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- using System;
- using Android.App;
- using Android.Content;
- using Android.Content.PM;
- using Android.Runtime;
- using Android.Views;
- using Android.Widget;
- using Android.OS;
- using Microsoft.Xna.Framework;
- using PrimitivesSample;
- namespace MonoGame.Samples.Primitives.Android
- {
- [Activity (Label = "MonoGame.Samples.Primitives.Android",
- MainLauncher = true,
- ConfigurationChanges=ConfigChanges.Orientation|ConfigChanges.Keyboard|ConfigChanges.KeyboardHidden
- ,ScreenOrientation=ScreenOrientation.Landscape)]
- public class Activity1 : AndroidGameActivity
- {
- protected override void OnCreate (Bundle bundle)
- {
- base.OnCreate (bundle);
- // Create our OpenGL view, and display it
- PrimitivesSampleGame.Activity = this;
- var g = new PrimitivesSampleGame();
- SetContentView (g.Window);
- g.Run();
- }
- }
- }
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