Vicente Penades 4aab2d63a8 [WIP] Adding GpuMeshIntancing extension and support classes. il y a 4 ans
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LoaderContext.BasicEffect.cs cf0c99344d Simplified monogame loader by removing a redundant argument. il y a 5 ans
LoaderContext.cs cf0c99344d Simplified monogame loader by removing a redundant argument. il y a 5 ans
MeshPrimitiveReader.cs fc0cc7dc29 Refactored monogame's loader to allow custom vertex formats and effects to be injected while loading. il y a 5 ans
ModelMeshReplacement.cs fc0cc7dc29 Refactored monogame's loader to allow custom vertex formats and effects to be injected while loading. il y a 5 ans
MonoGameDeviceContent.cs dc0f7f87d2 Added MonoGame real time rendering example. il y a 6 ans
MonoGameModelInstance.cs 4aab2d63a8 [WIP] Adding GpuMeshIntancing extension and support classes. il y a 4 ans
MonoGameModelTemplate.cs 4aab2d63a8 [WIP] Adding GpuMeshIntancing extension and support classes. il y a 4 ans
NormalTangentFactories.cs fc0cc7dc29 Refactored monogame's loader to allow custom vertex formats and effects to be injected while loading. il y a 5 ans
ResourceManager.cs fc0cc7dc29 Refactored monogame's loader to allow custom vertex formats and effects to be injected while loading. il y a 5 ans
SharpGLTF.Runtime.MonoGame.csproj 9145530450 Fixed compatibility with KHR_mesh_quantized il y a 5 ans
VertexSkinned.cs cf0c99344d Simplified monogame loader by removing a redundant argument. il y a 5 ans
_Extensions.cs fc0cc7dc29 Refactored monogame's loader to allow custom vertex formats and effects to be injected while loading. il y a 5 ans