Resources.Designer.cs 18 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.488
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace CatapultGame
  11. {
  12. using System;
  13. /// <summary>
  14. /// A strongly-typed resource class, for looking up localized strings, etc.
  15. /// </summary>
  16. // This class was auto-generated by the StronglyTypedResourceBuilder
  17. // class via a tool like ResGen or Visual Studio.
  18. // To add or remove a member, edit your .ResX file then rerun ResGen
  19. // with the /str option, or rebuild your VS project.
  20. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  21. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  22. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  23. internal class Resources {
  24. private static global::System.Resources.ResourceManager resourceMan;
  25. private static global::System.Globalization.CultureInfo resourceCulture;
  26. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  27. internal Resources() {
  28. }
  29. /// <summary>
  30. /// Returns the cached ResourceManager instance used by this class.
  31. /// </summary>
  32. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  33. internal static global::System.Resources.ResourceManager ResourceManager {
  34. get {
  35. if (object.ReferenceEquals(resourceMan, null)) {
  36. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CatapaultNetWars.Properties.Resources", typeof(Resources).Assembly);
  37. resourceMan = temp;
  38. }
  39. return resourceMan;
  40. }
  41. }
  42. /// <summary>
  43. /// Overrides the current thread's CurrentUICulture property for all
  44. /// resource lookups using this strongly typed resource class.
  45. /// </summary>
  46. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  47. internal static global::System.Globalization.CultureInfo Culture {
  48. get {
  49. return resourceCulture;
  50. }
  51. set {
  52. resourceCulture = value;
  53. }
  54. }
  55. /// <summary>
  56. /// Looks up a localized string similar to Back.
  57. /// </summary>
  58. internal static string Back {
  59. get {
  60. return ResourceManager.GetString("Back", resourceCulture);
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to Are you sure you want to end this session?.
  65. /// </summary>
  66. internal static string ConfirmEndSession {
  67. get {
  68. return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
  69. }
  70. }
  71. /// <summary>
  72. /// Looks up a localized string similar to Are you sure you want to exit this sample?.
  73. /// </summary>
  74. internal static string ConfirmExitSample {
  75. get {
  76. return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
  77. }
  78. }
  79. /// <summary>
  80. /// Looks up a localized string similar to Are you sure you want to start the game,.
  81. /// </summary>
  82. internal static string ConfirmForceStartGame {
  83. get {
  84. return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
  85. }
  86. }
  87. /// <summary>
  88. /// Looks up a localized string similar to Are you sure you want to leave this session?.
  89. /// </summary>
  90. internal static string ConfirmLeaveSession {
  91. get {
  92. return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
  93. }
  94. }
  95. /// <summary>
  96. /// Looks up a localized string similar to Online gameplay is not available in trial mode..
  97. /// </summary>
  98. internal static string ConfirmMarketplace {
  99. get {
  100. return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
  101. }
  102. }
  103. /// <summary>
  104. /// Looks up a localized string similar to Are you sure you want to quit this game?.
  105. /// </summary>
  106. internal static string ConfirmQuitGame {
  107. get {
  108. return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
  109. }
  110. }
  111. /// <summary>
  112. /// Looks up a localized string similar to Create Session.
  113. /// </summary>
  114. internal static string CreateSession {
  115. get {
  116. return ResourceManager.GetString("CreateSession", resourceCulture);
  117. }
  118. }
  119. /// <summary>
  120. /// Looks up a localized string similar to End Session.
  121. /// </summary>
  122. internal static string EndSession {
  123. get {
  124. return ResourceManager.GetString("EndSession", resourceCulture);
  125. }
  126. }
  127. /// <summary>
  128. /// Looks up a localized string similar to Lost connection to the network session.
  129. /// </summary>
  130. internal static string ErrorDisconnected {
  131. get {
  132. return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
  133. }
  134. }
  135. /// <summary>
  136. /// Looks up a localized string similar to You must sign in a suitable gamer profile.
  137. /// </summary>
  138. internal static string ErrorGamerPrivilege {
  139. get {
  140. return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
  141. }
  142. }
  143. /// <summary>
  144. /// Looks up a localized string similar to Host ended the session.
  145. /// </summary>
  146. internal static string ErrorHostEndedSession {
  147. get {
  148. return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
  149. }
  150. }
  151. /// <summary>
  152. /// Looks up a localized string similar to There was an error while.
  153. /// </summary>
  154. internal static string ErrorNetwork {
  155. get {
  156. return ResourceManager.GetString("ErrorNetwork", resourceCulture);
  157. }
  158. }
  159. /// <summary>
  160. /// Looks up a localized string similar to Networking is turned.
  161. /// </summary>
  162. internal static string ErrorNetworkNotAvailable {
  163. get {
  164. return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
  165. }
  166. }
  167. /// <summary>
  168. /// Looks up a localized string similar to Host kicked you out of the session.
  169. /// </summary>
  170. internal static string ErrorRemovedByHost {
  171. get {
  172. return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
  173. }
  174. }
  175. /// <summary>
  176. /// Looks up a localized string similar to This session is already full.
  177. /// </summary>
  178. internal static string ErrorSessionFull {
  179. get {
  180. return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
  181. }
  182. }
  183. /// <summary>
  184. /// Looks up a localized string similar to Session not found. It may have ended,.
  185. /// </summary>
  186. internal static string ErrorSessionNotFound {
  187. get {
  188. return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
  189. }
  190. }
  191. /// <summary>
  192. /// Looks up a localized string similar to You must wait for the host to return to.
  193. /// </summary>
  194. internal static string ErrorSessionNotJoinable {
  195. get {
  196. return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
  197. }
  198. }
  199. /// <summary>
  200. /// Looks up a localized string similar to This functionality is not available in trial mode.
  201. /// </summary>
  202. internal static string ErrorTrialMode {
  203. get {
  204. return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
  205. }
  206. }
  207. /// <summary>
  208. /// Looks up a localized string similar to An unknown error occurred.
  209. /// </summary>
  210. internal static string ErrorUnknown {
  211. get {
  212. return ResourceManager.GetString("ErrorUnknown", resourceCulture);
  213. }
  214. }
  215. /// <summary>
  216. /// Looks up a localized string similar to Exit.
  217. /// </summary>
  218. internal static string Exit {
  219. get {
  220. return ResourceManager.GetString("Exit", resourceCulture);
  221. }
  222. }
  223. /// <summary>
  224. /// Looks up a localized string similar to Find Sessions.
  225. /// </summary>
  226. internal static string FindSessions {
  227. get {
  228. return ResourceManager.GetString("FindSessions", resourceCulture);
  229. }
  230. }
  231. /// <summary>
  232. /// Looks up a localized string similar to (host).
  233. /// </summary>
  234. internal static string HostSuffix {
  235. get {
  236. return ResourceManager.GetString("HostSuffix", resourceCulture);
  237. }
  238. }
  239. /// <summary>
  240. /// Looks up a localized string similar to Join Session.
  241. /// </summary>
  242. internal static string JoinSession {
  243. get {
  244. return ResourceManager.GetString("JoinSession", resourceCulture);
  245. }
  246. }
  247. /// <summary>
  248. /// Looks up a localized string similar to Leave Session.
  249. /// </summary>
  250. internal static string LeaveSession {
  251. get {
  252. return ResourceManager.GetString("LeaveSession", resourceCulture);
  253. }
  254. }
  255. /// <summary>
  256. /// Looks up a localized string similar to Loading.
  257. /// </summary>
  258. internal static string Loading {
  259. get {
  260. return ResourceManager.GetString("Loading", resourceCulture);
  261. }
  262. }
  263. /// <summary>
  264. /// Looks up a localized string similar to Lobby.
  265. /// </summary>
  266. internal static string Lobby {
  267. get {
  268. return ResourceManager.GetString("Lobby", resourceCulture);
  269. }
  270. }
  271. /// <summary>
  272. /// Looks up a localized string similar to Main Menu.
  273. /// </summary>
  274. internal static string MainMenu {
  275. get {
  276. return ResourceManager.GetString("MainMenu", resourceCulture);
  277. }
  278. }
  279. /// <summary>
  280. /// Looks up a localized string similar to .
  281. /// </summary>
  282. internal static string MessageBoxUsage {
  283. get {
  284. return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
  285. }
  286. }
  287. /// <summary>
  288. /// Looks up a localized string similar to {0} joined.
  289. /// </summary>
  290. internal static string MessageGamerJoined {
  291. get {
  292. return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
  293. }
  294. }
  295. /// <summary>
  296. /// Looks up a localized string similar to {0} left.
  297. /// </summary>
  298. internal static string MessageGamerLeft {
  299. get {
  300. return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
  301. }
  302. }
  303. /// <summary>
  304. /// Looks up a localized string similar to Networking....
  305. /// </summary>
  306. internal static string NetworkBusy {
  307. get {
  308. return ResourceManager.GetString("NetworkBusy", resourceCulture);
  309. }
  310. }
  311. /// <summary>
  312. /// Looks up a localized string similar to No sessions found.
  313. /// </summary>
  314. internal static string NoSessionsFound {
  315. get {
  316. return ResourceManager.GetString("NoSessionsFound", resourceCulture);
  317. }
  318. }
  319. /// <summary>
  320. /// Looks up a localized string similar to Paused.
  321. /// </summary>
  322. internal static string Paused {
  323. get {
  324. return ResourceManager.GetString("Paused", resourceCulture);
  325. }
  326. }
  327. /// <summary>
  328. /// Looks up a localized string similar to LIVE.
  329. /// </summary>
  330. internal static string PlayerMatch {
  331. get {
  332. return ResourceManager.GetString("PlayerMatch", resourceCulture);
  333. }
  334. }
  335. /// <summary>
  336. /// Looks up a localized string similar to Quit Game.
  337. /// </summary>
  338. internal static string QuitGame {
  339. get {
  340. return ResourceManager.GetString("QuitGame", resourceCulture);
  341. }
  342. }
  343. /// <summary>
  344. /// Looks up a localized string similar to Resume Game.
  345. /// </summary>
  346. internal static string ResumeGame {
  347. get {
  348. return ResourceManager.GetString("ResumeGame", resourceCulture);
  349. }
  350. }
  351. /// <summary>
  352. /// Looks up a localized string similar to Return to Lobby.
  353. /// </summary>
  354. internal static string ReturnToLobby {
  355. get {
  356. return ResourceManager.GetString("ReturnToLobby", resourceCulture);
  357. }
  358. }
  359. /// <summary>
  360. /// Looks up a localized string similar to Single Player.
  361. /// </summary>
  362. internal static string SinglePlayer {
  363. get {
  364. return ResourceManager.GetString("SinglePlayer", resourceCulture);
  365. }
  366. }
  367. /// <summary>
  368. /// Looks up a localized string similar to even though not all players are ready?.
  369. /// </summary>
  370. internal static string String {
  371. get {
  372. return ResourceManager.GetString("String", resourceCulture);
  373. }
  374. }
  375. /// <summary>
  376. /// Looks up a localized string similar to Would you like to purchase this game?.
  377. /// </summary>
  378. internal static string String1 {
  379. get {
  380. return ResourceManager.GetString("String1", resourceCulture);
  381. }
  382. }
  383. /// <summary>
  384. /// Looks up a localized string similar to in order to access this functionality.
  385. /// </summary>
  386. internal static string String2 {
  387. get {
  388. return ResourceManager.GetString("String2", resourceCulture);
  389. }
  390. }
  391. /// <summary>
  392. /// Looks up a localized string similar to accessing the network.
  393. /// </summary>
  394. internal static string String3 {
  395. get {
  396. return ResourceManager.GetString("String3", resourceCulture);
  397. }
  398. }
  399. /// <summary>
  400. /// Looks up a localized string similar to off or not connected.
  401. /// </summary>
  402. internal static string String4 {
  403. get {
  404. return ResourceManager.GetString("String4", resourceCulture);
  405. }
  406. }
  407. /// <summary>
  408. /// Looks up a localized string similar to or there may be no network connectivity.
  409. /// </summary>
  410. internal static string String5 {
  411. get {
  412. return ResourceManager.GetString("String5", resourceCulture);
  413. }
  414. }
  415. /// <summary>
  416. /// Looks up a localized string similar to between the local machine and session host.
  417. /// </summary>
  418. internal static string String6 {
  419. get {
  420. return ResourceManager.GetString("String6", resourceCulture);
  421. }
  422. }
  423. /// <summary>
  424. /// Looks up a localized string similar to the lobby before you can join this session.
  425. /// </summary>
  426. internal static string String7 {
  427. get {
  428. return ResourceManager.GetString("String7", resourceCulture);
  429. }
  430. }
  431. /// <summary>
  432. /// Looks up a localized string similar to A button, Space, Enter = ok.
  433. /// </summary>
  434. internal static string String8 {
  435. get {
  436. return ResourceManager.GetString("String8", resourceCulture);
  437. }
  438. }
  439. /// <summary>
  440. /// Looks up a localized string similar to B button, Esc = cancel.
  441. /// </summary>
  442. internal static string String9 {
  443. get {
  444. return ResourceManager.GetString("String9", resourceCulture);
  445. }
  446. }
  447. /// <summary>
  448. /// Looks up a localized string similar to System Link.
  449. /// </summary>
  450. internal static string SystemLink {
  451. get {
  452. return ResourceManager.GetString("SystemLink", resourceCulture);
  453. }
  454. }
  455. }
  456. }