API.Toolkit.1.0.0-alpha0009.txt 53 KB

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  1. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD AddMesh Void (MeshBuilder<TMaterial,TvG,TvM,TvS>, Func<TMaterial,TMaterial>, Func<VertexBuilder<TvG,TvM,TvS>,VertexBuilder<TvG,TvM,TvS>>) } }
  2. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD TransformVertices Void (Func<VertexBuilder<TvG,TvM,TvS>,VertexBuilder<TvG,TvM,TvS>>) } }
  3. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD UsePrimitive PrimitiveBuilder<TMaterial,TvG,TvM,TvS> (TMaterial, Int32=3) } }
  4. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:CONSTRUCTOR (String=null) } }
  5. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET Primitives IReadOnlyCollection<PrimitiveBuilder<TMaterial,TvG,TvM,TvS>> } }
  6. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET VertexPreprocessor VertexPreprocessor<TvG,TvM,TvS> } }
  7. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL Materials IEnumerable<TMaterial> } }
  8. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL Name String } }
  9. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:SET VertexPreprocessor VertexPreprocessor<TvG,TvM,TvS> } }
  10. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:SET:VIRTUAL Name String } }
  11. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { METHOD:VIRTUAL Validate Void () } }
  12. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvG,TvM,TvS> { USING IMeshBuilder<TMaterial> } }
  13. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG,TvM,TvS> { METHOD:CONSTRUCTOR (String=null) } }
  14. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG,TvM,TvS> { USING IMeshBuilder<MaterialBuilder> } }
  15. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG,TvM,TvS> { USING MeshBuilder<MaterialBuilder,TvG,TvM,TvS> } }
  16. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG,TvM> { METHOD:CONSTRUCTOR (String=null) } }
  17. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG,TvM> { USING IMeshBuilder<MaterialBuilder> } }
  18. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG,TvM> { USING MeshBuilder<MaterialBuilder,TvG,TvM,VertexEmpty> } }
  19. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG> { METHOD:CONSTRUCTOR (String=null) } }
  20. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG> { USING IMeshBuilder<MaterialBuilder> } }
  21. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvG> { USING MeshBuilder<MaterialBuilder,TvG,VertexEmpty,VertexEmpty> } }
  22. NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:CONSTRUCTOR () } }
  23. NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:GET Normals IList<Vector3> } }
  24. NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:GET Positions IList<Vector3> } }
  25. NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:GET Tangents IList<Vector3> } }
  26. NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:SET Normals IList<Vector3> } }
  27. NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:SET Positions IList<Vector3> } }
  28. NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:SET Tangents IList<Vector3> } }
  29. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD AddLine Void (VertexBuilder<TvG,TvM,TvS>, VertexBuilder<TvG,TvM,TvS>) } }
  30. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD AddPoint Void (VertexBuilder<TvG,TvM,TvS>) } }
  31. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD AddTriangle Void (VertexBuilder<TvG,TvM,TvS>, VertexBuilder<TvG,TvM,TvS>, VertexBuilder<TvG,TvM,TvS>) } }
  32. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD TransformVertices Void (Func<VertexBuilder<TvG,TvM,TvS>,VertexBuilder<TvG,TvM,TvS>>) } }
  33. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD UseVertex Int32 (VertexBuilder<TvG,TvM,TvS>) } }
  34. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD Validate Void () } }
  35. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET Mesh MeshBuilder<TMaterial,TvG,TvM,TvS> } }
  36. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET Vertices IReadOnlyList<VertexBuilder<TvG,TvM,TvS>> } }
  37. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET VerticesPerPrimitive Int32 } }
  38. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL Indices IReadOnlyList<Int32> } }
  39. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL Lines IEnumerable<ValueTuple<Int32,Int32>> } }
  40. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL Material TMaterial } }
  41. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL Points IEnumerable<Int32> } }
  42. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL Triangles IEnumerable<ValueTuple<Int32,Int32,Int32>> } }
  43. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:GET:VIRTUAL VertexCount Int32 } }
  44. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:VIRTUAL AddTriangle Void (VertexBuilder<TvPP,TvMM,TvSS>, VertexBuilder<TvPP,TvMM,TvSS>, VertexBuilder<TvPP,TvMM,TvSS>) } }
  45. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { METHOD:VIRTUAL GetVertex VertexBuilder<TvPP,TvMM,TvSS> (Int32) } }
  46. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { USING IPrimitive<TMaterial> } }
  47. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvG,TvM,TvS> { USING IPrimitiveBuilder } }
  48. NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:CONSTRUCTOR () } } }
  49. NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:GET Normals IList<Vector3> } } }
  50. NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:GET Positions IList<Vector3> } } }
  51. NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:GET Tangents IList<Vector3> } } }
  52. NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:SET Normals IList<Vector3> } } }
  53. NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:SET Positions IList<Vector3> } } }
  54. NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:SET Tangents IList<Vector3> } } }
  55. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD AddMorphTarget MorphTarget () } }
  56. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD ApplyNormals Void (IReadOnlyDictionary<Vector3,Vector3>) } }
  57. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD ApplyTransform Void (ITransform) } }
  58. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertex VertexBuilder<TvG,TvM,TvS> (Int32) } }
  59. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertex VertexBuilder<TvG,TvM,VertexEmpty> (Int32) } }
  60. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertexGeometry TvG (Int32) } }
  61. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertexMaterial TvM (Int32) } }
  62. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertexSkinning TvS (Int32) } }
  63. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD IsolateNormals Void () } }
  64. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD IsolatePositions Void () } }
  65. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD IsolateTangents Void () } }
  66. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:CONSTRUCTOR () } }
  67. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Colors0 IList<Vector4> } }
  68. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Colors1 IList<Vector4> } }
  69. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Joints0 IList<Vector4> } }
  70. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Joints1 IList<Vector4> } }
  71. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET MorphTargets IReadOnlyList<MorphTarget> } }
  72. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Normals IList<Vector3> } }
  73. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Positions IList<Vector3> } }
  74. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Tangents IList<Vector4> } }
  75. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Textures0 IList<Vector2> } }
  76. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Textures1 IList<Vector2> } }
  77. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Weights0 IList<Vector4> } }
  78. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Weights1 IList<Vector4> } }
  79. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Colors0 IList<Vector4> } }
  80. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Colors1 IList<Vector4> } }
  81. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Joints0 IList<Vector4> } }
  82. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Joints1 IList<Vector4> } }
  83. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Normals IList<Vector3> } }
  84. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Positions IList<Vector3> } }
  85. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Tangents IList<Vector4> } }
  86. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Textures0 IList<Vector2> } }
  87. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Textures1 IList<Vector2> } }
  88. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Weights0 IList<Vector4> } }
  89. NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Weights1 IList<Vector4> } }
  90. NS SharpGLTF.Geometry { INTERFACE IMeshBuilder<TMaterial> { METHOD:ABSTRACT UsePrimitive IPrimitiveBuilder (TMaterial, Int32=3) } }
  91. NS SharpGLTF.Geometry { INTERFACE IMeshBuilder<TMaterial> { METHOD:ABSTRACT Validate Void () } }
  92. NS SharpGLTF.Geometry { INTERFACE IMeshBuilder<TMaterial> { METHOD:GET:ABSTRACT Materials IEnumerable<TMaterial> } }
  93. NS SharpGLTF.Geometry { INTERFACE IMeshBuilder<TMaterial> { METHOD:GET:ABSTRACT Name String } }
  94. NS SharpGLTF.Geometry { INTERFACE IMeshBuilder<TMaterial> { METHOD:GET:ABSTRACT Primitives IReadOnlyCollection<IPrimitive<TMaterial>> } }
  95. NS SharpGLTF.Geometry { INTERFACE IMeshBuilder<TMaterial> { METHOD:SET:ABSTRACT Name String } }
  96. NS SharpGLTF.Geometry { INTERFACE IPrimitive<TMaterial> { METHOD:ABSTRACT GetVertex VertexBuilder<TvGG,TvMM,TvSS> (Int32) } }
  97. NS SharpGLTF.Geometry { INTERFACE IPrimitive<TMaterial> { METHOD:GET:ABSTRACT Indices IReadOnlyList<Int32> } }
  98. NS SharpGLTF.Geometry { INTERFACE IPrimitive<TMaterial> { METHOD:GET:ABSTRACT Lines IEnumerable<ValueTuple<Int32,Int32>> } }
  99. NS SharpGLTF.Geometry { INTERFACE IPrimitive<TMaterial> { METHOD:GET:ABSTRACT Material TMaterial } }
  100. NS SharpGLTF.Geometry { INTERFACE IPrimitive<TMaterial> { METHOD:GET:ABSTRACT Points IEnumerable<Int32> } }
  101. NS SharpGLTF.Geometry { INTERFACE IPrimitive<TMaterial> { METHOD:GET:ABSTRACT Triangles IEnumerable<ValueTuple<Int32,Int32,Int32>> } }
  102. NS SharpGLTF.Geometry { INTERFACE IPrimitive<TMaterial> { METHOD:GET:ABSTRACT VertexCount Int32 } }
  103. NS SharpGLTF.Geometry { INTERFACE IPrimitiveBuilder { METHOD:ABSTRACT AddTriangle Void (VertexBuilder<TvGG,TvMM,TvSS>, VertexBuilder<TvGG,TvMM,TvSS>, VertexBuilder<TvGG,TvMM,TvSS>) } }
  104. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { FIELD Geometry TvG } }
  105. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { FIELD Material TvM } }
  106. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { FIELD Skinning TvS } }
  107. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD ConvertTo VertexBuilder<TvPP,TvMM,TvSS> () } }
  108. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD Validate Void () } }
  109. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD WithGeometry VertexBuilder<TvG,TvM,TvS> (Vector3) } }
  110. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD WithGeometry VertexBuilder<TvG,TvM,TvS> (Vector3, Vector3) } }
  111. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD WithGeometry VertexBuilder<TvG,TvM,TvS> (Vector3, Vector3, Vector4) } }
  112. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD WithMaterial VertexBuilder<TvG,TvM,TvS> (params Vector2[]) } }
  113. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD WithMaterial VertexBuilder<TvG,TvM,TvS> (Vector4, params Vector2[]) } }
  114. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD WithMaterial VertexBuilder<TvG,TvM,TvS> (Vector4, Vector4, params Vector2[]) } }
  115. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD WithSkinning VertexBuilder<TvG,TvM,TvS> (params ValueTuple[]<Int32,Single>) } }
  116. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:CONSTRUCTOR (TvG) } }
  117. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:CONSTRUCTOR (TvG, params ValueTuple[]<Int32,Single>) } }
  118. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:CONSTRUCTOR (TvG, TvM) } }
  119. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:CONSTRUCTOR (TvG, TvM, params ValueTuple[]<Int32,Single>) } }
  120. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:CONSTRUCTOR (TvG, TvM, TvS) } }
  121. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:CONSTRUCTOR (TvG, TvS) } }
  122. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:GET Position Vector3 } }
  123. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:SET Position Vector3 } }
  124. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:STATIC Create VertexBuilder<TvG,TvM,TvS> (Vector3) } }
  125. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:STATIC Create VertexBuilder<TvG,TvM,TvS> (Vector3, Vector3) } }
  126. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:STATIC Create VertexBuilder<TvG,TvM,TvS> (Vector3, Vector3, Vector4) } }
  127. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:STATIC CreateCompatibleMesh MeshBuilder<TMaterial,TvG,TvM,TvS> (String=null) } }
  128. NS SharpGLTF.Geometry { STRUCT VertexBuilder<TvG,TvM,TvS> { METHOD:STATIC CreateCompatibleMesh MeshBuilder<TvG,TvM,TvS> (String=null) } }
  129. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:CONSTRUCTOR (String) } }
  130. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:CONSTRUCTOR (String, EncodingType, Boolean) } }
  131. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Encoding EncodingType } }
  132. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Name String } }
  133. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Normalized Boolean } }
  134. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { USING Attribute } }
  135. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { METHOD:CONSTRUCTOR (Object, IntPtr) } }
  136. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { METHOD:VIRTUAL BeginInvoke IAsyncResult (TvG, AsyncCallback, Object) } }
  137. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { METHOD:VIRTUAL EndInvoke Nullable<TvG> (IAsyncResult) } }
  138. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { METHOD:VIRTUAL Invoke Nullable<TvG> (TvG) } }
  139. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { USING Delegate } }
  140. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { USING ICloneable } }
  141. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { USING ISerializable } }
  142. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor<TvG> { USING MulticastDelegate } }
  143. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { METHOD:CONSTRUCTOR (Object, IntPtr) } }
  144. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { METHOD:VIRTUAL BeginInvoke IAsyncResult (TvM, AsyncCallback, Object) } }
  145. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { METHOD:VIRTUAL EndInvoke Nullable<TvM> (IAsyncResult) } }
  146. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { METHOD:VIRTUAL Invoke Nullable<TvM> (TvM) } }
  147. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { USING Delegate } }
  148. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { USING ICloneable } }
  149. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { USING ISerializable } }
  150. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor<TvM> { USING MulticastDelegate } }
  151. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD Append Void (VertexGeometryPreprocessor<TvG>) } }
  152. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD Append Void (VertexMaterialPreprocessor<TvM>) } }
  153. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD Append Void (VertexSkinningPreprocessor<TvS>) } }
  154. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD Clear Void () } }
  155. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD PreprocessVertex Boolean (ref VertexBuilder`3) } }
  156. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD SetDebugPreprocessors Void () } }
  157. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD SetSanitizerPreprocessors Void () } }
  158. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor<TvG,TvM,TvS> { METHOD:CONSTRUCTOR () } }
  159. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { METHOD:CONSTRUCTOR (Object, IntPtr) } }
  160. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { METHOD:VIRTUAL BeginInvoke IAsyncResult (TvS, AsyncCallback, Object) } }
  161. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { METHOD:VIRTUAL EndInvoke Nullable<TvS> (IAsyncResult) } }
  162. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { METHOD:VIRTUAL Invoke Nullable<TvS> (TvS) } }
  163. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { USING Delegate } }
  164. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { USING ICloneable } }
  165. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { USING ISerializable } }
  166. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor<TvS> { USING MulticastDelegate } }
  167. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT ApplyTransform Void (Matrix4x4) } }
  168. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT GetPosition Vector3 () } }
  169. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT SetNormal Void (Vector3) } }
  170. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT SetPosition Void (Vector3) } }
  171. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT SetTangent Void (Vector4) } }
  172. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT TryGetNormal Boolean (out Vector3) } }
  173. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT TryGetTangent Boolean (out Vector4) } }
  174. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT Validate Void () } }
  175. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT GetColor Vector4 (Int32) } }
  176. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT GetTexCoord Vector2 (Int32) } }
  177. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT SetColor Void (Int32, Vector4) } }
  178. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT SetTexCoord Void (Int32, Vector2) } }
  179. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT Validate Void () } }
  180. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:GET:ABSTRACT MaxColors Int32 } }
  181. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:GET:ABSTRACT MaxTextCoords Int32 } }
  182. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT GetJointBinding JointBinding (Int32) } }
  183. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT SetJointBinding Void (Int32, Int32, Single) } }
  184. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT Validate Void () } }
  185. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:GET:ABSTRACT JointBindings IEnumerable<JointBinding> } }
  186. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:GET:ABSTRACT MaxBindings Int32 } }
  187. NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { FIELD Joint Int32 } }
  188. NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { FIELD Weight Single } }
  189. NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { METHOD:CONSTRUCTOR (Int32, Single) } }
  190. NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { METHOD:GET:STATIC WeightComparer IComparer<JointBinding> } }
  191. NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { METHOD:STATIC GetBindings IEnumerable<JointBinding> (IVertexSkinning) } }
  192. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { FIELD Color Vector4 } }
  193. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:CONSTRUCTOR (IVertexMaterial) } }
  194. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:CONSTRUCTOR (Vector4) } }
  195. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:GET:VIRTUAL MaxColors Int32 } }
  196. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } }
  197. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:VIRTUAL GetColor Vector4 (Int32) } }
  198. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } }
  199. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:VIRTUAL Validate Void () } }
  200. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { USING IVertexMaterial } }
  201. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { FIELD Color Vector4 } }
  202. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { FIELD TexCoord Vector2 } }
  203. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:CONSTRUCTOR (IVertexMaterial) } }
  204. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:CONSTRUCTOR (Vector4, Vector2) } }
  205. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:GET:VIRTUAL MaxColors Int32 } }
  206. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } }
  207. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:VIRTUAL GetColor Vector4 (Int32) } }
  208. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } }
  209. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:VIRTUAL Validate Void () } }
  210. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { USING IVertexMaterial } }
  211. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD Color Vector4 } }
  212. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD TexCoord0 Vector2 } }
  213. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD TexCoord1 Vector2 } }
  214. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:CONSTRUCTOR (IVertexMaterial) } }
  215. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:CONSTRUCTOR (Vector4, Vector2, Vector2) } }
  216. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:GET:VIRTUAL MaxColors Int32 } }
  217. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } }
  218. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:VIRTUAL GetColor Vector4 (Int32) } }
  219. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } }
  220. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:VIRTUAL Validate Void () } }
  221. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { USING IVertexMaterial } }
  222. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD Color0 Vector4 } }
  223. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD Color1 Vector4 } }
  224. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD TexCoord0 Vector2 } }
  225. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD TexCoord1 Vector2 } }
  226. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:CONSTRUCTOR (IVertexMaterial) } }
  227. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:CONSTRUCTOR (Vector4, Vector4, Vector2, Vector2) } }
  228. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:GET:VIRTUAL MaxColors Int32 } }
  229. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } }
  230. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:VIRTUAL GetColor Vector4 (Int32) } }
  231. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } }
  232. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:VIRTUAL Validate Void () } }
  233. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { USING IVertexMaterial } }
  234. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL JointBindings IEnumerable<JointBinding> } }
  235. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL MaxBindings Int32 } }
  236. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL MaxColors Int32 } }
  237. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL MaxTextCoords Int32 } }
  238. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:VIRTUAL Validate Void () } }
  239. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { USING IVertexMaterial } }
  240. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { USING IVertexSkinning } }
  241. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { FIELD Joints Vector4 } }
  242. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { FIELD Weights Vector4 } }
  243. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD InPlaceSort Void () } }
  244. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (Int32) } }
  245. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding) } }
  246. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding) } }
  247. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding, JointBinding) } }
  248. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:GET:VIRTUAL JointBindings IEnumerable<JointBinding> } }
  249. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:GET:VIRTUAL MaxBindings Int32 } }
  250. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } }
  251. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } }
  252. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:VIRTUAL Validate Void () } }
  253. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { USING IVertexSkinning } }
  254. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Joints0 Vector4 } }
  255. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Joints1 Vector4 } }
  256. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Weights0 Vector4 } }
  257. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Weights1 Vector4 } }
  258. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:CONSTRUCTOR (Int32) } }
  259. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:CONSTRUCTOR (Int32, Int32) } }
  260. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:GET:VIRTUAL JointBindings IEnumerable<JointBinding> } }
  261. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:GET:VIRTUAL MaxBindings Int32 } }
  262. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } }
  263. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } }
  264. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:VIRTUAL Validate Void () } }
  265. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { USING IVertexSkinning } }
  266. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { FIELD Joints Vector4 } }
  267. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { FIELD Weights Vector4 } }
  268. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD InPlaceSort Void () } }
  269. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (Int32) } }
  270. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding) } }
  271. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding) } }
  272. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding, JointBinding) } }
  273. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (params ValueTuple[]<Int32,Single>) } }
  274. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:GET:VIRTUAL JointBindings IEnumerable<JointBinding> } }
  275. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:GET:VIRTUAL MaxBindings Int32 } }
  276. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } }
  277. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } }
  278. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:VIRTUAL Validate Void () } }
  279. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { USING IVertexSkinning } }
  280. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Joints0 Vector4 } }
  281. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Joints1 Vector4 } }
  282. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Weights0 Vector4 } }
  283. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Weights1 Vector4 } }
  284. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:CONSTRUCTOR (Int32) } }
  285. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:CONSTRUCTOR (Int32, Int32) } }
  286. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:GET:VIRTUAL JointBindings IEnumerable<JointBinding> } }
  287. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:GET:VIRTUAL MaxBindings Int32 } }
  288. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } }
  289. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } }
  290. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:VIRTUAL Validate Void () } }
  291. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { USING IVertexSkinning } }
  292. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { FIELD Position Vector3 } }
  293. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (IVertexGeometry) } }
  294. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (Single, Single, Single) } }
  295. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (Vector3) } }
  296. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL ApplyTransform Void (Matrix4x4) } }
  297. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL GetPosition Vector3 () } }
  298. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL TryGetNormal Boolean (out Vector3) } }
  299. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL TryGetTangent Boolean (out Vector4) } }
  300. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL Validate Void () } }
  301. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { USING IVertexGeometry } }
  302. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { FIELD Normal Vector3 } }
  303. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { FIELD Position Vector3 } }
  304. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (IVertexGeometry) } }
  305. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (Single, Single, Single, Single, Single, Single) } }
  306. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (Vector3, Vector3) } }
  307. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL ApplyTransform Void (Matrix4x4) } }
  308. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL GetPosition Vector3 () } }
  309. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL TryGetNormal Boolean (out Vector3) } }
  310. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL TryGetTangent Boolean (out Vector4) } }
  311. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL Validate Void () } }
  312. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { USING IVertexGeometry } }
  313. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Normal Vector3 } }
  314. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Position Vector3 } }
  315. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Tangent Vector4 } }
  316. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:CONSTRUCTOR (IVertexGeometry) } }
  317. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:CONSTRUCTOR (Vector3, Vector3, Vector4) } }
  318. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL ApplyTransform Void (Matrix4x4) } }
  319. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL GetPosition Vector3 () } }
  320. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL TryGetNormal Boolean (out Vector3) } }
  321. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL TryGetTangent Boolean (out Vector4) } }
  322. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL Validate Void () } }
  323. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { USING IVertexGeometry } }
  324. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { FIELD TexCoord Vector2 } }
  325. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:CONSTRUCTOR (IVertexMaterial) } }
  326. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:CONSTRUCTOR (Vector2) } }
  327. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:GET:VIRTUAL MaxColors Int32 } }
  328. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } }
  329. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:VIRTUAL GetColor Vector4 (Int32) } }
  330. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } }
  331. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:VIRTUAL Validate Void () } }
  332. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { USING IVertexMaterial } }
  333. NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD RemoveTexture Void () } }
  334. NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD SetDefaultParameter Void () } }
  335. NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD UseTexture TextureBuilder () } }
  336. NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:GET Key String } }
  337. NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:GET Parameter Vector4 } }
  338. NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:GET Texture TextureBuilder } }
  339. NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:SET Parameter Vector4 } }
  340. NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERPBRMETALLICROUGHNESS String } }
  341. NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERPBRSPECULARGLOSSINESS String } }
  342. NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERUNLIT String } }
  343. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD GetChannel ChannelBuilder (KnownChannels) } }
  344. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD GetChannel ChannelBuilder (String) } }
  345. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD UseChannel ChannelBuilder (KnownChannels) } }
  346. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD UseChannel ChannelBuilder (String) } }
  347. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithAlpha MaterialBuilder (AlphaMode=OPAQUE, Single=0,5) } }
  348. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelImage MaterialBuilder (KnownChannels, String) } }
  349. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelImage MaterialBuilder (String, String) } }
  350. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelParam MaterialBuilder (KnownChannels, Vector4) } }
  351. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelParam MaterialBuilder (String, Vector4) } }
  352. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithDoubleSide MaterialBuilder (Boolean) } }
  353. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithEmissive MaterialBuilder (String) } }
  354. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithEmissive MaterialBuilder (String, Vector3) } }
  355. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithEmissive MaterialBuilder (Vector3) } }
  356. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithFallback MaterialBuilder (MaterialBuilder) } }
  357. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithMetallicRoughnessShader MaterialBuilder () } }
  358. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithNormal MaterialBuilder (String, Single=1) } }
  359. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithOcclusion MaterialBuilder (String, Single=1) } }
  360. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithShader MaterialBuilder (String) } }
  361. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithSpecularGlossinessShader MaterialBuilder () } }
  362. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithUnlitShader MaterialBuilder () } }
  363. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:CONSTRUCTOR (String=null) } }
  364. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET AlphaCutoff Single } }
  365. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET AlphaMode AlphaMode } }
  366. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET Channels IReadOnlyCollection<ChannelBuilder> } }
  367. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET CompatibilityFallback MaterialBuilder } }
  368. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET DoubleSided Boolean } }
  369. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET Name String } }
  370. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET ShaderStyle String } }
  371. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET AlphaCutoff Single } }
  372. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET AlphaMode AlphaMode } }
  373. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET CompatibilityFallback MaterialBuilder } }
  374. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET DoubleSided Boolean } }
  375. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET Name String } }
  376. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET ShaderStyle String } }
  377. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithCoordinateSet TextureBuilder (Int32) } }
  378. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithFallbackImage TextureBuilder (ArraySegment<Byte>) } }
  379. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithFallbackImage TextureBuilder (String) } }
  380. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithImage TextureBuilder (ArraySegment<Byte>) } }
  381. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithImage TextureBuilder (String) } }
  382. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithSampler TextureBuilder (TextureWrapMode, TextureWrapMode, TextureMipMapFilter=DEFAULT, TextureInterpolationFilter=DEFAULT) } }
  383. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithTransform TextureBuilder (Single, Single, Single=1, Single=1, Single=0, Nullable<Int32>=null) } }
  384. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithTransform TextureBuilder (Vector2, Vector2, Single=0, Nullable<Int32>=null) } }
  385. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET CoordinateSet Int32 } }
  386. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET FallbackImageContent ArraySegment<Byte> } }
  387. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET MagFilter TextureInterpolationFilter } }
  388. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET MinFilter TextureMipMapFilter } }
  389. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET PrimaryImageContent ArraySegment<Byte> } }
  390. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET Transform TextureTransformBuilder } }
  391. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET WrapS TextureWrapMode } }
  392. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET WrapT TextureWrapMode } }
  393. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET CoordinateSet Int32 } }
  394. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET FallbackImageContent ArraySegment<Byte> } }
  395. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET MagFilter TextureInterpolationFilter } }
  396. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET MinFilter TextureMipMapFilter } }
  397. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET PrimaryImageContent ArraySegment<Byte> } }
  398. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET WrapS TextureWrapMode } }
  399. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET WrapT TextureWrapMode } }
  400. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET CoordinateSetOverride Nullable<Int32> } }
  401. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET Offset Vector2 } }
  402. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET Rotation Single } }
  403. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET Scale Vector2 } }
  404. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET CoordinateSetOverride Nullable<Int32> } }
  405. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET Offset Vector2 } }
  406. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET Rotation Single } }
  407. NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET Scale Vector2 } }
  408. NS SharpGLTF.Materials { ENUM KnownChannels { BaseColor=3 } }
  409. NS SharpGLTF.Materials { ENUM KnownChannels { Diffuse=5 } }
  410. NS SharpGLTF.Materials { ENUM KnownChannels { Emissive=2 } }
  411. NS SharpGLTF.Materials { ENUM KnownChannels { MetallicRoughness=4 } }
  412. NS SharpGLTF.Materials { ENUM KnownChannels { Normal=0 } }
  413. NS SharpGLTF.Materials { ENUM KnownChannels { Occlusion=1 } }
  414. NS SharpGLTF.Materials { ENUM KnownChannels { SpecularGlossiness=6 } }
  415. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION AddMesh Void (MeshBuilder<TMaterial,TvG,TvM,TvS>, Mesh, Func<Material,TMaterial>) } }
  416. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyChannelsTo Void (Material, MaterialBuilder, params String[]) } }
  417. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyChannelsTo Void (MaterialBuilder, Material, params String[]) } }
  418. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (ChannelBuilder, MaterialChannel) } }
  419. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (Material, MaterialBuilder) } }
  420. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (MaterialBuilder, Material) } }
  421. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (MaterialChannel, ChannelBuilder) } }
  422. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMaterial Material (ModelRoot, MaterialBuilder) } }
  423. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, Func<TMaterial,Material>, MeshBuilder<TMaterial,TvP,TvM,TvS>) } }
  424. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, MeshBuilder<Material,TvP,TvM,TvS>) } }
  425. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, MeshBuilder<MaterialBuilder,TvP,TvM,TvS>) } }
  426. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList<Mesh> (ModelRoot, Func<TMaterial,Material>, params MeshBuilder[]<TMaterial,TvP,TvM,TvS>) } }
  427. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList<Mesh> (ModelRoot, params MeshBuilder[]<Material,TvP,TvM,TvS>) } }
  428. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList<Mesh> (ModelRoot, params MeshBuilder[]<MaterialBuilder,TvP,TvM,TvS>) } }
  429. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateVertexAccessor Accessor (ModelRoot, MemoryAccessor) } }
  430. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION FindNode Node (Node, Predicate<Node>) } }
  431. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION FindNode Node (Scene, Predicate<Node>) } }
  432. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetComputedNormals Dictionary<Vector3,Vector3> (Mesh) } }
  433. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetDiffuseColor Vector4 (Material, Vector4) } }
  434. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetDiffuseTexture Texture (Material) } }
  435. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetTriangleIndices IEnumerable<ValueTuple<Int32,Int32,Int32>> (MeshPrimitive) } }
  436. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetVertexColumns VertexColumns (MeshPrimitive) } }
  437. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION SaveAsWavefront Void (ModelRoot, String) } }
  438. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION SaveAsWavefront Void (ModelRoot, String, Animation, Single) } }
  439. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<VertexBuilder<TvG,TvM,TvS>,VertexBuilder<TvG,TvM,TvS>,VertexBuilder<TvG,TvM,TvS>,Material>> (Mesh) } }
  440. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<VertexBuilder<TvG,TvM,TvS>,VertexBuilder<TvG,TvM,TvS>,VertexBuilder<TvG,TvM,TvS>,Material>> (MeshPrimitive) } }
  441. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,Material>> (Mesh, ITransform) } }
  442. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,Material>> (MeshPrimitive, ITransform) } }
  443. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,Material>> (Node, Animation=null, Single=0) } }
  444. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,VertexBuilder<TvG,TvM,VertexEmpty>,Material>> (Scene, Animation=null, Single=0) } }
  445. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseAnimation Animation (ModelRoot, String) } }
  446. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseImageWithContent Image (ModelRoot, Byte[]) } }
  447. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseImageWithFile Image (ModelRoot, String) } }
  448. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelParameter Material (Material, String, Vector4) } }
  449. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelTexture Material (Material, String, Int32, Image) } }
  450. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelTexture Material (Material, String, Int32, String) } }
  451. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithColor PunctualLight (PunctualLight, Vector3, Single=1, Single=0) } }
  452. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDefault Material (Material) } }
  453. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDefault Material (Material, Vector4) } }
  454. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDoubleSide Material (Material, Boolean) } }
  455. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAccessor MeshPrimitive (MeshPrimitive, PrimitiveType, IReadOnlyList<Int32>) } }
  456. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAccessor MeshPrimitive (MeshPrimitive, PrimitiveType, MemoryAccessor) } }
  457. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAutomatic MeshPrimitive (MeshPrimitive, PrimitiveType) } }
  458. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalRotation Node (Node, Quaternion) } }
  459. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalScale Node (Node, Vector3) } }
  460. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalTransform Node (Node, AffineTransform) } }
  461. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalTranslation Node (Node, Vector3) } }
  462. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithMaterial MeshPrimitive (MeshPrimitive, Material) } }
  463. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithMesh Node (Node, Mesh) } }
  464. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRMetallicRoughness Material (Material) } }
  465. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRMetallicRoughness Material (Material, Vector4, String, String=null, Single=1, Single=1) } }
  466. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRSpecularGlossiness Material (Material) } }
  467. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithRotationAnimation Node (Node, String, IReadOnlyDictionary<Single,Quaternion>) } }
  468. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithRotationAnimation Node (Node, String, params ValueTuple[]<Single,Quaternion>) } }
  469. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithScaleAnimation Node (Node, String, IReadOnlyDictionary<Single,Vector3>) } }
  470. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithScaleAnimation Node (Node, String, params ValueTuple[]<Single,Vector3>) } }
  471. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkin Node (Node, Skin) } }
  472. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkinBinding Node (Node, Matrix4x4, params Node[]) } }
  473. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkinBinding Node (Node, params Node[]) } }
  474. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkinnedMesh Node (Node, Mesh, params Node[]) } }
  475. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSpotCone PunctualLight (PunctualLight, Single, Single) } }
  476. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithTranslationAnimation Node (Node, String, IReadOnlyDictionary<Single,Vector3>) } }
  477. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithTranslationAnimation Node (Node, String, params ValueTuple[]<Single,Vector3>) } }
  478. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithUnlit Material (Material) } }
  479. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, MemoryAccessor) } }
  480. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Single>) } }
  481. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Vector2>) } }
  482. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Vector3>) } }
  483. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Vector4>) } }
  484. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IEnumerable<MemoryAccessor>) } }
  485. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList<TvP>) } }
  486. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList<ValueTuple<TvP,TvM>>) } }
  487. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList<VertexBuilder<TvP,TvM,TvS>>) } }