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- #region File description
- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="RenderSystem.cs" company="GAMADU.COM">
- // Copyright � 2013 GAMADU.COM. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without modification, are
- // permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice, this list of
- // conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright notice, this list
- // of conditions and the following disclaimer in the documentation and/or other materials
- // provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
- // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // The views and conclusions contained in the software and documentation are those of the
- // authors and should not be interpreted as representing official policies, either expressed
- // or implied, of GAMADU.COM.
- // </copyright>
- // <summary>
- // The render system.
- // </summary>
- // --------------------------------------------------------------------------------------------------------------------
- #endregion File description
- namespace StarWarrior.Systems
- {
- #region Using statements
- using System;
- using Artemis;
- using Artemis.Attributes;
- using Artemis.Manager;
- using Artemis.System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- using StarWarrior.Components;
- using StarWarrior.Spatials;
- #endregion
- /// <summary>The render system.</summary>
- [ArtemisEntitySystem(GameLoopType = GameLoopType.Draw, Layer = 0)]
- public class RenderSystem : EntityProcessingSystem
- {
- /// <summary>The content manager.</summary>
- private ContentManager contentManager;
- /// <summary>The spatial name.</summary>
- private string spatialName;
- /// <summary>The sprite batch.</summary>
- private SpriteBatch spriteBatch;
- /// <summary>Initializes a new instance of the <see cref="RenderSystem" /> class.</summary>
- public RenderSystem()
- : base(Aspect.All(typeof(TransformComponent), typeof(SpatialFormComponent)))
- {
- }
- /// <summary>Override to implement code that gets executed when systems are initialized.</summary>
- public override void LoadContent()
- {
- this.spriteBatch = BlackBoard.GetEntry<SpriteBatch>("SpriteBatch");
- this.contentManager = BlackBoard.GetEntry<ContentManager>("ContentManager");
- }
- /// <summary>Processes the specified entity.</summary>
- /// <param name="entity">The entity.</param>
- public override void Process(Entity entity)
- {
- var transformComponent = entity.GetComponent<TransformComponent>();
- var spatialFormComponent = entity.GetComponent<SpatialFormComponent>();
- if (spatialFormComponent != null)
- {
- this.spatialName = spatialFormComponent.SpatialFormFile;
- if (transformComponent.X >= 0 &&
- transformComponent.Y >= 0 &&
- transformComponent.X < this.spriteBatch.GraphicsDevice.Viewport.Width &&
- transformComponent.Y < this.spriteBatch.GraphicsDevice.Viewport.Height)
- {
- // very naive render ...
- if (string.Compare("PlayerShip", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
- {
- PlayerShip.Render(this.spriteBatch, this.contentManager, transformComponent);
- }
- else if (string.Compare("Missile", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
- {
- Missile.Render(this.spriteBatch, this.contentManager, transformComponent);
- }
- else if (string.Compare("EnemyShip", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
- {
- EnemyShip.Render(this.spriteBatch, this.contentManager, transformComponent);
- }
- else if (string.Compare("BulletExplosion", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
- {
- Explosion.Render(this.spriteBatch, this.contentManager, transformComponent, Color.Red, 10);
- }
- else if (string.Compare("ShipExplosion", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
- {
- ShipExplosion.Render(this.spriteBatch, this.contentManager, transformComponent, Color.Yellow, 30);
- }
- }
- }
- }
- }
- }
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