Pārlūkot izejas kodu

changed build target to AnyCPU

Ronen 8 gadi atpakaļ
vecāks
revīzija
562c35f698

+ 3 - 3
MonoGameSceneGraph.nuspec

@@ -2,7 +2,7 @@
 <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
   <metadata>
 	<id>MonoGame.SceneGraph</id>
-	<version>1.1.0.0</version>
+	<version>1.1.0.2</version>
 	<authors>Ronen Ness</authors>
 	<owners>RonenNess</owners>
 	<title>MonoGame Scene Graph</title>
@@ -11,7 +11,7 @@
 	<projectUrl>https://github.com/RonenNess/MonoGame-SceneGraph</projectUrl>
 	<iconUrl>https://raw.githubusercontent.com/RonenNess/MonoGame-SceneGraph/master/icon.png</iconUrl>
 	<requireLicenseAcceptance>false</requireLicenseAcceptance>
-	<releaseNotes>Added Culling Nodes and Bounding Boxes support + minor changes in APIs.</releaseNotes>
+	<releaseNotes>Changed build target to AnyCPU. There are no actual changes in code.</releaseNotes>
 	<description>Basic scene graph (node-based transformations) for 3D MonoGame projects.</description>
 	<tags>monogame scene graph gamedev nodes 3d culling animations</tags>
 	<dependencies>
@@ -19,6 +19,6 @@
   </metadata>
   <files>
 	<file src="readme.txt" target="" />
-	<file src="MonoGameSceneGraph\bin\DesktopGL\x86\Release\MonoGameSceneGraph.dll" target="lib\scenegraph\MonoGameSceneGraph.dll"/>
+	<file src="MonoGameSceneGraph\bin\Release\MonoGameSceneGraph.dll" target="lib\scenegraph\MonoGameSceneGraph.dll"/>
   </files>
 </package>

+ 6 - 0
MonoGameSceneGraph.sln

@@ -7,12 +7,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGameSceneGraph", "MonoG
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
 		Debug|x86 = Debug|x86
+		Release|Any CPU = Release|Any CPU
 		Release|x86 = Release|x86
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Debug|x86.ActiveCfg = Debug|x86
 		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Debug|x86.Build.0 = Debug|x86
+		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Release|Any CPU.Build.0 = Release|Any CPU
 		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Release|x86.ActiveCfg = Release|x86
 		{235539D2-2263-48F3-9DE4-70AE5E335E07}.Release|x86.Build.0 = Release|x86
 	EndGlobalSection

+ 22 - 0
MonoGameSceneGraph/MonoGameSceneGraph.csproj

@@ -44,6 +44,28 @@
   <PropertyGroup>
     <StartupObject />
   </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
+    <DebugSymbols>true</DebugSymbols>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
+    <DocumentationFile>bin\DesktopGL\x86\Debug\MonoGameSceneGraph.XML</DocumentationFile>
+    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
+    <DebugType>full</DebugType>
+    <PlatformTarget>AnyCPU</PlatformTarget>
+    <ErrorReport>prompt</ErrorReport>
+    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE;LINUX</DefineConstants>
+    <DocumentationFile>bin\DesktopGL\x86\Release\MonoGameSceneGraph.XML</DocumentationFile>
+    <Optimize>true</Optimize>
+    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
+    <DebugType>pdbonly</DebugType>
+    <PlatformTarget>AnyCPU</PlatformTarget>
+    <ErrorReport>prompt</ErrorReport>
+    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
+  </PropertyGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />
     <Compile Include="Program.cs" />

+ 3 - 0
README.md

@@ -224,3 +224,6 @@ MonoGame-SceneGraph is distributed with the permissive MIT License. For more inf
 - Added Culling Nodes to automatically cull by Bounding Box.
 - Note: this version changed some public member names and added members to Entity API - might require changes on your code to adjust.
 
+### 1.1.0.1
+
+- Changed default build target to AnyCPU. No actual changes in code.