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- #region File Description
- //-----------------------------------------------------------------------------
- // AnimationInfoReader.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- using TRead = MovipaLibrary.AnimationInfo;
- #endregion
- namespace MovipaLibrary
- {
- /// <summary>
- /// This class restores the xnb file converted by
- /// the content pipeline to the value of AnimationInfoReader.
- /// This ContentTypeReader must be the same as the runtime
- /// specified in ContentTypeWriter that was used to write the xnb
- /// whose type is AnimationInfoReader.
- ///
- /// ContentPipelineで変換されたxnbファイルをAnimationInfoReaderの値に復元します。
- /// このContentTypeReaderはAnimationInfoReader型のxnbを書き込む際に使用した
- /// ContentTypeWriterで指定されたランタイムと同じである必要があります。
- /// </summary>
- public class AnimationInfoReader : ContentTypeReader<TRead>
- {
- /// <summary>
- /// Reads AnimationInfo from the xnb file.
- ///
- /// xnbファイルからAnimationInfoを読み込みます。
- /// </summary>
- protected override TRead Read(ContentReader input, TRead existingInstance)
- {
- TRead info = new TRead();
- // Reads AnimationInfo.
- //
- // AnimationInfoを読み込みます。
- ReadAnimationInfo(input, info);
- return info;
- }
- /// <summary>
- /// Reads AnimationInfo.
- ///
- /// AnimationInfoを読み込みます。
- /// </summary>
- public static void ReadAnimationInfo(ContentReader input, TRead info)
- {
- info.Category = input.ReadObject<AnimationInfo.AnimationInfoCategory>();
- info.Name = input.ReadString();
- info.Size = input.ReadObject<Point>();
- }
- }
- }
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