Commit History

Autor SHA1 Mensaxe Data
  Vicente Penades 5c684eca1c Improved matrix validation. %!s(int64=4) %!d(string=hai) anos
  Vicente Penades 82da3913eb CreateMeshes now automatically checks for optimal vertex joint index encoding, so no need for so many VertexSkinning types anymore. %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 250c6a0023 Improving morph target export. %!s(int64=6) %!d(string=hai) anos
  Vicente Penades b8efe290bf Added optimization to use 16 bit indices if possible. %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 5223e5dc45 SceneBuilder: skinning rountrip. %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 223fd4ae62 Added a programable. VertexProcessor mechanism that can be used either to validate or sanitize vertices (WIP) %!s(int64=6) %!d(string=hai) anos
  Vicente Penades c8a451bfdf Removed "AddPolygon" support due to maintenance costs, and being out of scope of the library %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 15739c2b63 %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 5c0d77c29e fixed wavefront obj naming %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 81f0386505 Progress with skin and animation evaluation %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 810d3dbc8f more skinning improvements %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 8a5cb2fa3e more progress on skinning %!s(int64=6) %!d(string=hai) anos
  Vicente Penades 69451d6d63 improving skinning API %!s(int64=6) %!d(string=hai) anos