PixiEditor is a Universal Editor for all your 2D needs
#gamedev #art #tools #graphics #pixelart #drawing
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PixiEditor is a universal 2D platform that aims to provide you with tools and features for all your 2D needs. Create beautiful sprites for your games, animations, edit images, create logos. All packed in an eye-friendly dark theme.
PixiEditor is undergoing massive changes, master branch is unstable. We will not accept any feature contributions at the moment, until version 2.0 comes out. Feel free to fix bugs though. But before you do, let us know on Discord, since we already might've fixed them.
PixiEditor aims to be all-in-one solution for 2D image editing, we aim to achieve this by building a solid foundation with basic functionalities, and exposing complex extension system, that would customize PixiEditor for all your needs.
The project started as a pixel-art editor, but quickly evolved into something much more complex. Version 1.0 was downloaded over 100 000 times on all platforms and received 93% positive rating on Steam.
Have you ever used Photoshop or Gimp? Reinventing the wheel is unnecessary, we wanted users to get familiar with the tool quickly and with ease.
PixiEditor 2.0 comes by default with multiple toolsets:
All toolsets can be used on one canvas, mix vector with raster. Export to png, jpg, svg, gif, mp4 and more!
Version 2.0 comes with Timeline and animation capabilities. You can create frame by frame animations or use nodes to animate your custom shaders. Key frame animations with vectors are planned.
Node render system is what powers such extensive capabilities. All layers, effects, layer structure are nodes or a result of node connections. PixiEditor exposes node graph for every document, so you are free to customize your image however you want and create procedural art/animations!
Here are some examples of what you can do with custom nodes https://pixieditor.net/blog/2024/08/16/devlog7#madeinpixieditor20
Currently version 2.0 is in open beta, follow this guide to install it https://pixieditor.net/docs/open-beta
Get it on Steam now!
Or
Follow these instructions to get PixiEditor working on your machine.
Check out some pixel arts made with PixiEditor here.
Struggling with something? You can find support in a few places:
Check out documentation
Ask on Discord
Check out Forum
Open new Issue
git clone --recurse-submodules -j8 https://github.com/PixiEditor/PixiEditor.git
or if cloned already, init submodules with
cd PixiEditor
git submodule update --init --recursive
WASI_SDK_PATH
enviroment variable to extracted directoryRun
dotnet workload install wasi-experimental
Open PixiEditor/src/PixiEditor.sln in Visual Studio or other IDE of your choice
Build solution and run PixiEditor.Desktop project
PixiEditor is undergoing massive changes, master branch is unstable. We will not accept any contributions at the moment, until version 2.0 comes out.
This project is licensed under the LGPLv3 License - see the LICENSE.md - file for details