Input.Android.csproj 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.0</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{CB2084E4-BEC8-4318-8011-93CC2E3C9E94}</ProjectGuid>
  9. <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  10. <OutputType>Library</OutputType>
  11. <RootNamespace>MonoGame.Samples.Input</RootNamespace>
  12. <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
  13. <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
  14. <AndroidResgenClass>Resource</AndroidResgenClass>
  15. <AndroidApplication>True</AndroidApplication>
  16. <AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
  17. <AssemblyName>MonoGame.Samples.Input</AssemblyName>
  18. <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
  19. </PropertyGroup>
  20. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  21. <DebugSymbols>True</DebugSymbols>
  22. <DebugType>full</DebugType>
  23. <Optimize>False</Optimize>
  24. <OutputPath>bin\Debug</OutputPath>
  25. <DefineConstants>DEBUG;</DefineConstants>
  26. <ErrorReport>prompt</ErrorReport>
  27. <WarningLevel>4</WarningLevel>
  28. <ConsolePause>False</ConsolePause>
  29. <AndroidLinkMode>None</AndroidLinkMode>
  30. <EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
  31. </PropertyGroup>
  32. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  33. <DebugType>none</DebugType>
  34. <Optimize>False</Optimize>
  35. <OutputPath>bin\Release</OutputPath>
  36. <ErrorReport>prompt</ErrorReport>
  37. <WarningLevel>4</WarningLevel>
  38. <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
  39. <ConsolePause>False</ConsolePause>
  40. <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  41. </PropertyGroup>
  42. <ItemGroup>
  43. <Reference Include="System" />
  44. <Reference Include="System.Xml" />
  45. <Reference Include="System.Core" />
  46. <Reference Include="Mono.Android" />
  47. <Reference Include="OpenTK" />
  48. </ItemGroup>
  49. <ItemGroup>
  50. <Compile Include="Activity1.cs" />
  51. <Compile Include="Resources\Resource.designer.cs" />
  52. <Compile Include="Properties\AssemblyInfo.cs" />
  53. <Compile Include="Game1.cs" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <AndroidResource Include="Resources\layout\Main.axml" />
  57. <AndroidResource Include="Resources\values\Strings.xml" />
  58. <AndroidResource Include="Resources\drawable\Icon.png" />
  59. <AndroidResource Include="Resources\drawable\Splash.png" />
  60. <AndroidResource Include="Resources\values\Styles.xml" />
  61. </ItemGroup>
  62. <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  63. <ItemGroup>
  64. <Folder Include="Assets\Content\" />
  65. </ItemGroup>
  66. <ItemGroup>
  67. <None Include="Properties\AndroidManifest.xml" />
  68. </ItemGroup>
  69. <ItemGroup>
  70. <AndroidAsset Include="Content\spriteFont1.xnb">
  71. <Link>Assets\Content\spriteFont1.xnb</Link>
  72. </AndroidAsset>
  73. </ItemGroup>
  74. </Project>