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- #region File Description
- //-----------------------------------------------------------------------------
- // AssemblyInfo.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- #endregion
- // General Information about an assembly is controlled through the following
- // set of attributes. Change these attribute values to modify the information
- // associated with an assembly.
- [assembly: AssemblyTitle("Normal Mapping")]
- [assembly: AssemblyProduct("NormalMapping")]
- [assembly: AssemblyDescription("This sample builds on the concepts illustrated in the Custom Model Effect sample, and applies a normal mapping effect to a mesh.")]
- [assembly: AssemblyCompany("Microsoft")]
- [assembly: AssemblyCopyright("Copyright © Microsoft 2007")]
- [assembly: AssemblyTrademark("")]
- [assembly: AssemblyCulture("")]
- // Setting ComVisible to false makes the types in this assembly not visible
- // to COM components. If you need to access a type in this assembly from
- // COM, set the ComVisible attribute to true on that type.
- [assembly: ComVisible(false)]
- // The following GUID is for the ID of the typelib if this project is exposed to COM
- [assembly: Guid("283a9773-e164-4cf3-bcd4-e82edc1f4767")]
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