@@ -95,7 +95,7 @@ internal class SceneRenderer
for (int i = 1; i <= animationData.OnionFrames; i++)
{
int frame = DocumentViewModel.AnimationHandler.ActiveFrameTime.Frame + i;
- if (frame > DocumentViewModel.AnimationHandler.LastFrame)
+ if (frame >= DocumentViewModel.AnimationHandler.LastFrame)
break;
}