XNAPacManAudio.xap 31 KB

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  1. Signature = XACT3;
  2. Version = 18;
  3. Content Version = 46;
  4. Release = February 2010;
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  651. }
  652. Wave Entry
  653. {
  654. Bank Name = Wave Bank;
  655. Bank Index = 0;
  656. Entry Name = bg3;
  657. Entry Index = 2;
  658. Weight = 255;
  659. Weight Min = 0;
  660. }
  661. }
  662. }
  663. }
  664. Sound
  665. {
  666. Name = bgghost;
  667. Volume = -1200;
  668. Pitch = 0;
  669. Priority = 0;
  670. Category Entry
  671. {
  672. Name = Default;
  673. }
  674. Track
  675. {
  676. Volume = 0;
  677. Use Filter = 0;
  678. Play Wave Event
  679. {
  680. Loop Count = 255;
  681. Break Loop = 0;
  682. Use Speaker Position = 0;
  683. Use Center Speaker = 1;
  684. New Speaker Position On Loop = 1;
  685. Speaker Position Angle = 0.000000;
  686. Speaker Position Arc = 0.000000;
  687. Event Header
  688. {
  689. Timestamp = 0;
  690. Relative = 0;
  691. Random Recurrence = 0;
  692. Random Offset = 0;
  693. }
  694. Wave Entry
  695. {
  696. Bank Name = Wave Bank;
  697. Bank Index = 0;
  698. Entry Name = bgghost;
  699. Entry Index = 3;
  700. Weight = 255;
  701. Weight Min = 0;
  702. }
  703. }
  704. }
  705. }
  706. Sound
  707. {
  708. Name = bgghosteyes;
  709. Volume = -1200;
  710. Pitch = 0;
  711. Priority = 0;
  712. Category Entry
  713. {
  714. Name = Default;
  715. }
  716. Track
  717. {
  718. Volume = 0;
  719. Use Filter = 0;
  720. Play Wave Event
  721. {
  722. Loop Count = 255;
  723. Break Loop = 0;
  724. Use Speaker Position = 0;
  725. Use Center Speaker = 1;
  726. New Speaker Position On Loop = 1;
  727. Speaker Position Angle = 0.000000;
  728. Speaker Position Arc = 0.000000;
  729. Event Header
  730. {
  731. Timestamp = 0;
  732. Relative = 0;
  733. Random Recurrence = 0;
  734. Random Offset = 0;
  735. }
  736. Wave Entry
  737. {
  738. Bank Name = Wave Bank;
  739. Bank Index = 0;
  740. Entry Name = bgghosteyes;
  741. Entry Index = 4;
  742. Weight = 255;
  743. Weight Min = 0;
  744. }
  745. }
  746. }
  747. }
  748. Sound
  749. {
  750. Name = eatfruit;
  751. Volume = -1200;
  752. Pitch = 0;
  753. Priority = 0;
  754. Category Entry
  755. {
  756. Name = Default;
  757. }
  758. Track
  759. {
  760. Volume = 0;
  761. Use Filter = 0;
  762. Play Wave Event
  763. {
  764. Break Loop = 0;
  765. Use Speaker Position = 0;
  766. Use Center Speaker = 1;
  767. New Speaker Position On Loop = 1;
  768. Speaker Position Angle = 0.000000;
  769. Speaker Position Arc = 0.000000;
  770. Event Header
  771. {
  772. Timestamp = 0;
  773. Relative = 0;
  774. Random Recurrence = 0;
  775. Random Offset = 0;
  776. }
  777. Wave Entry
  778. {
  779. Bank Name = Wave Bank;
  780. Bank Index = 0;
  781. Entry Name = eatfruit;
  782. Entry Index = 5;
  783. Weight = 255;
  784. Weight Min = 0;
  785. }
  786. }
  787. }
  788. }
  789. Sound
  790. {
  791. Name = eatghost;
  792. Volume = -1200;
  793. Pitch = 0;
  794. Priority = 0;
  795. Category Entry
  796. {
  797. Name = Default;
  798. }
  799. Track
  800. {
  801. Volume = 0;
  802. Use Filter = 0;
  803. Play Wave Event
  804. {
  805. Break Loop = 0;
  806. Use Speaker Position = 0;
  807. Use Center Speaker = 1;
  808. New Speaker Position On Loop = 1;
  809. Speaker Position Angle = 0.000000;
  810. Speaker Position Arc = 0.000000;
  811. Event Header
  812. {
  813. Timestamp = 0;
  814. Relative = 0;
  815. Random Recurrence = 0;
  816. Random Offset = 0;
  817. }
  818. Wave Entry
  819. {
  820. Bank Name = Wave Bank;
  821. Bank Index = 0;
  822. Entry Name = eatghost;
  823. Entry Index = 6;
  824. Weight = 255;
  825. Weight Min = 0;
  826. }
  827. }
  828. }
  829. }
  830. Sound
  831. {
  832. Name = eatpill1;
  833. Volume = -1200;
  834. Pitch = 0;
  835. Priority = 0;
  836. Category Entry
  837. {
  838. Name = Default;
  839. }
  840. Track
  841. {
  842. Volume = 0;
  843. Use Filter = 0;
  844. Play Wave Event
  845. {
  846. Break Loop = 0;
  847. Use Speaker Position = 0;
  848. Use Center Speaker = 1;
  849. New Speaker Position On Loop = 1;
  850. Speaker Position Angle = 0.000000;
  851. Speaker Position Arc = 0.000000;
  852. Event Header
  853. {
  854. Timestamp = 0;
  855. Relative = 0;
  856. Random Recurrence = 0;
  857. Random Offset = 0;
  858. }
  859. Wave Entry
  860. {
  861. Bank Name = Wave Bank;
  862. Bank Index = 0;
  863. Entry Name = eatpill1;
  864. Entry Index = 7;
  865. Weight = 255;
  866. Weight Min = 0;
  867. }
  868. }
  869. }
  870. }
  871. Sound
  872. {
  873. Name = eatpill2;
  874. Volume = -1200;
  875. Pitch = 0;
  876. Priority = 0;
  877. Category Entry
  878. {
  879. Name = Default;
  880. }
  881. Track
  882. {
  883. Volume = 0;
  884. Use Filter = 0;
  885. Play Wave Event
  886. {
  887. Break Loop = 0;
  888. Use Speaker Position = 0;
  889. Use Center Speaker = 1;
  890. New Speaker Position On Loop = 1;
  891. Speaker Position Angle = 0.000000;
  892. Speaker Position Arc = 0.000000;
  893. Event Header
  894. {
  895. Timestamp = 0;
  896. Relative = 0;
  897. Random Recurrence = 0;
  898. Random Offset = 0;
  899. }
  900. Wave Entry
  901. {
  902. Bank Name = Wave Bank;
  903. Bank Index = 0;
  904. Entry Name = eatpill2;
  905. Entry Index = 8;
  906. Weight = 255;
  907. Weight Min = 0;
  908. }
  909. }
  910. }
  911. }
  912. Sound
  913. {
  914. Name = extralife;
  915. Volume = -1200;
  916. Pitch = 0;
  917. Priority = 0;
  918. Category Entry
  919. {
  920. Name = Default;
  921. }
  922. Track
  923. {
  924. Volume = 0;
  925. Use Filter = 0;
  926. Play Wave Event
  927. {
  928. Break Loop = 0;
  929. Use Speaker Position = 0;
  930. Use Center Speaker = 1;
  931. New Speaker Position On Loop = 1;
  932. Speaker Position Angle = 0.000000;
  933. Speaker Position Arc = 0.000000;
  934. Event Header
  935. {
  936. Timestamp = 0;
  937. Relative = 0;
  938. Random Recurrence = 0;
  939. Random Offset = 0;
  940. }
  941. Wave Entry
  942. {
  943. Bank Name = Wave Bank;
  944. Bank Index = 0;
  945. Entry Name = extralife;
  946. Entry Index = 9;
  947. Weight = 255;
  948. Weight Min = 0;
  949. }
  950. }
  951. }
  952. }
  953. Sound
  954. {
  955. Name = killed;
  956. Volume = -1200;
  957. Pitch = 0;
  958. Priority = 0;
  959. Category Entry
  960. {
  961. Name = Default;
  962. }
  963. Track
  964. {
  965. Volume = 0;
  966. Use Filter = 0;
  967. Play Wave Event
  968. {
  969. Break Loop = 0;
  970. Use Speaker Position = 0;
  971. Use Center Speaker = 1;
  972. New Speaker Position On Loop = 1;
  973. Speaker Position Angle = 0.000000;
  974. Speaker Position Arc = 0.000000;
  975. Event Header
  976. {
  977. Timestamp = 0;
  978. Relative = 0;
  979. Random Recurrence = 0;
  980. Random Offset = 0;
  981. }
  982. Wave Entry
  983. {
  984. Bank Name = Wave Bank;
  985. Bank Index = 0;
  986. Entry Name = killed;
  987. Entry Index = 10;
  988. Weight = 255;
  989. Weight Min = 0;
  990. }
  991. }
  992. }
  993. }
  994. Sound
  995. {
  996. Name = newgame;
  997. Volume = -1200;
  998. Pitch = 0;
  999. Priority = 0;
  1000. Category Entry
  1001. {
  1002. Name = Default;
  1003. }
  1004. Track
  1005. {
  1006. Volume = 0;
  1007. Use Filter = 0;
  1008. Play Wave Event
  1009. {
  1010. Break Loop = 0;
  1011. Use Speaker Position = 0;
  1012. Use Center Speaker = 1;
  1013. New Speaker Position On Loop = 1;
  1014. Speaker Position Angle = 0.000000;
  1015. Speaker Position Arc = 0.000000;
  1016. Event Header
  1017. {
  1018. Timestamp = 0;
  1019. Relative = 0;
  1020. Random Recurrence = 0;
  1021. Random Offset = 0;
  1022. }
  1023. Wave Entry
  1024. {
  1025. Bank Name = Wave Bank;
  1026. Bank Index = 0;
  1027. Entry Name = newgame;
  1028. Entry Index = 11;
  1029. Weight = 255;
  1030. Weight Min = 0;
  1031. }
  1032. }
  1033. }
  1034. }
  1035. Cue
  1036. {
  1037. Name = NewLevel;
  1038. Variation
  1039. {
  1040. Variation Type = 3;
  1041. Variation Table Type = 1;
  1042. New Variation on Loop = 0;
  1043. }
  1044. Sound Entry
  1045. {
  1046. Name = newlevel;
  1047. Index = 0;
  1048. Weight Min = 0;
  1049. Weight Max = 255;
  1050. }
  1051. }
  1052. Cue
  1053. {
  1054. Name = GhostNormalLoop1;
  1055. Variation
  1056. {
  1057. Variation Type = 3;
  1058. Variation Table Type = 1;
  1059. New Variation on Loop = 0;
  1060. }
  1061. Sound Entry
  1062. {
  1063. Name = bg1;
  1064. Index = 1;
  1065. Weight Min = 0;
  1066. Weight Max = 252;
  1067. }
  1068. }
  1069. Cue
  1070. {
  1071. Name = GhostFastLoop;
  1072. Variation
  1073. {
  1074. Variation Type = 3;
  1075. Variation Table Type = 1;
  1076. New Variation on Loop = 0;
  1077. }
  1078. Sound Entry
  1079. {
  1080. Name = bg2;
  1081. Index = 2;
  1082. Weight Min = 0;
  1083. Weight Max = 255;
  1084. }
  1085. }
  1086. Cue
  1087. {
  1088. Name = GhostVFastLoop;
  1089. Variation
  1090. {
  1091. Variation Type = 3;
  1092. Variation Table Type = 1;
  1093. New Variation on Loop = 0;
  1094. }
  1095. Sound Entry
  1096. {
  1097. Name = bg3;
  1098. Index = 3;
  1099. Weight Min = 0;
  1100. Weight Max = 255;
  1101. }
  1102. }
  1103. Cue
  1104. {
  1105. Name = GhostChased;
  1106. Variation
  1107. {
  1108. Variation Type = 3;
  1109. Variation Table Type = 1;
  1110. New Variation on Loop = 0;
  1111. }
  1112. Sound Entry
  1113. {
  1114. Name = bgghost;
  1115. Index = 4;
  1116. Weight Min = 0;
  1117. Weight Max = 255;
  1118. }
  1119. }
  1120. Cue
  1121. {
  1122. Name = GhostRunningHome;
  1123. Variation
  1124. {
  1125. Variation Type = 3;
  1126. Variation Table Type = 1;
  1127. New Variation on Loop = 0;
  1128. }
  1129. Sound Entry
  1130. {
  1131. Name = bgghosteyes;
  1132. Index = 5;
  1133. Weight Min = 0;
  1134. Weight Max = 255;
  1135. }
  1136. }
  1137. Cue
  1138. {
  1139. Name = fruiteat;
  1140. Variation
  1141. {
  1142. Variation Type = 3;
  1143. Variation Table Type = 1;
  1144. New Variation on Loop = 0;
  1145. }
  1146. Sound Entry
  1147. {
  1148. Name = eatfruit;
  1149. Index = 6;
  1150. Weight Min = 0;
  1151. Weight Max = 255;
  1152. }
  1153. }
  1154. Cue
  1155. {
  1156. Name = EatGhost;
  1157. Variation
  1158. {
  1159. Variation Type = 3;
  1160. Variation Table Type = 1;
  1161. New Variation on Loop = 0;
  1162. }
  1163. Sound Entry
  1164. {
  1165. Name = eatghost;
  1166. Index = 7;
  1167. Weight Min = 0;
  1168. Weight Max = 255;
  1169. }
  1170. }
  1171. Cue
  1172. {
  1173. Name = PacMAnEat1;
  1174. Variation
  1175. {
  1176. Variation Type = 3;
  1177. Variation Table Type = 1;
  1178. New Variation on Loop = 0;
  1179. }
  1180. Sound Entry
  1181. {
  1182. Name = eatpill1;
  1183. Index = 8;
  1184. Weight Min = 0;
  1185. Weight Max = 255;
  1186. }
  1187. }
  1188. Cue
  1189. {
  1190. Name = PacManEat2;
  1191. Variation
  1192. {
  1193. Variation Type = 3;
  1194. Variation Table Type = 1;
  1195. New Variation on Loop = 0;
  1196. }
  1197. Sound Entry
  1198. {
  1199. Name = eatpill2;
  1200. Index = 9;
  1201. Weight Min = 0;
  1202. Weight Max = 255;
  1203. }
  1204. }
  1205. Cue
  1206. {
  1207. Name = ExtraLife;
  1208. Variation
  1209. {
  1210. Variation Type = 3;
  1211. Variation Table Type = 1;
  1212. New Variation on Loop = 0;
  1213. }
  1214. Sound Entry
  1215. {
  1216. Name = extralife;
  1217. Index = 10;
  1218. Weight Min = 0;
  1219. Weight Max = 255;
  1220. }
  1221. }
  1222. Cue
  1223. {
  1224. Name = Death;
  1225. Variation
  1226. {
  1227. Variation Type = 3;
  1228. Variation Table Type = 1;
  1229. New Variation on Loop = 0;
  1230. }
  1231. Sound Entry
  1232. {
  1233. Name = killed;
  1234. Index = 11;
  1235. Weight Min = 0;
  1236. Weight Max = 255;
  1237. }
  1238. }
  1239. Cue
  1240. {
  1241. Name = Intro;
  1242. Variation
  1243. {
  1244. Variation Type = 3;
  1245. Variation Table Type = 1;
  1246. New Variation on Loop = 0;
  1247. }
  1248. Sound Entry
  1249. {
  1250. Name = newgame;
  1251. Index = 12;
  1252. Weight Min = 0;
  1253. Weight Max = 255;
  1254. }
  1255. }
  1256. }