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Merge pull request #46 from bertt/patch-1

Update readme.md
Vicente Penades 5 年之前
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共有 1 個文件被更改,包括 2 次插入2 次删除
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      src/SharpGLTF.Toolkit/Materials/readme.md

+ 2 - 2
src/SharpGLTF.Toolkit/Materials/readme.md

@@ -48,5 +48,5 @@ var material = new Materials.MaterialBuilder("material1")
 
 
 MaterialBuilder also supports a fallback material that will be used in case the main material is not
 MaterialBuilder also supports a fallback material that will be used in case the main material is not
 supported by the rendering engine. But due to glTF limitations, this feature is restricted only to
 supported by the rendering engine. But due to glTF limitations, this feature is restricted only to
-a main material using SpecularGlossiness shader, and the fallback material using MatellicRoughness
-shader.
+a main material using SpecularGlossiness shader, and the fallback material using MetallicRoughness
+shader.