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@@ -48,5 +48,5 @@ var material = new Materials.MaterialBuilder("material1")
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MaterialBuilder also supports a fallback material that will be used in case the main material is not
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supported by the rendering engine. But due to glTF limitations, this feature is restricted only to
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-a main material using SpecularGlossiness shader, and the fallback material using MatellicRoughness
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-shader.
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+a main material using SpecularGlossiness shader, and the fallback material using MetallicRoughness
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+shader.
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