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updated project for new MonoGame version

Ronen 7 years ago
parent
commit
322fad9e38
1 changed files with 49 additions and 1 deletions
  1. 49 1
      MonoGameSceneGraph/MonoGameSceneGraph.csproj

+ 49 - 1
MonoGameSceneGraph/MonoGameSceneGraph.csproj

@@ -7,7 +7,7 @@
     <ProductVersion>8.0.30703</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <ProjectGuid>{235539D2-2263-48F3-9DE4-70AE5E335E07}</ProjectGuid>
-    <OutputType>Library</OutputType>
+    <OutputType>WinExe</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <RootNamespace>MonoGameSceneGraph</RootNamespace>
     <AssemblyName>MonoGameSceneGraph</AssemblyName>
@@ -96,6 +96,54 @@
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </Content>
   </ItemGroup>
+  <ItemGroup>
+    <MonoGameContentReference Include="Content\Content.mgcb" />
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
+      <Link>x86\SDL2.dll</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
+      <Link>x64\SDL2.dll</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
+      <Link>x86\soft_oal.dll</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
+      <Link>x64\soft_oal.dll</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
+      <Link>x86\libSDL2-2.0.so.0</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
+      <Link>x64\libSDL2-2.0.so.0</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
+      <Link>x86\libopenal.so.1</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
+      <Link>x64\libopenal.so.1</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
+      <Link>libSDL2-2.0.0.dylib</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
+      <Link>libopenal.1.dylib</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
+      <Link>MonoGame.Framework.dll.config</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="app.manifest" />
+  </ItemGroup>
   <ItemGroup>
     <MonoGameContentReference Include="Content\Content.mgcb" />
   </ItemGroup>