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grid.x 1.2 KB

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  1. xof 0303txt 0032
  2. template Vector {
  3. <3d82ab5e-62da-11cf-ab39-0020af71e433>
  4. FLOAT x;
  5. FLOAT y;
  6. FLOAT z;
  7. }
  8. template MeshFace {
  9. <3d82ab5f-62da-11cf-ab39-0020af71e433>
  10. DWORD nFaceVertexIndices;
  11. array DWORD faceVertexIndices[nFaceVertexIndices];
  12. }
  13. template Mesh {
  14. <3d82ab44-62da-11cf-ab39-0020af71e433>
  15. DWORD nVertices;
  16. array Vector vertices[nVertices];
  17. DWORD nFaces;
  18. array MeshFace faces[nFaces];
  19. [...]
  20. }
  21. template Coords2d {
  22. <f6f23f44-7686-11cf-8f52-0040333594a3>
  23. FLOAT u;
  24. FLOAT v;
  25. }
  26. template MeshTextureCoords {
  27. <f6f23f40-7686-11cf-8f52-0040333594a3>
  28. DWORD nTextureCoords;
  29. array Coords2d textureCoords[nTextureCoords];
  30. }
  31. Mesh {
  32. 4;
  33. 640.00000;0.000000;-640.00000;,
  34. -640.00000;0.000000;-640.00000;,
  35. -640.00000;0.000000;640.00000;,
  36. 640.00000;0.000000;640.00000;;
  37. 2;
  38. 3;0,1,2;,
  39. 3;0,2,3;;
  40. MeshTextureCoords {
  41. 4;
  42. 0.000000;0.000000;,
  43. 0.000000;32.000000;,
  44. 32.000000;32.000000;,
  45. 32.000000;0.000000;;
  46. }
  47. MeshMaterialList {
  48. 1;
  49. 2;
  50. 0,
  51. 0;
  52. Material {
  53. 0.800000;0.800000;0.800000;1.000000;;
  54. 1.000000;
  55. 0.000000;0.000000;0.000000;;
  56. 0.000000;0.000000;0.000000;;
  57. TextureFilename {
  58. "checker.bmp";
  59. }
  60. }
  61. }
  62. }