CharacterLevelingStatisticsWriter.cs 2.0 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // CharacterLevelingStatisticsWriter.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using System;
  11. using System.Collections.Generic;
  12. using Microsoft.Xna.Framework;
  13. using Microsoft.Xna.Framework.Graphics;
  14. using Microsoft.Xna.Framework.Content.Pipeline;
  15. using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
  16. using Microsoft.Xna.Framework.Content.Pipeline.Processors;
  17. using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
  18. using RolePlaying.Data;
  19. #endregion
  20. namespace RolePlaying.Processors
  21. {
  22. /// <summary>
  23. /// This class will be instantiated by the XNA Framework Content Pipeline
  24. /// to write the specified data type into binary .xnb format.
  25. ///
  26. /// This should be part of a Content Pipeline Extension Library project.
  27. /// </summary>
  28. [ContentTypeWriter]
  29. public class CharacterLevelingStatisticsWriter :
  30. RolePlayingGameWriter<CharacterLevelingStatistics>
  31. {
  32. protected override void Write(ContentWriter output,
  33. CharacterLevelingStatistics value)
  34. {
  35. output.Write(value.HealthPointsIncrease);
  36. output.Write(value.MagicPointsIncrease);
  37. output.Write(value.PhysicalOffenseIncrease);
  38. output.Write(value.PhysicalDefenseIncrease);
  39. output.Write(value.MagicalOffenseIncrease);
  40. output.Write(value.MagicalDefenseIncrease);
  41. output.Write(value.LevelsPerHealthPointsIncrease);
  42. output.Write(value.LevelsPerMagicPointsIncrease);
  43. output.Write(value.LevelsPerPhysicalOffenseIncrease);
  44. output.Write(value.LevelsPerPhysicalDefenseIncrease);
  45. output.Write(value.LevelsPerMagicalOffenseIncrease);
  46. output.Write(value.LevelsPerMagicalDefenseIncrease);
  47. }
  48. }
  49. }