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- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.1
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace Blackjack
- {
- using System;
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources
- {
- private static global::System.Resources.ResourceManager resourceMan;
- private static global::System.Globalization.CultureInfo resourceCulture;
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources()
- {
- }
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager
- {
- get
- {
- if (object.ReferenceEquals(resourceMan, null))
- {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Blackjack.Core.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture
- {
- get
- {
- return resourceCulture;
- }
- set
- {
- resourceCulture = value;
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Back.
- /// </summary>
- internal static string Back
- {
- get
- {
- return ResourceManager.GetString("Back", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to end this session?.
- /// </summary>
- internal static string ConfirmEndSession
- {
- get
- {
- return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to exit this sample?.
- /// </summary>
- internal static string ConfirmExitSample
- {
- get
- {
- return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to start the game,
- ///even though not all players are ready?.
- /// </summary>
- internal static string ConfirmForceStartGame
- {
- get
- {
- return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to leave this session?.
- /// </summary>
- internal static string ConfirmLeaveSession
- {
- get
- {
- return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Online gameplay is not available in trial mode.
- ///Would you like to purchase this game?.
- /// </summary>
- internal static string ConfirmMarketplace
- {
- get
- {
- return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Are you sure you want to quit this game?.
- /// </summary>
- internal static string ConfirmQuitGame
- {
- get
- {
- return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Create Session.
- /// </summary>
- internal static string CreateSession
- {
- get
- {
- return ResourceManager.GetString("CreateSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to End Session.
- /// </summary>
- internal static string EndSession
- {
- get
- {
- return ResourceManager.GetString("EndSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Lost connection to the network session.
- /// </summary>
- internal static string ErrorDisconnected
- {
- get
- {
- return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to You must sign in a suitable gamer profile
- ///in order to access this functionality.
- /// </summary>
- internal static string ErrorGamerPrivilege
- {
- get
- {
- return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Host ended the session.
- /// </summary>
- internal static string ErrorHostEndedSession
- {
- get
- {
- return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to There was an error while
- ///accessing the network.
- /// </summary>
- internal static string ErrorNetwork
- {
- get
- {
- return ResourceManager.GetString("ErrorNetwork", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Networking is turned
- ///off or not connected.
- /// </summary>
- internal static string ErrorNetworkNotAvailable
- {
- get
- {
- return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Host kicked you out of the session.
- /// </summary>
- internal static string ErrorRemovedByHost
- {
- get
- {
- return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to This session is already full.
- /// </summary>
- internal static string ErrorSessionFull
- {
- get
- {
- return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Session not found. It may have ended,
- ///or there may be no network connectivity
- ///between the local machine and session host.
- /// </summary>
- internal static string ErrorSessionNotFound
- {
- get
- {
- return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to You must wait for the host to return to
- ///the lobby before you can join this session.
- /// </summary>
- internal static string ErrorSessionNotJoinable
- {
- get
- {
- return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to This functionality is not available in trial mode.
- /// </summary>
- internal static string ErrorTrialMode
- {
- get
- {
- return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to An unknown error occurred.
- /// </summary>
- internal static string ErrorUnknown
- {
- get
- {
- return ResourceManager.GetString("ErrorUnknown", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Exit.
- /// </summary>
- internal static string Exit
- {
- get
- {
- return ResourceManager.GetString("Exit", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Find Sessions.
- /// </summary>
- internal static string FindSessions
- {
- get
- {
- return ResourceManager.GetString("FindSessions", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to (host).
- /// </summary>
- internal static string HostSuffix
- {
- get
- {
- return ResourceManager.GetString("HostSuffix", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Join Session.
- /// </summary>
- internal static string JoinSession
- {
- get
- {
- return ResourceManager.GetString("JoinSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Leave Session.
- /// </summary>
- internal static string LeaveSession
- {
- get
- {
- return ResourceManager.GetString("LeaveSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Loading.
- /// </summary>
- internal static string Loading
- {
- get
- {
- return ResourceManager.GetString("Loading", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Lobby.
- /// </summary>
- internal static string Lobby
- {
- get
- {
- return ResourceManager.GetString("Lobby", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Main Menu.
- /// </summary>
- internal static string MainMenu
- {
- get
- {
- return ResourceManager.GetString("MainMenu", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to
- ///A button, Space, Enter = ok
- ///B button, Esc = cancel.
- /// </summary>
- internal static string MessageBoxUsage
- {
- get
- {
- return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to {0} joined.
- /// </summary>
- internal static string MessageGamerJoined
- {
- get
- {
- return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to {0} left.
- /// </summary>
- internal static string MessageGamerLeft
- {
- get
- {
- return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Networking....
- /// </summary>
- internal static string NetworkBusy
- {
- get
- {
- return ResourceManager.GetString("NetworkBusy", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to No sessions found.
- /// </summary>
- internal static string NoSessionsFound
- {
- get
- {
- return ResourceManager.GetString("NoSessionsFound", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Paused.
- /// </summary>
- internal static string Paused
- {
- get
- {
- return ResourceManager.GetString("Paused", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to LIVE.
- /// </summary>
- internal static string PlayerMatch
- {
- get
- {
- return ResourceManager.GetString("PlayerMatch", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Quit Game.
- /// </summary>
- internal static string QuitGame
- {
- get
- {
- return ResourceManager.GetString("QuitGame", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Resume Game.
- /// </summary>
- internal static string ResumeGame
- {
- get
- {
- return ResourceManager.GetString("ResumeGame", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Return to Lobby.
- /// </summary>
- internal static string ReturnToLobby
- {
- get
- {
- return ResourceManager.GetString("ReturnToLobby", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Single Player.
- /// </summary>
- internal static string SinglePlayer
- {
- get
- {
- return ResourceManager.GetString("SinglePlayer", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to System Link.
- /// </summary>
- internal static string SystemLink
- {
- get
- {
- return ResourceManager.GetString("SystemLink", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Play.
- /// </summary>
- internal static string Play
- {
- get
- {
- return ResourceManager.GetString("Play", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Theme.
- /// </summary>
- internal static string Theme
- {
- get
- {
- return ResourceManager.GetString("Theme", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Settings.
- /// </summary>
- internal static string Settings
- {
- get
- {
- return ResourceManager.GetString("Settings", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Quit.
- /// </summary>
- internal static string Quit
- {
- get
- {
- return ResourceManager.GetString("Quit", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Host New Game.
- /// </summary>
- internal static string HostNewGame
- {
- get
- {
- return ResourceManager.GetString("HostNewGame", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Refresh.
- /// </summary>
- internal static string Refresh
- {
- get
- {
- return ResourceManager.GetString("Refresh", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Start Game.
- /// </summary>
- internal static string StartGame
- {
- get
- {
- return ResourceManager.GetString("StartGame", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Available Games:.
- /// </summary>
- internal static string AvailableGames
- {
- get
- {
- return ResourceManager.GetString("AvailableGames", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Players:.
- /// </summary>
- internal static string Players
- {
- get
- {
- return ResourceManager.GetString("Players", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Deck.
- /// </summary>
- internal static string Deck
- {
- get
- {
- return ResourceManager.GetString("Deck", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Return.
- /// </summary>
- internal static string Return
- {
- get
- {
- return ResourceManager.GetString("Return", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Searching for games....
- /// </summary>
- internal static string SearchingForGames
- {
- get
- {
- return ResourceManager.GetString("SearchingForGames", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Found {0} game{1}.
- /// </summary>
- internal static string FoundGames
- {
- get
- {
- return ResourceManager.GetString("FoundGames", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Auto-refresh in {0}s.
- /// </summary>
- internal static string AutoRefreshIn
- {
- get
- {
- return ResourceManager.GetString("AutoRefreshIn", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Dealer: House.
- /// </summary>
- internal static string Dealer
- {
- get
- {
- return ResourceManager.GetString("Dealer", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to HOST.
- /// </summary>
- internal static string Host
- {
- get
- {
- return ResourceManager.GetString("Host", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Slot {0}: {1}.
- /// </summary>
- internal static string Slot
- {
- get
- {
- return ResourceManager.GetString("Slot", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Join or Host a Game.
- /// </summary>
- internal static string JoinOrHostGame
- {
- get
- {
- return ResourceManager.GetString("JoinOrHostGame", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Failed to create session..
- /// </summary>
- internal static string FailedToCreateSession
- {
- get
- {
- return ResourceManager.GetString("FailedToCreateSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Failed to join session..
- /// </summary>
- internal static string FailedToJoinSession
- {
- get
- {
- return ResourceManager.GetString("FailedToJoinSession", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to OK.
- /// </summary>
- internal static string OK
- {
- get
- {
- return ResourceManager.GetString("OK", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Settings.
- /// </summary>
- internal static string SettingsTitle
- {
- get
- {
- return ResourceManager.GetString("SettingsTitle", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to DISPLAY.
- /// </summary>
- internal static string SettingsDisplay
- {
- get
- {
- return ResourceManager.GetString("SettingsDisplay", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to AUDIO.
- /// </summary>
- internal static string SettingsAudio
- {
- get
- {
- return ResourceManager.GetString("SettingsAudio", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to AI PLAYERS.
- /// </summary>
- internal static string SettingsAIPlayers
- {
- get
- {
- return ResourceManager.GetString("SettingsAIPlayers", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to GAMEPLAY.
- /// </summary>
- internal static string SettingsGameplay
- {
- get
- {
- return ResourceManager.GetString("SettingsGameplay", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Language.
- /// </summary>
- internal static string SettingsLanguage
- {
- get
- {
- return ResourceManager.GetString("SettingsLanguage", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Card Back Theme.
- /// </summary>
- internal static string SettingsCardBackTheme
- {
- get
- {
- return ResourceManager.GetString("SettingsCardBackTheme", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Currency.
- /// </summary>
- internal static string SettingsCurrency
- {
- get
- {
- return ResourceManager.GetString("SettingsCurrency", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Sound Volume.
- /// </summary>
- internal static string SettingsSoundVolume
- {
- get
- {
- return ResourceManager.GetString("SettingsSoundVolume", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Music Volume.
- /// </summary>
- internal static string SettingsMusicVolume
- {
- get
- {
- return ResourceManager.GetString("SettingsMusicVolume", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Max AI Players.
- /// </summary>
- internal static string SettingsMaxAIPlayers
- {
- get
- {
- return ResourceManager.GetString("SettingsMaxAIPlayers", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Fill Empty Slots.
- /// </summary>
- internal static string SettingsFillEmptySlots
- {
- get
- {
- return ResourceManager.GetString("SettingsFillEmptySlots", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Animation Speed.
- /// </summary>
- internal static string SettingsAnimationSpeed
- {
- get
- {
- return ResourceManager.GetString("SettingsAnimationSpeed", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Auto-Stand on 21.
- /// </summary>
- internal static string SettingsAutoStandOn21
- {
- get
- {
- return ResourceManager.GetString("SettingsAutoStandOn21", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Show Card Count.
- /// </summary>
- internal static string SettingsShowCardCount
- {
- get
- {
- return ResourceManager.GetString("SettingsShowCardCount", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Persist Winnings.
- /// </summary>
- internal static string SettingsPersistWinnings
- {
- get
- {
- return ResourceManager.GetString("SettingsPersistWinnings", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Previous.
- /// </summary>
- internal static string Previous
- {
- get
- {
- return ResourceManager.GetString("Previous", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Next.
- /// </summary>
- internal static string Next
- {
- get
- {
- return ResourceManager.GetString("Next", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Page {0} of {1}.
- /// </summary>
- internal static string PageIndicator
- {
- get
- {
- return ResourceManager.GetString("PageIndicator", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Deal.
- /// </summary>
- internal static string Deal
- {
- get
- {
- return ResourceManager.GetString("Deal", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Clear.
- /// </summary>
- internal static string Clear
- {
- get
- {
- return ResourceManager.GetString("Clear", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Hit.
- /// </summary>
- internal static string Hit
- {
- get
- {
- return ResourceManager.GetString("Hit", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Stand.
- /// </summary>
- internal static string Stand
- {
- get
- {
- return ResourceManager.GetString("Stand", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Double.
- /// </summary>
- internal static string Double
- {
- get
- {
- return ResourceManager.GetString("Double", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Split.
- /// </summary>
- internal static string Split
- {
- get
- {
- return ResourceManager.GetString("Split", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to Insurance.
- /// </summary>
- internal static string Insurance
- {
- get
- {
- return ResourceManager.GetString("Insurance", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized string similar to New Hand.
- /// </summary>
- internal static string NewHand
- {
- get
- {
- return ResourceManager.GetString("NewHand", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized AI player name 1.
- /// </summary>
- internal static string AIPlayer1
- {
- get
- {
- return ResourceManager.GetString("AIPlayer1", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized AI player name 2.
- /// </summary>
- internal static string AIPlayer2
- {
- get
- {
- return ResourceManager.GetString("AIPlayer2", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized AI player name 3.
- /// </summary>
- internal static string AIPlayer3
- {
- get
- {
- return ResourceManager.GetString("AIPlayer3", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized AI player name 4.
- /// </summary>
- internal static string AIPlayer4
- {
- get
- {
- return ResourceManager.GetString("AIPlayer4", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized AI player name 5.
- /// </summary>
- internal static string AIPlayer5
- {
- get
- {
- return ResourceManager.GetString("AIPlayer5", resourceCulture);
- }
- }
- /// <summary>
- /// Looks up a localized AI player name 6.
- /// </summary>
- internal static string AIPlayer6
- {
- get
- {
- return ResourceManager.GetString("AIPlayer6", resourceCulture);
- }
- }
- }
- }
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