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- using System.Text;
- using Microsoft.Xna.Framework;
- namespace FarseerPhysics.SamplesFramework
- {
- public class SimpleDemo6 : PhysicsGameScreen, IDemoScreen
- {
- private Agent _agent;
- private Border _border;
- private Spider[] _spiders;
- #region IDemoScreen Members
- public string GetTitle()
- {
- return "Dynamic Angle Joints";
- }
- public string GetDetails()
- {
- StringBuilder sb = new StringBuilder();
- sb.AppendLine("This demo demonstrates the use of revolute joints combined");
- sb.AppendLine("with angle joints that have a dynamic target angle.");
- sb.AppendLine(string.Empty);
- sb.AppendLine("GamePad:");
- sb.AppendLine(" - Rotate agent: left and right triggers");
- sb.AppendLine(" - Move agent: right thumbstick");
- sb.AppendLine(" - Move cursor: left thumbstick");
- sb.AppendLine(" - Grab object (beneath cursor): A button");
- sb.AppendLine(" - Drag grabbed object: left thumbstick");
- sb.AppendLine(" - Exit to menu: Back button");
- sb.AppendLine(string.Empty);
- sb.AppendLine("Keyboard:");
- sb.AppendLine(" - Rotate agent: left and right arrows");
- sb.AppendLine(" - Move agent: A,S,D,W");
- sb.AppendLine(" - Exit to menu: Escape");
- sb.AppendLine(string.Empty);
- sb.AppendLine("Mouse / Touchscreen");
- sb.AppendLine(" - Grab object (beneath cursor): Left click");
- sb.AppendLine(" - Drag grabbed object: move mouse / finger");
- return sb.ToString();
- }
- #endregion
- public override void LoadContent()
- {
- base.LoadContent();
- World.Gravity = new Vector2(0f, 20f);
- _border = new Border(World, this, ScreenManager.GraphicsDevice.Viewport);
- _agent = new Agent(World, this, new Vector2(0f, 10f));
- _spiders = new Spider[8];
- for (int i = 0; i < _spiders.Length; i++)
- {
- _spiders[i] = new Spider(World, this, new Vector2(0f, 8f - (i + 1) * 2f));
- }
- SetUserAgent(_agent.Body, 1000f, 400f);
- }
- public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
- {
- if (IsActive)
- {
- for (int i = 0; i < _spiders.Length; i++)
- {
- _spiders[i].Update(gameTime);
- }
- }
- base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
- }
- public override void Draw(GameTime gameTime)
- {
- ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, Camera.View);
- _agent.Draw();
- for (int i = 0; i < _spiders.Length; i++)
- {
- _spiders[i].Draw();
- }
- ScreenManager.SpriteBatch.End();
- _border.Draw();
- base.Draw(gameTime);
- }
- }
- }
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