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Update readme.md

Bert Temme 5 years ago
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db40e93c0f
1 changed files with 2 additions and 2 deletions
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      src/SharpGLTF.Toolkit/Materials/readme.md

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src/SharpGLTF.Toolkit/Materials/readme.md

@@ -48,5 +48,5 @@ var material = new Materials.MaterialBuilder("material1")
 
 MaterialBuilder also supports a fallback material that will be used in case the main material is not
 supported by the rendering engine. But due to glTF limitations, this feature is restricted only to
-a main material using SpecularGlossiness shader, and the fallback material using MatellicRoughness
-shader.
+a main material using SpecularGlossiness shader, and the fallback material using MetallicRoughness
+shader.