- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <TargetFramework>net8.0</TargetFramework>
- <RootNamespace>ShatterEffect.Core</RootNamespace>
- <AssemblyProduct>ShatterEffect.Core</AssemblyProduct>
- <Description>This sample shows how you can apply an effect on any model in your game to shatter it apart. The effect is simulated with a vertex shader.</Description>
- <Company>Microsoft</Company>
- <Copyright>Copyright © Microsoft</Copyright>
- <Version>1.0.0.0</Version>
- </PropertyGroup>
- <!-- Let SDK include all .cs files by default -->
- <ItemGroup>
- <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
- </ItemGroup>
- </Project>
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