فهرست منبع

Fixed the Android projects so the missing assets are there.
Fixed the Input demo use to use the TouchState correctly

Dean Ellis 12 سال پیش
والد
کامیت
fe37bf610f

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CatapultNetWars/Content/Sounds/BoulderHit.wav


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CatapultNetWars/Content/Sounds/CatapultExplosion.wav


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CatapultNetWars/Content/Sounds/CatapultFire.wav


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CatapultNetWars/Content/Sounds/Lose.wav


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CatapultNetWars/Content/Sounds/RopeStretch.wav


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CatapultNetWars/Content/Sounds/Win.wav


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Input/Content/spriteFont1.xnb


+ 1 - 1
Input/Game1.cs

@@ -132,7 +132,7 @@ namespace MonoGame.Samples.Input
 			spriteBatch.DrawString(font, wandh, new Vector2(GraphicsDevice.Viewport.Width-wh.X, GraphicsDevice.Viewport.Height-wh.Y), Color.Red);
 			
 								
-			if (currentTouchState != null && currentTouchState.Count > 0) 
+			if (currentTouchState.Count > 0) 
 			{
 				for (int i = 0 ; i < currentTouchState.Count; i++)
 				{

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VideoPlayer/Content/sintel_trailer.mp4