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Activity1.cs 846 B

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  1. using System;
  2. using Android.App;
  3. using Android.Content;
  4. using Android.Content.PM;
  5. using Android.Runtime;
  6. using Android.Views;
  7. using Android.Widget;
  8. using Android.OS;
  9. using Microsoft.Xna.Framework;
  10. using PrimitivesSample;
  11. namespace MonoGame.Samples.Primitives.Android
  12. {
  13. [Activity (Label = "MonoGame.Samples.Primitives.Android",
  14. MainLauncher = true,
  15. ConfigurationChanges=ConfigChanges.Orientation|ConfigChanges.Keyboard|ConfigChanges.KeyboardHidden
  16. ,ScreenOrientation=ScreenOrientation.Landscape)]
  17. public class Activity1 : AndroidGameActivity
  18. {
  19. protected override void OnCreate (Bundle bundle)
  20. {
  21. base.OnCreate (bundle);
  22. // Create our OpenGL view, and display it
  23. PrimitivesSampleGame.Activity = this;
  24. var g = new PrimitivesSampleGame();
  25. SetContentView (g.Window);
  26. g.Run();
  27. }
  28. }
  29. }