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- //-----------------------------------------------------------------------------
- // AnimatingSpriteWriter.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
- using RolePlaying.Data;
- namespace RolePlaying.Processors
- {
- /// <summary>
- /// This class will be instantiated by the XNA Framework Content Pipeline
- /// to write the specified data type into binary .xnb format.
- ///
- /// This should be part of a Content Pipeline Extension Library project.
- /// </summary>
- [ContentTypeWriter]
- public class AnimatingSpriteWriter : RolePlayingGameWriter<AnimatingSprite>
- {
- protected override void Write(ContentWriter output, AnimatingSprite value)
- {
- output.Write(value.TextureName);
- output.WriteObject(value.FrameDimensions);
- output.Write(value.FramesPerRow);
- output.WriteObject(value.SourceOffset);
- output.WriteObject(value.Animations);
- }
- }
- }
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