PixiEditor is a Universal Editor for all your 2D needs

#gamedev #art #tools #graphics #pixelart #drawing

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README.md


PixiEditor is a Pixel art editing software. Create beautiful sprites for your games, animations (coming soon!), and edit images. All packed in eye-friendly dark theme.

Build Status CodeFactor Release Downloads Discord Server Subreddit subscribers contributions

Check out our website pixieditor.net

About PixiEditor

Want to create beautiful pixel art for your games? PixiEditor can help you! Our goal is to create a fully open-source, fast, and feature-rich pixel art creator.

Familiar interface

Have you ever used Photoshop or Gimp? Reinventing the wheel is unnecessary, we wanted users to get familiar with the tool quickly and with ease.

Fast

PixiEditor is fast, drawing feels smooth on any canvas size, we've developed original chunk-based system and adaptive rendering to minimize pixel processing time.

Active development

PixiEditor started in 2018 and it's been actively developed since. We continuously improve code quality to ensure the best experience and performance.

Installation

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Wishlist on Steam now!

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Or

Follow these instructions to get PixiEditor working on your machine.

  1. Download the zipped installer from our official website
  2. Extract the installer from the archive
  3. Launch it
  4. Follow the steps in the installer to finish the installation

Featured content

PixiEditor 1.0 Trailer

Trailer

Pixel Art Timelapse - "Bog Landscape" | PixiEditor

Landscape timelapse

Gallery

Check out some pixel arts made with PixiEditor here.

Support

Struggling with something? You can find support in a few places:

Building from source

Software Requirements

  • .NET 7

  • latest Visual Studio 2022 (in order to code generators to work)

Instructions

  1. Clone Repository

  2. Open PixiEditor/src/PixiEditor/PixiEditor.sln in Visual Studio

  3. Build solution

Contributing

Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.

License

This project is licensed under the MIT License - see the LICENSE.md - file for details