| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- #region File Description
- //-----------------------------------------------------------------------------
- // SpellWriter.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
- using RolePlaying.Data;
- #endregion
- namespace RolePlaying.Processors
- {
- /// <summary>
- /// This class will be instantiated by the XNA Framework Content Pipeline
- /// to write the specified data type into binary .xnb format.
- ///
- /// This should be part of a Content Pipeline Extension Library project.
- /// </summary>
- [ContentTypeWriter]
- public class SpellWriter : RolePlayingGameWriter<Spell>
- {
- protected override void Write(ContentWriter output, Spell value)
- {
- output.Write(value.Name);
- output.Write(value.Description);
- output.Write(value.MagicPointCost);
- output.Write(value.IconTextureName);
- output.Write(value.IsOffensive);
- output.Write(value.TargetDuration);
- output.WriteObject(value.InitialTargetEffectRange);
- output.Write(value.AdjacentTargets);
- output.WriteObject(value.LevelingProgression);
- output.Write(value.CreatingCueName);
- output.Write(value.TravelingCueName);
- output.Write(value.ImpactCueName);
- output.Write(value.BlockCueName);
- output.WriteObject(value.SpellSprite);
- output.WriteObject(value.Overlay);
- }
- }
- }
|