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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <OutputType>WinExe</OutputType>
- <TargetFramework>net8.0-windows</TargetFramework>
- <RootNamespace>ShatterEffectSample.Windows</RootNamespace>
- <AssemblyTitle>Shatter Effect</AssemblyTitle>
- <AssemblyProduct>Shatter Effect</AssemblyProduct>
- <Description>This sample shows how you can apply an effect on any model in your game to shatter it apart. The effect is simulated with a vertex shader.</Description>
- <Company>Microsoft</Company>
- <Copyright>Copyright © Microsoft</Copyright>
- <Version>1.0.0.0</Version>
- <UseWindowsForms>true</UseWindowsForms>
- <MonoGamePlaform>Windows</MonoGamePlaform>
- </PropertyGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\Core\ShatterEffectSample.Core.csproj" />
- <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*" />
- <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
- </ItemGroup>
- <ItemGroup>
- <MonoGameContentReference Include="..\..\Core\Content\Content.mgcb" />
- </ItemGroup>
-
-
- </Project>
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