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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <TargetFramework>net9.0</TargetFramework>
- <OutputType>Exe</OutputType>
- <RootNamespace>BatteryStatus.DesktopGL</RootNamespace>
- <Nullable>enable</Nullable>
- <AssemblyName>BatteryStatus</AssemblyName>
- <AssemblyTitle>BatteryStatus DesktopGL</AssemblyTitle>
- <Description>DesktopGL platform for BatteryStatus MonoGame sample.</Description>
- <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
- </PropertyGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\Core\BatteryStatus.Core.csproj" />
- <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="..\..\Core\Content\SpriteFont1.xnb">
- <Link>Content\SpriteFont1.xnb</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- <ItemGroup>
- <None Include="BatteryStatus.icns">
- <Link>$(AssemblyName).icns</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- </ItemGroup>
- </Project>
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