@@ -16,7 +16,7 @@ we create the equivalent AwesomeMesh:
var gpuMeshes = new AwesomeMesh[model.LogicalMeshes.Count];
for(int i=0; i < model.LogicalMeshes.Count; ++i)
{
- gpuMeshes = new AwesomeMesh(model.LogicalMeshes[i]);
+ gpuMeshes[i] = new AwesomeMesh(model.LogicalMeshes[i]);
}
```