mgcb" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/Fonts.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Fonts.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/ChestScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/ChestScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/DialogueScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/DialogueScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/GameOverScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/GameOverScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/Hud.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/Hud.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/InnScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/InnScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/LevelUpScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/LevelUpScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/ListScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/ListScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/PlayerSelectionScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/PlayerSelectionScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/QuestDetailsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/QuestDetailsScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/RewardsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/RewardsScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/StatisticsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/StatisticsScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/GameScreens/StoreScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/StoreScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/MenuScreens/BackstoryScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/BackstoryScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/MenuScreens/ControlsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/ControlsScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/MenuScreens/LoadingScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/LoadingScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/MenuScreens/MainMenuScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/MainMenuScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/MenuScreens/MessageBoxScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/MessageBoxScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/MenuScreens/SaveLoadScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/SaveLoadScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/RolePlayingGame.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/RolePlayingGame.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/ScreenManager/GameScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/ScreenManager/GameScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/ScreenManager/MenuScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/ScreenManager/MenuScreen.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/ScreenManager/ScreenManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/ScreenManager/ScreenManager.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Core/Session/Session.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Session/Session.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Platforms/Android/AndroidManifest.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Platforms/Android/AndroidManifest.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Platforms/Android/RolePlayingGame.Android.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Platforms/Android/RolePlayingGame.Android.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Platforms/iOS/Program.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Platforms/iOS/Program.cs" afterDir="false" />
-    </list>
-    <option name="SHOW_DIALOG" value="false" />
-    <option name="HIGHLIGHT_CONFLICTS" value="true" />
-    <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
-    <option name="LAST_RESOLUTION" value="IGNORE" />
-  </component>
-  <component name="Git.Settings">
-    <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
-  </component>
-  <component name="HighlightingSettingsPerFile">
-    <setting file="file://$PROJECT_DIR$/Core/AudioManager.cs" root0="FORCE_HIGHLIGHTING" />
-  </component>
-  <component name="InvalidFacetManager">
-    <ignored-facets>
-      <facet id="RolePlayingGame.Android/invalid/Android Facet - RolePlayingGame.Android" />
-    </ignored-facets>
-  </component>
-  <component name="ProjectColorInfo">{
-  &quot;customColor&quot;: &quot;&quot;,
-  &quot;associatedIndex&quot;: 7
-}</component>
-  <component name="ProjectId" id="30q2NCUlaESqllqh7HzXgp5xOGm" />
-  <component name="ProjectViewState">
-    <option name="hideEmptyMiddlePackages" value="true" />
-    <option name="showLibraryContents" value="true" />
-  </component>
-  <component name="PropertiesComponent"><![CDATA[{
-  "keyToString": {
-    "Android.RolePlayingGame.Android.executor": "Debug",
-    "ModuleVcsDetector.initialDetectionPerformed": "true",
-    "RunOnceActivity.ShowReadmeOnStart": "true",
-    "RunOnceActivity.git.unshallow": "true",
-    "git-widget-placeholder": "main",
-    "node.js.detected.package.eslint": "true",
-    "node.js.detected.package.tslint": "true",
-    "node.js.selected.package.eslint": "(autodetect)",
-    "node.js.selected.package.tslint": "(autodetect)",
-    "nodejs_package_manager_path": "npm",
-    "settings.editor.selected.configurable": "preferences.pluginManager",
-    "vue.rearranger.settings.migration": "true"
-  }
-}]]></component>
-  <component name="RunManager" selected="Android.RolePlayingGame.Android">
-    <configuration name="RolePlayingGame.Desktop" type="DotNetProject" factoryName=".NET Project">
-      <option name="EXE_PATH" value="" />
-      <option name="PROGRAM_PARAMETERS" value="" />
-      <option name="WORKING_DIRECTORY" value="" />
-      <option name="PASS_PARENT_ENVS" value="1" />
-      <option name="USE_EXTERNAL_CONSOLE" value="0" />
-      <option name="ENV_FILE_PATHS" value="" />
-      <option name="REDIRECT_INPUT_PATH" value="" />
-      <option name="PTY_MODE" value="Auto" />
-      <option name="USE_MONO" value="0" />
-      <option name="RUNTIME_ARGUMENTS" value="" />
-      <option name="AUTO_ATTACH_CHILDREN" value="0" />
-      <option name="MIXED_MODE_DEBUG" value="0" />
-      <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/Desktop/RolePlayingGame.Desktop.csproj" />
-      <option name="PROJECT_EXE_PATH_TRACKING" value="1" />
-      <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
-      <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
-      <option name="PROJECT_KIND" value="DotNetCore" />
-      <option name="PROJECT_TFM" value="" />
-      <method v="2">
-        <option name="Build" />
-      </method>
-    </configuration>
-    <configuration name="RolePlayingGame.Windows" type="DotNetProject" factoryName=".NET Project">
-      <option name="EXE_PATH" value="" />
-      <option name="PROGRAM_PARAMETERS" value="" />
-      <option name="WORKING_DIRECTORY" value="" />
-      <option name="PASS_PARENT_ENVS" value="1" />
-      <option name="USE_EXTERNAL_CONSOLE" value="0" />
-      <option name="ENV_FILE_PATHS" value="" />
-      <option name="REDIRECT_INPUT_PATH" value="" />
-      <option name="PTY_MODE" value="Auto" />
-      <option name="USE_MONO" value="0" />
-      <option name="RUNTIME_ARGUMENTS" value="" />
-      <option name="AUTO_ATTACH_CHILDREN" value="0" />
-      <option name="MIXED_MODE_DEBUG" value="0" />
-      <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/Windows/RolePlayingGame.Windows.csproj" />
-      <option name="PROJECT_EXE_PATH_TRACKING" value="1" />
-      <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
-      <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
-      <option name="PROJECT_KIND" value="DotNetCore" />
-      <option name="PROJECT_TFM" value="" />
-      <method v="2">
-        <option name="Build" />
-      </method>
-    </configuration>
-    <configuration name="RolePlayingGame.Android" type="XamarinAndroidProject" factoryName="Xamarin.Android">
-      <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/Android/RolePlayingGame.Android.csproj" />
-      <option name="PROGRAM_PARAMETERS" value="" />
-      <option name="TARGET_SELECTION_MODE" value="DEVICE_AND_SNAPSHOT_COMBO_BOX" />
-      <option name="DEPLOY_BEHAVIOUR_NAME" value="Default" />
-      <method v="2">
-        <option name="Build" />
-      </method>
-    </configuration>
-    <configuration name="RolePlayingGame.iOS" type="XamarinIOSProject" factoryName="Xamarin.iOS">
-      <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/iOS/RolePlayingGame.iOS.csproj" />
-      <option name="PROGRAM_PARAMETERS" value="" />
-      <option name="IS_PASS_PARENT_ENVS" value="false" />
-      <option name="EXTRA_MLAUNCH_PARAMETERS" value="" />
-      <option name="PLATFORM_TYPE" value="IOS" />
-      <method v="2" />
-    </configuration>
-  </component>
-  <component name="TaskManager">
-    <task active="true" id="Default" summary="Default task">
-      <changelist id="6ac6afe1-7aa8-4a82-8199-59730b04adfc" name="Changes" comment="" />
-      <created>1747951170889</created>
-      <option name="number" value="Default" />
-      <option name="presentableId" value="Default" />
-      <updated>1747951170889</updated>
-      <workItem from="1747951170891" duration="9000" />
-      <workItem from="1754340741781" duration="1109000" />
-      <workItem from="1754350062927" duration="157000" />
-    </task>
-    <servers />
-  </component>
-  <component name="TypeScriptGeneratedFilesManager">
-    <option name="version" value="3" />
-  </component>
-  <component name="UnityProjectConfiguration" hasMinimizedUI="false" />
-  <component name="VcsManagerConfiguration">
-    <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
-  </component>
-  <component name="XDebuggerManager">
-    <breakpoint-manager>
-      <breakpoints>
-        <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
-          <properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
-          <option name="timeStamp" value="1" />
-        </breakpoint>
-        <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
-          <properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
-          <option name="timeStamp" value="2" />
-        </breakpoint>
-        <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
-          <properties exception="System.Threading.ThreadAbortException" breakIfHandledByOtherCode="false" displayValue="System.Threading.ThreadAbortException" />
-          <option name="timeStamp" value="3" />
-        </breakpoint>
-      </breakpoints>
-    </breakpoint-manager>
-  </component>
-</project>