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- using System;
- using Android.App;
- using Android.Content;
- using Android.Runtime;
- using Android.Views;
- using Android.Widget;
- using Android.OS;
- namespace MonoGame.Samples.RenderTarget2D.Android
- {
- [Activity (Label = "MonoGame.Samples.RenderTarget2D.Android", MainLauncher = true)]
- public class Activity1 : Activity
- {
- protected override void OnCreate (Bundle bundle)
- {
- base.OnCreate (bundle);
- // Create our OpenGL view, and display it
- GLView1 view = new GLView1 (this);
- SetContentView (view);
- }
- }
- }
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