#gltf #csharp #library #3d #format #decoder #encoder #gamedev #asset #pipeline

vpenades 8ebbde6da2 actions++ 1 year ago
.github 8ebbde6da2 actions++ 1 year ago
build 4f7ba5368e updated nugets 1 year ago
examples 56e9245e5a moved trimmed app to examples 1 year ago
src 950eb4884b Fixed Wavefront writing streams not being properly closed. 1 year ago
tests 3cac7e1f77 test work++ 1 year ago
.editorconfig c0aed7c82c Preliminar changes to support trimmed assemblies. 3 years ago
.gitignore 9918aaff7f Code cleanup 3 years ago
LICENSE 9e2e0531f4 Initial commit 7 years ago
NuGet.Config a047f8e3f7 Added testAttachment nunit helper 3 years ago
README.md b23b5ce225 Update README.md 2 years ago
SharpGLTF.ruleset ee789d20f5 Updated nuget packages. 5 years ago
SharpGLTF.sln 56e9245e5a moved trimmed app to examples 1 year ago
stylecop.json 4d29fdd7c1 stylecop change! 6 years ago

README.md

GitHub Nuget (with prereleases)

Overview

SharpGLTF is a 100% .NET Standard library designed to support Khronos Group glTF 2.0 file format.

The library is divided into two main packages:

  • SharpGLTF.Core provides read/write file support, and low level access to the glTF models.
  • SharpGLTF.Toolkit provides convenient utilities to help create, manipulate and evaluate glTF models.

Nuget Packages

|Package|Version| |-|-| |SharpGLTF.Core|Nuget (with prereleases)| |SharpGLTF.Toolkit|Nuget (with prereleases)|

The library is still in preview status because the APIs are still subject to change from version to version, but most of the features are already completed and heavily tested, so I believe the code is mature enough to be used in production.

Quickstart

A simple example of loading a glTF file and saving it as GLB:

var model = SharpGLTF.Schema2.ModelRoot.Load("model.gltf");
model.SaveGLB("model.glb");

More examples can be found here and in the Test project.

Appendix