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- #region File Description
- //-----------------------------------------------------------------------------
- // QuestWriter.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
- using RolePlaying.Data;
- #endregion
- namespace RolePlaying.Processors
- {
- /// <summary>
- /// This class will be instantiated by the XNA Framework Content Pipeline
- /// to write the specified data type into binary .xnb format.
- ///
- /// This should be part of a Content Pipeline Extension Library project.
- /// </summary>
- [ContentTypeWriter]
- public class QuestWriter : RolePlayingGameWriter<Quest>
- {
- protected override void Write(ContentWriter output, Quest value)
- {
- output.Write(value.Name);
- output.Write(value.Description);
- output.Write(value.ObjectiveMessage);
- output.Write(value.CompletionMessage);
- output.WriteObject(value.GearRequirements);
- output.WriteObject(value.MonsterRequirements);
- output.WriteObject(value.FixedCombatEntries);
- output.WriteObject(value.ChestEntries);
- output.Write(value.DestinationMapContentName);
- output.Write(value.DestinationNpcContentName);
- output.Write(value.DestinationObjectiveMessage);
- output.Write(value.ExperienceReward);
- output.Write(value.GoldReward);
- output.WriteObject(value.GearRewardContentNames);
- }
- }
- }
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