AssemblyInfo.cs 1.4 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // AssemblyInfo.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using System.Reflection;
  11. using System.Runtime.CompilerServices;
  12. using System.Runtime.InteropServices;
  13. #endregion
  14. // General Information about an assembly is controlled through the following
  15. // set of attributes. Change these attribute values to modify the information
  16. // associated with an assembly.
  17. [assembly: AssemblyTitle("Normal Mapping")]
  18. [assembly: AssemblyProduct("NormalMapping")]
  19. [assembly: AssemblyDescription("This sample builds on the concepts illustrated in the Custom Model Effect sample, and applies a normal mapping effect to a mesh.")]
  20. [assembly: AssemblyCompany("Microsoft")]
  21. [assembly: AssemblyCopyright("Copyright © Microsoft 2007")]
  22. [assembly: AssemblyTrademark("")]
  23. [assembly: AssemblyCulture("")]
  24. // Setting ComVisible to false makes the types in this assembly not visible
  25. // to COM components. If you need to access a type in this assembly from
  26. // COM, set the ComVisible attribute to true on that type.
  27. [assembly: ComVisible(false)]
  28. // The following GUID is for the ID of the typelib if this project is exposed to COM
  29. [assembly: Guid("283a9773-e164-4cf3-bcd4-e82edc1f4767")]