ShatterEffectSample.iOS.csproj 1.0 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>Exe</OutputType>
  4. <TargetFramework>net8.0-ios</TargetFramework>
  5. <RootNamespace>ShatterEffectSample.iOS</RootNamespace>
  6. <AssemblyTitle>Shatter Effect</AssemblyTitle>
  7. <AssemblyProduct>Shatter Effect</AssemblyProduct>
  8. <Description>This sample shows how you can apply an effect on any model in your game to shatter it apart. The effect is simulated with a vertex shader.</Description>
  9. <Company>Microsoft</Company>
  10. <Copyright>Copyright © Microsoft</Copyright>
  11. <Version>1.0.0.0</Version>
  12. <MonoGamePlaform>iOS</MonoGamePlaform>
  13. </PropertyGroup>
  14. <ItemGroup>
  15. <ProjectReference Include="..\..\Core\ShatterEffectSample.Core.csproj" />
  16. <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
  17. <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
  18. </ItemGroup>
  19. <ItemGroup>
  20. <MonoGameContentReference Include="..\..\Core\Content\Content.mgcb" />
  21. </ItemGroup>
  22. </Project>