Vicente Penades
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5c684eca1c
Improved matrix validation.
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4 years ago |
Vicente Penades
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82da3913eb
CreateMeshes now automatically checks for optimal vertex joint index encoding, so no need for so many VertexSkinning types anymore.
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6 years ago |
Vicente Penades
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250c6a0023
Improving morph target export.
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6 years ago |
Vicente Penades
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b8efe290bf
Added optimization to use 16 bit indices if possible.
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6 years ago |
Vicente Penades
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5223e5dc45
SceneBuilder: skinning rountrip.
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6 years ago |
Vicente Penades
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223fd4ae62
Added a programable. VertexProcessor mechanism that can be used either to validate or sanitize vertices (WIP)
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6 years ago |
Vicente Penades
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c8a451bfdf
Removed "AddPolygon" support due to maintenance costs, and being out of scope of the library
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6 years ago |
Vicente Penades
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15739c2b63
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6 years ago |
Vicente Penades
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5c0d77c29e
fixed wavefront obj naming
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6 years ago |
Vicente Penades
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81f0386505
Progress with skin and animation evaluation
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6 years ago |
Vicente Penades
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810d3dbc8f
more skinning improvements
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6 years ago |
Vicente Penades
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8a5cb2fa3e
more progress on skinning
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6 years ago |
Vicente Penades
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69451d6d63
improving skinning API
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6 years ago |