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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="ExpiresComponent.cs" company="GAMADU.COM">
- // Copyright © 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The expires.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Components
- {
- #region Using statements
- using Artemis.Interface;
- #endregion
- /// <summary>The expires.</summary>
- internal class ExpiresComponent : IComponent
- {
- /// <summary>Initializes a new instance of the <see cref="ExpiresComponent" /> class.</summary>
- public ExpiresComponent()
- : this(0.0f)
- {
- }
- /// <summary>Initializes a new instance of the <see cref="ExpiresComponent" /> class.</summary>
- /// <param name="lifeTime">The life time.</param>
- public ExpiresComponent(float lifeTime)
- {
- this.LifeTime = lifeTime;
- }
- /// <summary>Gets a value indicating whether is expired.</summary>
- /// <value><see langword="true" /> if this instance is expired; otherwise, <see langword="false" />.</value>
- public bool IsExpired
- {
- get
- {
- return this.LifeTime <= 0;
- }
- }
- /// <summary>Gets or sets the life time.</summary>
- /// <value>The life time.</value>
- public float LifeTime { get; set; }
- /// <summary>The reduce life time.</summary>
- /// <param name="lifeTimeDelta">The life time.</param>
- public void ReduceLifeTime(float lifeTimeDelta)
- {
- this.LifeTime -= lifeTimeDelta;
- if (this.LifeTime < 0)
- {
- this.LifeTime = 0;
- }
- }
- }
- }
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