Resources.Designer.cs 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.1
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Blackjack
  11. {
  12. using System;
  13. /// <summary>
  14. /// A strongly-typed resource class, for looking up localized strings, etc.
  15. /// </summary>
  16. // This class was auto-generated by the StronglyTypedResourceBuilder
  17. // class via a tool like ResGen or Visual Studio.
  18. // To add or remove a member, edit your .ResX file then rerun ResGen
  19. // with the /str option, or rebuild your VS project.
  20. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  21. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  22. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  23. internal class Resources
  24. {
  25. private static global::System.Resources.ResourceManager resourceMan;
  26. private static global::System.Globalization.CultureInfo resourceCulture;
  27. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  28. internal Resources()
  29. {
  30. }
  31. /// <summary>
  32. /// Returns the cached ResourceManager instance used by this class.
  33. /// </summary>
  34. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  35. internal static global::System.Resources.ResourceManager ResourceManager
  36. {
  37. get
  38. {
  39. if (object.ReferenceEquals(resourceMan, null))
  40. {
  41. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Blackjack.Core.Resources", typeof(Resources).Assembly);
  42. resourceMan = temp;
  43. }
  44. return resourceMan;
  45. }
  46. }
  47. /// <summary>
  48. /// Overrides the current thread's CurrentUICulture property for all
  49. /// resource lookups using this strongly typed resource class.
  50. /// </summary>
  51. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  52. internal static global::System.Globalization.CultureInfo Culture
  53. {
  54. get
  55. {
  56. return resourceCulture;
  57. }
  58. set
  59. {
  60. resourceCulture = value;
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to Back.
  65. /// </summary>
  66. internal static string Back
  67. {
  68. get
  69. {
  70. return ResourceManager.GetString("Back", resourceCulture);
  71. }
  72. }
  73. /// <summary>
  74. /// Looks up a localized string similar to Are you sure you want to end this session?.
  75. /// </summary>
  76. internal static string ConfirmEndSession
  77. {
  78. get
  79. {
  80. return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
  81. }
  82. }
  83. /// <summary>
  84. /// Looks up a localized string similar to Are you sure you want to exit this sample?.
  85. /// </summary>
  86. internal static string ConfirmExitSample
  87. {
  88. get
  89. {
  90. return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
  91. }
  92. }
  93. /// <summary>
  94. /// Looks up a localized string similar to Are you sure you want to start the game,
  95. ///even though not all players are ready?.
  96. /// </summary>
  97. internal static string ConfirmForceStartGame
  98. {
  99. get
  100. {
  101. return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
  102. }
  103. }
  104. /// <summary>
  105. /// Looks up a localized string similar to Are you sure you want to leave this session?.
  106. /// </summary>
  107. internal static string ConfirmLeaveSession
  108. {
  109. get
  110. {
  111. return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
  112. }
  113. }
  114. /// <summary>
  115. /// Looks up a localized string similar to Online gameplay is not available in trial mode.
  116. ///Would you like to purchase this game?.
  117. /// </summary>
  118. internal static string ConfirmMarketplace
  119. {
  120. get
  121. {
  122. return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
  123. }
  124. }
  125. /// <summary>
  126. /// Looks up a localized string similar to Are you sure you want to quit this game?.
  127. /// </summary>
  128. internal static string ConfirmQuitGame
  129. {
  130. get
  131. {
  132. return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
  133. }
  134. }
  135. /// <summary>
  136. /// Looks up a localized string similar to Create Session.
  137. /// </summary>
  138. internal static string CreateSession
  139. {
  140. get
  141. {
  142. return ResourceManager.GetString("CreateSession", resourceCulture);
  143. }
  144. }
  145. /// <summary>
  146. /// Looks up a localized string similar to End Session.
  147. /// </summary>
  148. internal static string EndSession
  149. {
  150. get
  151. {
  152. return ResourceManager.GetString("EndSession", resourceCulture);
  153. }
  154. }
  155. /// <summary>
  156. /// Looks up a localized string similar to Lost connection to the network session.
  157. /// </summary>
  158. internal static string ErrorDisconnected
  159. {
  160. get
  161. {
  162. return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
  163. }
  164. }
  165. /// <summary>
  166. /// Looks up a localized string similar to You must sign in a suitable gamer profile
  167. ///in order to access this functionality.
  168. /// </summary>
  169. internal static string ErrorGamerPrivilege
  170. {
  171. get
  172. {
  173. return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
  174. }
  175. }
  176. /// <summary>
  177. /// Looks up a localized string similar to Host ended the session.
  178. /// </summary>
  179. internal static string ErrorHostEndedSession
  180. {
  181. get
  182. {
  183. return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
  184. }
  185. }
  186. /// <summary>
  187. /// Looks up a localized string similar to There was an error while
  188. ///accessing the network.
  189. /// </summary>
  190. internal static string ErrorNetwork
  191. {
  192. get
  193. {
  194. return ResourceManager.GetString("ErrorNetwork", resourceCulture);
  195. }
  196. }
  197. /// <summary>
  198. /// Looks up a localized string similar to Networking is turned
  199. ///off or not connected.
  200. /// </summary>
  201. internal static string ErrorNetworkNotAvailable
  202. {
  203. get
  204. {
  205. return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
  206. }
  207. }
  208. /// <summary>
  209. /// Looks up a localized string similar to Host kicked you out of the session.
  210. /// </summary>
  211. internal static string ErrorRemovedByHost
  212. {
  213. get
  214. {
  215. return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
  216. }
  217. }
  218. /// <summary>
  219. /// Looks up a localized string similar to This session is already full.
  220. /// </summary>
  221. internal static string ErrorSessionFull
  222. {
  223. get
  224. {
  225. return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
  226. }
  227. }
  228. /// <summary>
  229. /// Looks up a localized string similar to Session not found. It may have ended,
  230. ///or there may be no network connectivity
  231. ///between the local machine and session host.
  232. /// </summary>
  233. internal static string ErrorSessionNotFound
  234. {
  235. get
  236. {
  237. return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
  238. }
  239. }
  240. /// <summary>
  241. /// Looks up a localized string similar to You must wait for the host to return to
  242. ///the lobby before you can join this session.
  243. /// </summary>
  244. internal static string ErrorSessionNotJoinable
  245. {
  246. get
  247. {
  248. return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
  249. }
  250. }
  251. /// <summary>
  252. /// Looks up a localized string similar to This functionality is not available in trial mode.
  253. /// </summary>
  254. internal static string ErrorTrialMode
  255. {
  256. get
  257. {
  258. return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
  259. }
  260. }
  261. /// <summary>
  262. /// Looks up a localized string similar to An unknown error occurred.
  263. /// </summary>
  264. internal static string ErrorUnknown
  265. {
  266. get
  267. {
  268. return ResourceManager.GetString("ErrorUnknown", resourceCulture);
  269. }
  270. }
  271. /// <summary>
  272. /// Looks up a localized string similar to Exit.
  273. /// </summary>
  274. internal static string Exit
  275. {
  276. get
  277. {
  278. return ResourceManager.GetString("Exit", resourceCulture);
  279. }
  280. }
  281. /// <summary>
  282. /// Looks up a localized string similar to Find Sessions.
  283. /// </summary>
  284. internal static string FindSessions
  285. {
  286. get
  287. {
  288. return ResourceManager.GetString("FindSessions", resourceCulture);
  289. }
  290. }
  291. /// <summary>
  292. /// Looks up a localized string similar to (host).
  293. /// </summary>
  294. internal static string HostSuffix
  295. {
  296. get
  297. {
  298. return ResourceManager.GetString("HostSuffix", resourceCulture);
  299. }
  300. }
  301. /// <summary>
  302. /// Looks up a localized string similar to Join Session.
  303. /// </summary>
  304. internal static string JoinSession
  305. {
  306. get
  307. {
  308. return ResourceManager.GetString("JoinSession", resourceCulture);
  309. }
  310. }
  311. /// <summary>
  312. /// Looks up a localized string similar to Leave Session.
  313. /// </summary>
  314. internal static string LeaveSession
  315. {
  316. get
  317. {
  318. return ResourceManager.GetString("LeaveSession", resourceCulture);
  319. }
  320. }
  321. /// <summary>
  322. /// Looks up a localized string similar to Loading.
  323. /// </summary>
  324. internal static string Loading
  325. {
  326. get
  327. {
  328. return ResourceManager.GetString("Loading", resourceCulture);
  329. }
  330. }
  331. /// <summary>
  332. /// Looks up a localized string similar to Lobby.
  333. /// </summary>
  334. internal static string Lobby
  335. {
  336. get
  337. {
  338. return ResourceManager.GetString("Lobby", resourceCulture);
  339. }
  340. }
  341. /// <summary>
  342. /// Looks up a localized string similar to Main Menu.
  343. /// </summary>
  344. internal static string MainMenu
  345. {
  346. get
  347. {
  348. return ResourceManager.GetString("MainMenu", resourceCulture);
  349. }
  350. }
  351. /// <summary>
  352. /// Looks up a localized string similar to
  353. ///A button, Space, Enter = ok
  354. ///B button, Esc = cancel.
  355. /// </summary>
  356. internal static string MessageBoxUsage
  357. {
  358. get
  359. {
  360. return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
  361. }
  362. }
  363. /// <summary>
  364. /// Looks up a localized string similar to {0} joined.
  365. /// </summary>
  366. internal static string MessageGamerJoined
  367. {
  368. get
  369. {
  370. return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
  371. }
  372. }
  373. /// <summary>
  374. /// Looks up a localized string similar to {0} left.
  375. /// </summary>
  376. internal static string MessageGamerLeft
  377. {
  378. get
  379. {
  380. return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
  381. }
  382. }
  383. /// <summary>
  384. /// Looks up a localized string similar to Networking....
  385. /// </summary>
  386. internal static string NetworkBusy
  387. {
  388. get
  389. {
  390. return ResourceManager.GetString("NetworkBusy", resourceCulture);
  391. }
  392. }
  393. /// <summary>
  394. /// Looks up a localized string similar to No sessions found.
  395. /// </summary>
  396. internal static string NoSessionsFound
  397. {
  398. get
  399. {
  400. return ResourceManager.GetString("NoSessionsFound", resourceCulture);
  401. }
  402. }
  403. /// <summary>
  404. /// Looks up a localized string similar to Paused.
  405. /// </summary>
  406. internal static string Paused
  407. {
  408. get
  409. {
  410. return ResourceManager.GetString("Paused", resourceCulture);
  411. }
  412. }
  413. /// <summary>
  414. /// Looks up a localized string similar to LIVE.
  415. /// </summary>
  416. internal static string PlayerMatch
  417. {
  418. get
  419. {
  420. return ResourceManager.GetString("PlayerMatch", resourceCulture);
  421. }
  422. }
  423. /// <summary>
  424. /// Looks up a localized string similar to Quit Game.
  425. /// </summary>
  426. internal static string QuitGame
  427. {
  428. get
  429. {
  430. return ResourceManager.GetString("QuitGame", resourceCulture);
  431. }
  432. }
  433. /// <summary>
  434. /// Looks up a localized string similar to Resume Game.
  435. /// </summary>
  436. internal static string ResumeGame
  437. {
  438. get
  439. {
  440. return ResourceManager.GetString("ResumeGame", resourceCulture);
  441. }
  442. }
  443. /// <summary>
  444. /// Looks up a localized string similar to Return to Lobby.
  445. /// </summary>
  446. internal static string ReturnToLobby
  447. {
  448. get
  449. {
  450. return ResourceManager.GetString("ReturnToLobby", resourceCulture);
  451. }
  452. }
  453. /// <summary>
  454. /// Looks up a localized string similar to Single Player.
  455. /// </summary>
  456. internal static string SinglePlayer
  457. {
  458. get
  459. {
  460. return ResourceManager.GetString("SinglePlayer", resourceCulture);
  461. }
  462. }
  463. /// <summary>
  464. /// Looks up a localized string similar to System Link.
  465. /// </summary>
  466. internal static string SystemLink
  467. {
  468. get
  469. {
  470. return ResourceManager.GetString("SystemLink", resourceCulture);
  471. }
  472. }
  473. /// <summary>
  474. /// Looks up a localized string similar to Play.
  475. /// </summary>
  476. internal static string Play
  477. {
  478. get
  479. {
  480. return ResourceManager.GetString("Play", resourceCulture);
  481. }
  482. }
  483. /// <summary>
  484. /// Looks up a localized string similar to Theme.
  485. /// </summary>
  486. internal static string Theme
  487. {
  488. get
  489. {
  490. return ResourceManager.GetString("Theme", resourceCulture);
  491. }
  492. }
  493. /// <summary>
  494. /// Looks up a localized string similar to Settings.
  495. /// </summary>
  496. internal static string Settings
  497. {
  498. get
  499. {
  500. return ResourceManager.GetString("Settings", resourceCulture);
  501. }
  502. }
  503. /// <summary>
  504. /// Looks up a localized string similar to Quit.
  505. /// </summary>
  506. internal static string Quit
  507. {
  508. get
  509. {
  510. return ResourceManager.GetString("Quit", resourceCulture);
  511. }
  512. }
  513. /// <summary>
  514. /// Looks up a localized string similar to Host New Game.
  515. /// </summary>
  516. internal static string HostNewGame
  517. {
  518. get
  519. {
  520. return ResourceManager.GetString("HostNewGame", resourceCulture);
  521. }
  522. }
  523. /// <summary>
  524. /// Looks up a localized string similar to Refresh.
  525. /// </summary>
  526. internal static string Refresh
  527. {
  528. get
  529. {
  530. return ResourceManager.GetString("Refresh", resourceCulture);
  531. }
  532. }
  533. /// <summary>
  534. /// Looks up a localized string similar to Start Game.
  535. /// </summary>
  536. internal static string StartGame
  537. {
  538. get
  539. {
  540. return ResourceManager.GetString("StartGame", resourceCulture);
  541. }
  542. }
  543. /// <summary>
  544. /// Looks up a localized string similar to Available Games:.
  545. /// </summary>
  546. internal static string AvailableGames
  547. {
  548. get
  549. {
  550. return ResourceManager.GetString("AvailableGames", resourceCulture);
  551. }
  552. }
  553. /// <summary>
  554. /// Looks up a localized string similar to Players:.
  555. /// </summary>
  556. internal static string Players
  557. {
  558. get
  559. {
  560. return ResourceManager.GetString("Players", resourceCulture);
  561. }
  562. }
  563. /// <summary>
  564. /// Looks up a localized string similar to Deck.
  565. /// </summary>
  566. internal static string Deck
  567. {
  568. get
  569. {
  570. return ResourceManager.GetString("Deck", resourceCulture);
  571. }
  572. }
  573. /// <summary>
  574. /// Looks up a localized string similar to Return.
  575. /// </summary>
  576. internal static string Return
  577. {
  578. get
  579. {
  580. return ResourceManager.GetString("Return", resourceCulture);
  581. }
  582. }
  583. /// <summary>
  584. /// Looks up a localized string similar to Searching for games....
  585. /// </summary>
  586. internal static string SearchingForGames
  587. {
  588. get
  589. {
  590. return ResourceManager.GetString("SearchingForGames", resourceCulture);
  591. }
  592. }
  593. /// <summary>
  594. /// Looks up a localized string similar to Found {0} game{1}.
  595. /// </summary>
  596. internal static string FoundGames
  597. {
  598. get
  599. {
  600. return ResourceManager.GetString("FoundGames", resourceCulture);
  601. }
  602. }
  603. /// <summary>
  604. /// Looks up a localized string similar to Auto-refresh in {0}s.
  605. /// </summary>
  606. internal static string AutoRefreshIn
  607. {
  608. get
  609. {
  610. return ResourceManager.GetString("AutoRefreshIn", resourceCulture);
  611. }
  612. }
  613. /// <summary>
  614. /// Looks up a localized string similar to Dealer: House.
  615. /// </summary>
  616. internal static string Dealer
  617. {
  618. get
  619. {
  620. return ResourceManager.GetString("Dealer", resourceCulture);
  621. }
  622. }
  623. /// <summary>
  624. /// Looks up a localized string similar to HOST.
  625. /// </summary>
  626. internal static string Host
  627. {
  628. get
  629. {
  630. return ResourceManager.GetString("Host", resourceCulture);
  631. }
  632. }
  633. /// <summary>
  634. /// Looks up a localized string similar to Slot {0}: {1}.
  635. /// </summary>
  636. internal static string Slot
  637. {
  638. get
  639. {
  640. return ResourceManager.GetString("Slot", resourceCulture);
  641. }
  642. }
  643. /// <summary>
  644. /// Looks up a localized string similar to Join or Host a Game.
  645. /// </summary>
  646. internal static string JoinOrHostGame
  647. {
  648. get
  649. {
  650. return ResourceManager.GetString("JoinOrHostGame", resourceCulture);
  651. }
  652. }
  653. /// <summary>
  654. /// Looks up a localized string similar to Failed to create session..
  655. /// </summary>
  656. internal static string FailedToCreateSession
  657. {
  658. get
  659. {
  660. return ResourceManager.GetString("FailedToCreateSession", resourceCulture);
  661. }
  662. }
  663. /// <summary>
  664. /// Looks up a localized string similar to Failed to join session..
  665. /// </summary>
  666. internal static string FailedToJoinSession
  667. {
  668. get
  669. {
  670. return ResourceManager.GetString("FailedToJoinSession", resourceCulture);
  671. }
  672. }
  673. /// <summary>
  674. /// Looks up a localized string similar to OK.
  675. /// </summary>
  676. internal static string OK
  677. {
  678. get
  679. {
  680. return ResourceManager.GetString("OK", resourceCulture);
  681. }
  682. }
  683. /// <summary>
  684. /// Looks up a localized string similar to Settings.
  685. /// </summary>
  686. internal static string SettingsTitle
  687. {
  688. get
  689. {
  690. return ResourceManager.GetString("SettingsTitle", resourceCulture);
  691. }
  692. }
  693. /// <summary>
  694. /// Looks up a localized string similar to DISPLAY.
  695. /// </summary>
  696. internal static string SettingsDisplay
  697. {
  698. get
  699. {
  700. return ResourceManager.GetString("SettingsDisplay", resourceCulture);
  701. }
  702. }
  703. /// <summary>
  704. /// Looks up a localized string similar to AUDIO.
  705. /// </summary>
  706. internal static string SettingsAudio
  707. {
  708. get
  709. {
  710. return ResourceManager.GetString("SettingsAudio", resourceCulture);
  711. }
  712. }
  713. /// <summary>
  714. /// Looks up a localized string similar to AI PLAYERS.
  715. /// </summary>
  716. internal static string SettingsAIPlayers
  717. {
  718. get
  719. {
  720. return ResourceManager.GetString("SettingsAIPlayers", resourceCulture);
  721. }
  722. }
  723. /// <summary>
  724. /// Looks up a localized string similar to GAMEPLAY.
  725. /// </summary>
  726. internal static string SettingsGameplay
  727. {
  728. get
  729. {
  730. return ResourceManager.GetString("SettingsGameplay", resourceCulture);
  731. }
  732. }
  733. /// <summary>
  734. /// Looks up a localized string similar to Language.
  735. /// </summary>
  736. internal static string SettingsLanguage
  737. {
  738. get
  739. {
  740. return ResourceManager.GetString("SettingsLanguage", resourceCulture);
  741. }
  742. }
  743. /// <summary>
  744. /// Looks up a localized string similar to Card Back Theme.
  745. /// </summary>
  746. internal static string SettingsCardBackTheme
  747. {
  748. get
  749. {
  750. return ResourceManager.GetString("SettingsCardBackTheme", resourceCulture);
  751. }
  752. }
  753. /// <summary>
  754. /// Looks up a localized string similar to Currency.
  755. /// </summary>
  756. internal static string SettingsCurrency
  757. {
  758. get
  759. {
  760. return ResourceManager.GetString("SettingsCurrency", resourceCulture);
  761. }
  762. }
  763. /// <summary>
  764. /// Looks up a localized string similar to Sound Volume.
  765. /// </summary>
  766. internal static string SettingsSoundVolume
  767. {
  768. get
  769. {
  770. return ResourceManager.GetString("SettingsSoundVolume", resourceCulture);
  771. }
  772. }
  773. /// <summary>
  774. /// Looks up a localized string similar to Music Volume.
  775. /// </summary>
  776. internal static string SettingsMusicVolume
  777. {
  778. get
  779. {
  780. return ResourceManager.GetString("SettingsMusicVolume", resourceCulture);
  781. }
  782. }
  783. /// <summary>
  784. /// Looks up a localized string similar to Max AI Players.
  785. /// </summary>
  786. internal static string SettingsMaxAIPlayers
  787. {
  788. get
  789. {
  790. return ResourceManager.GetString("SettingsMaxAIPlayers", resourceCulture);
  791. }
  792. }
  793. /// <summary>
  794. /// Looks up a localized string similar to Fill Empty Slots.
  795. /// </summary>
  796. internal static string SettingsFillEmptySlots
  797. {
  798. get
  799. {
  800. return ResourceManager.GetString("SettingsFillEmptySlots", resourceCulture);
  801. }
  802. }
  803. /// <summary>
  804. /// Looks up a localized string similar to Animation Speed.
  805. /// </summary>
  806. internal static string SettingsAnimationSpeed
  807. {
  808. get
  809. {
  810. return ResourceManager.GetString("SettingsAnimationSpeed", resourceCulture);
  811. }
  812. }
  813. /// <summary>
  814. /// Looks up a localized string similar to Auto-Stand on 21.
  815. /// </summary>
  816. internal static string SettingsAutoStandOn21
  817. {
  818. get
  819. {
  820. return ResourceManager.GetString("SettingsAutoStandOn21", resourceCulture);
  821. }
  822. }
  823. /// <summary>
  824. /// Looks up a localized string similar to Show Card Count.
  825. /// </summary>
  826. internal static string SettingsShowCardCount
  827. {
  828. get
  829. {
  830. return ResourceManager.GetString("SettingsShowCardCount", resourceCulture);
  831. }
  832. }
  833. /// <summary>
  834. /// Looks up a localized string similar to Persist Winnings.
  835. /// </summary>
  836. internal static string SettingsPersistWinnings
  837. {
  838. get
  839. {
  840. return ResourceManager.GetString("SettingsPersistWinnings", resourceCulture);
  841. }
  842. }
  843. /// <summary>
  844. /// Looks up a localized string similar to Previous.
  845. /// </summary>
  846. internal static string Previous
  847. {
  848. get
  849. {
  850. return ResourceManager.GetString("Previous", resourceCulture);
  851. }
  852. }
  853. /// <summary>
  854. /// Looks up a localized string similar to Next.
  855. /// </summary>
  856. internal static string Next
  857. {
  858. get
  859. {
  860. return ResourceManager.GetString("Next", resourceCulture);
  861. }
  862. }
  863. /// <summary>
  864. /// Looks up a localized string similar to Page {0} of {1}.
  865. /// </summary>
  866. internal static string PageIndicator
  867. {
  868. get
  869. {
  870. return ResourceManager.GetString("PageIndicator", resourceCulture);
  871. }
  872. }
  873. /// <summary>
  874. /// Looks up a localized string similar to Deal.
  875. /// </summary>
  876. internal static string Deal
  877. {
  878. get
  879. {
  880. return ResourceManager.GetString("Deal", resourceCulture);
  881. }
  882. }
  883. /// <summary>
  884. /// Looks up a localized string similar to Clear.
  885. /// </summary>
  886. internal static string Clear
  887. {
  888. get
  889. {
  890. return ResourceManager.GetString("Clear", resourceCulture);
  891. }
  892. }
  893. /// <summary>
  894. /// Looks up a localized string similar to Hit.
  895. /// </summary>
  896. internal static string Hit
  897. {
  898. get
  899. {
  900. return ResourceManager.GetString("Hit", resourceCulture);
  901. }
  902. }
  903. /// <summary>
  904. /// Looks up a localized string similar to Stand.
  905. /// </summary>
  906. internal static string Stand
  907. {
  908. get
  909. {
  910. return ResourceManager.GetString("Stand", resourceCulture);
  911. }
  912. }
  913. /// <summary>
  914. /// Looks up a localized string similar to Double.
  915. /// </summary>
  916. internal static string Double
  917. {
  918. get
  919. {
  920. return ResourceManager.GetString("Double", resourceCulture);
  921. }
  922. }
  923. /// <summary>
  924. /// Looks up a localized string similar to Split.
  925. /// </summary>
  926. internal static string Split
  927. {
  928. get
  929. {
  930. return ResourceManager.GetString("Split", resourceCulture);
  931. }
  932. }
  933. /// <summary>
  934. /// Looks up a localized string similar to Insurance.
  935. /// </summary>
  936. internal static string Insurance
  937. {
  938. get
  939. {
  940. return ResourceManager.GetString("Insurance", resourceCulture);
  941. }
  942. }
  943. /// <summary>
  944. /// Looks up a localized string similar to New Hand.
  945. /// </summary>
  946. internal static string NewHand
  947. {
  948. get
  949. {
  950. return ResourceManager.GetString("NewHand", resourceCulture);
  951. }
  952. }
  953. /// <summary>
  954. /// Looks up a localized AI player name 1.
  955. /// </summary>
  956. internal static string AIPlayer1
  957. {
  958. get
  959. {
  960. return ResourceManager.GetString("AIPlayer1", resourceCulture);
  961. }
  962. }
  963. /// <summary>
  964. /// Looks up a localized AI player name 2.
  965. /// </summary>
  966. internal static string AIPlayer2
  967. {
  968. get
  969. {
  970. return ResourceManager.GetString("AIPlayer2", resourceCulture);
  971. }
  972. }
  973. /// <summary>
  974. /// Looks up a localized AI player name 3.
  975. /// </summary>
  976. internal static string AIPlayer3
  977. {
  978. get
  979. {
  980. return ResourceManager.GetString("AIPlayer3", resourceCulture);
  981. }
  982. }
  983. /// <summary>
  984. /// Looks up a localized AI player name 4.
  985. /// </summary>
  986. internal static string AIPlayer4
  987. {
  988. get
  989. {
  990. return ResourceManager.GetString("AIPlayer4", resourceCulture);
  991. }
  992. }
  993. /// <summary>
  994. /// Looks up a localized AI player name 5.
  995. /// </summary>
  996. internal static string AIPlayer5
  997. {
  998. get
  999. {
  1000. return ResourceManager.GetString("AIPlayer5", resourceCulture);
  1001. }
  1002. }
  1003. /// <summary>
  1004. /// Looks up a localized AI player name 6.
  1005. /// </summary>
  1006. internal static string AIPlayer6
  1007. {
  1008. get
  1009. {
  1010. return ResourceManager.GetString("AIPlayer6", resourceCulture);
  1011. }
  1012. }
  1013. }
  1014. }