BatteryStatus.csproj 1.1 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net9.0</TargetFramework>
  4. <OutputType>Exe</OutputType>
  5. <RootNamespace>BatteryStatus.DesktopGL</RootNamespace>
  6. <Nullable>enable</Nullable>
  7. <AssemblyName>BatteryStatus</AssemblyName>
  8. <AssemblyTitle>BatteryStatus DesktopGL</AssemblyTitle>
  9. <Description>DesktopGL platform for BatteryStatus MonoGame sample.</Description>
  10. <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
  11. </PropertyGroup>
  12. <ItemGroup>
  13. <ProjectReference Include="..\..\Core\BatteryStatus.Core.csproj" />
  14. <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
  15. </ItemGroup>
  16. <ItemGroup>
  17. <Content Include="..\..\Core\Content\SpriteFont1.xnb">
  18. <Link>Content\SpriteFont1.xnb</Link>
  19. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  20. </Content>
  21. </ItemGroup>
  22. <ItemGroup>
  23. <None Include="BatteryStatus.icns">
  24. <Link>$(AssemblyName).icns</Link>
  25. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  26. </None>
  27. </ItemGroup>
  28. </Project>