Activity1.cs 520 B

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  1. using System;
  2. using Android.App;
  3. using Android.Content;
  4. using Android.Runtime;
  5. using Android.Views;
  6. using Android.Widget;
  7. using Android.OS;
  8. namespace MonoGame.Samples.RenderTarget2D.Android
  9. {
  10. [Activity (Label = "MonoGame.Samples.RenderTarget2D.Android", MainLauncher = true)]
  11. public class Activity1 : Activity
  12. {
  13. protected override void OnCreate (Bundle bundle)
  14. {
  15. base.OnCreate (bundle);
  16. // Create our OpenGL view, and display it
  17. GLView1 view = new GLView1 (this);
  18. SetContentView (view);
  19. }
  20. }
  21. }