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@@ -1,193 +0,0 @@
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-<?xml version="1.0" encoding="UTF-8"?>
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-<project version="4">
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- <component name="AutoGeneratedRunConfigurationManager">
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- <projectFile kind="XamarinAndroid">Platforms/Android/RolePlayingGame.Android.csproj</projectFile>
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- <projectFile>Platforms/Desktop/RolePlayingGame.Desktop.csproj</projectFile>
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- <projectFile>Platforms/Windows/RolePlayingGame.Windows.csproj</projectFile>
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- <projectFile kind="XamarinIOS">Platforms/iOS/RolePlayingGame.iOS.csproj</projectFile>
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- </component>
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- <component name="AutoImportSettings">
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- <option name="autoReloadType" value="SELECTIVE" />
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- </component>
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- <component name="ChangeListManager">
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- <list default="true" id="6ac6afe1-7aa8-4a82-8199-59730b04adfc" name="Changes" comment="">
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- <change afterPath="$PROJECT_DIR$/Platforms/Android/Resources/drawable/icon.svg" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/../Audio3D/Core/Audio3D.Core.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../Audio3D/Core/Audio3D.Core.csproj" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/../Audio3D/Platforms/DesktopGL/Audio3D.DesktopGL.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../Audio3D/Platforms/DesktopGL/Audio3D.DesktopGL.csproj" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/../Audio3D/Platforms/iOS/Audio3D.iOS.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../Audio3D/Platforms/iOS/Audio3D.iOS.csproj" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/AudioManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/AudioManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/Combat/Combatant.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Combat/Combatant.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/Content/Content.mgcb" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Content/Content.mgcb" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/Fonts.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Fonts.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/ChestScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/ChestScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/DialogueScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/DialogueScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/GameOverScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/GameOverScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/Hud.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/Hud.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/InnScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/InnScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/LevelUpScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/LevelUpScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/ListScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/ListScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/PlayerSelectionScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/PlayerSelectionScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/QuestDetailsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/QuestDetailsScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/RewardsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/RewardsScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/StatisticsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/StatisticsScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/GameScreens/StoreScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/GameScreens/StoreScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/MenuScreens/BackstoryScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/BackstoryScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/MenuScreens/ControlsScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/ControlsScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/MenuScreens/LoadingScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/LoadingScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/MenuScreens/MainMenuScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/MainMenuScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/MenuScreens/MessageBoxScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/MessageBoxScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/MenuScreens/SaveLoadScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/MenuScreens/SaveLoadScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/RolePlayingGame.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/RolePlayingGame.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/ScreenManager/GameScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/ScreenManager/GameScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/ScreenManager/MenuScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/ScreenManager/MenuScreen.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/ScreenManager/ScreenManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/ScreenManager/ScreenManager.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Core/Session/Session.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Core/Session/Session.cs" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Platforms/Android/AndroidManifest.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Platforms/Android/AndroidManifest.xml" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Platforms/Android/RolePlayingGame.Android.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Platforms/Android/RolePlayingGame.Android.csproj" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/Platforms/iOS/Program.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Platforms/iOS/Program.cs" afterDir="false" />
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- </list>
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- <option name="SHOW_DIALOG" value="false" />
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- <option name="HIGHLIGHT_CONFLICTS" value="true" />
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- <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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- <option name="LAST_RESOLUTION" value="IGNORE" />
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- </component>
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- <component name="Git.Settings">
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- <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
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- </component>
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- <component name="HighlightingSettingsPerFile">
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- <setting file="file://$PROJECT_DIR$/Core/AudioManager.cs" root0="FORCE_HIGHLIGHTING" />
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- </component>
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- <component name="InvalidFacetManager">
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- <ignored-facets>
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- <facet id="RolePlayingGame.Android/invalid/Android Facet - RolePlayingGame.Android" />
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- </ignored-facets>
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- </component>
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- <component name="ProjectColorInfo">{
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- "customColor": "",
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- "associatedIndex": 7
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-}</component>
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- <component name="ProjectId" id="30q2NCUlaESqllqh7HzXgp5xOGm" />
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- <component name="ProjectViewState">
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- <option name="hideEmptyMiddlePackages" value="true" />
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- <option name="showLibraryContents" value="true" />
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- </component>
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- <component name="PropertiesComponent"><![CDATA[{
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- "keyToString": {
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- "Android.RolePlayingGame.Android.executor": "Debug",
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- "ModuleVcsDetector.initialDetectionPerformed": "true",
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- "RunOnceActivity.ShowReadmeOnStart": "true",
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- "RunOnceActivity.git.unshallow": "true",
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- "git-widget-placeholder": "main",
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- "node.js.detected.package.eslint": "true",
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- "node.js.detected.package.tslint": "true",
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- "node.js.selected.package.eslint": "(autodetect)",
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- "node.js.selected.package.tslint": "(autodetect)",
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- "nodejs_package_manager_path": "npm",
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- "settings.editor.selected.configurable": "preferences.pluginManager",
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- "vue.rearranger.settings.migration": "true"
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- }
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-}]]></component>
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- <component name="RunManager" selected="Android.RolePlayingGame.Android">
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- <configuration name="RolePlayingGame.Desktop" type="DotNetProject" factoryName=".NET Project">
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- <option name="EXE_PATH" value="" />
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- <option name="PROGRAM_PARAMETERS" value="" />
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- <option name="WORKING_DIRECTORY" value="" />
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- <option name="PASS_PARENT_ENVS" value="1" />
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- <option name="USE_EXTERNAL_CONSOLE" value="0" />
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- <option name="ENV_FILE_PATHS" value="" />
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- <option name="REDIRECT_INPUT_PATH" value="" />
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- <option name="PTY_MODE" value="Auto" />
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- <option name="USE_MONO" value="0" />
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- <option name="RUNTIME_ARGUMENTS" value="" />
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- <option name="AUTO_ATTACH_CHILDREN" value="0" />
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- <option name="MIXED_MODE_DEBUG" value="0" />
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- <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/Desktop/RolePlayingGame.Desktop.csproj" />
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- <option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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- <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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- <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
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- <option name="PROJECT_KIND" value="DotNetCore" />
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- <option name="PROJECT_TFM" value="" />
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- <method v="2">
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- <option name="Build" />
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- </method>
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- </configuration>
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- <configuration name="RolePlayingGame.Windows" type="DotNetProject" factoryName=".NET Project">
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- <option name="EXE_PATH" value="" />
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- <option name="PROGRAM_PARAMETERS" value="" />
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- <option name="WORKING_DIRECTORY" value="" />
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- <option name="PASS_PARENT_ENVS" value="1" />
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- <option name="USE_EXTERNAL_CONSOLE" value="0" />
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- <option name="ENV_FILE_PATHS" value="" />
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- <option name="REDIRECT_INPUT_PATH" value="" />
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- <option name="PTY_MODE" value="Auto" />
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- <option name="USE_MONO" value="0" />
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- <option name="RUNTIME_ARGUMENTS" value="" />
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- <option name="AUTO_ATTACH_CHILDREN" value="0" />
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- <option name="MIXED_MODE_DEBUG" value="0" />
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- <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/Windows/RolePlayingGame.Windows.csproj" />
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- <option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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- <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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- <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
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- <option name="PROJECT_KIND" value="DotNetCore" />
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- <option name="PROJECT_TFM" value="" />
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- <method v="2">
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- <option name="Build" />
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- </method>
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- </configuration>
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- <configuration name="RolePlayingGame.Android" type="XamarinAndroidProject" factoryName="Xamarin.Android">
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- <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/Android/RolePlayingGame.Android.csproj" />
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- <option name="PROGRAM_PARAMETERS" value="" />
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- <option name="TARGET_SELECTION_MODE" value="DEVICE_AND_SNAPSHOT_COMBO_BOX" />
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- <option name="DEPLOY_BEHAVIOUR_NAME" value="Default" />
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- <method v="2">
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- <option name="Build" />
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- </method>
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- </configuration>
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- <configuration name="RolePlayingGame.iOS" type="XamarinIOSProject" factoryName="Xamarin.iOS">
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- <option name="PROJECT_PATH" value="$PROJECT_DIR$/Platforms/iOS/RolePlayingGame.iOS.csproj" />
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- <option name="PROGRAM_PARAMETERS" value="" />
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- <option name="IS_PASS_PARENT_ENVS" value="false" />
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- <option name="EXTRA_MLAUNCH_PARAMETERS" value="" />
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- <option name="PLATFORM_TYPE" value="IOS" />
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- <method v="2" />
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- </configuration>
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- </component>
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- <component name="TaskManager">
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- <task active="true" id="Default" summary="Default task">
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- <changelist id="6ac6afe1-7aa8-4a82-8199-59730b04adfc" name="Changes" comment="" />
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- <created>1747951170889</created>
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- <option name="number" value="Default" />
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- <option name="presentableId" value="Default" />
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- <updated>1747951170889</updated>
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- <workItem from="1747951170891" duration="9000" />
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- <workItem from="1754340741781" duration="1109000" />
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- <workItem from="1754350062927" duration="157000" />
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- </task>
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- <servers />
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- </component>
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- <component name="TypeScriptGeneratedFilesManager">
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- <option name="version" value="3" />
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- </component>
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- <component name="UnityProjectConfiguration" hasMinimizedUI="false" />
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- <component name="VcsManagerConfiguration">
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- <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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- </component>
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- <component name="XDebuggerManager">
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- <breakpoint-manager>
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- <breakpoints>
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- <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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- <properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
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- <option name="timeStamp" value="1" />
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- </breakpoint>
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- <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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- <properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
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- </breakpoint>
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- <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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- </component>
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-</project>
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