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update nuget

Ronen 8 年之前
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共有 1 個文件被更改,包括 5 次插入5 次删除
  1. 5 5
      MonoGameSceneGraph.nuspec

+ 5 - 5
MonoGameSceneGraph.nuspec

@@ -2,16 +2,16 @@
 <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
   <metadata>
 	<id>MonoGame.SceneGraph</id>
-	<version>1.1.0.2</version>
+	<version>1.2.0.0</version>
 	<authors>Ronen Ness</authors>
 	<owners>RonenNess</owners>
-	<title>MonoGame Scene Graph</title>
-	<summary>This lib implements basic Nodes, Transformations, and frustum-based culling required to implement a Scene Graphs in MonoGame.</summary>
-	<licenseUrl>https://en.wikipedia.org/wiki/MIT_License</licenseUrl>
+	<title>MonoGame SceneGraph (GeonBit)</title>
+	<summary>Implements Nodes, Transformations, and frustum-based culling required to implement a Scene Graph in MonoGame.</summary>
+	<licenseUrl>https://github.com/RonenNess/MonoGame-SceneGraph/blob/master/LICENSE</licenseUrl>
 	<projectUrl>https://github.com/RonenNess/MonoGame-SceneGraph</projectUrl>
 	<iconUrl>https://raw.githubusercontent.com/RonenNess/MonoGame-SceneGraph/master/icon.png</iconUrl>
 	<requireLicenseAcceptance>false</requireLicenseAcceptance>
-	<releaseNotes>Changed build target to AnyCPU. There are no actual changes in code.</releaseNotes>
+	<releaseNotes>Extended API, new node type, better transformations and rotation types, and bug fixes.</releaseNotes>
 	<description>Basic scene graph (node-based transformations) for 3D MonoGame projects.</description>
 	<tags>monogame scene graph gamedev nodes 3d culling animations</tags>
 	<dependencies>