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- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- // General Information about an assembly is controlled through the following
- // set of attributes. Change these attribute values to modify the information
- // associated with an assembly.
- [assembly: AssemblyTitle("Game State Management")]
- [assembly: AssemblyProduct("Game State Management")]
- [assembly: AssemblyDescription("This sample shows how to manage the transitions between different menus and gameplay states.")]
- [assembly: AssemblyCompany("Microsoft")]
- [assembly: AssemblyCopyright("Copyright © Microsoft 2007")]
- [assembly: AssemblyTrademark("")]
- [assembly: AssemblyCulture("")]
- // Setting ComVisible to false makes the types in this assembly not visible
- // to COM components. If you need to access a type in this assembly from
- // COM, set the ComVisible attribute to true on that type.
- [assembly: ComVisible(false)]
- // The following GUID is for the ID of the typelib if this project is exposed to COM
- [assembly: Guid("d2049bb7-2a0a-4c44-bb6f-4580d47c64fe")]
- // Version information for an assembly consists of the following four values:
- //
- // Major Version
- // Minor Version
- // Build Number
- // Revision
- //
- [assembly: AssemblyVersion("1.0.0.0")]
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