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- #region File Description
- //-----------------------------------------------------------------------------
- // RenderingInfoReader.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- using TRead = MovipaLibrary.RenderingInfo;
- #endregion
- namespace MovipaLibrary
- {
- /// <summary>
- /// This class restores the xnb file converted by the content pipeline
- /// to the value of RenderingInfoReader.
- /// This ContentTypeReader must be the same as the runtime
- /// specified in ContentTypeWriter that was used to write the xnb
- /// whose type is RenderingInfoReader.
- ///
- /// ContentPipelineで変換されたxnbファイルをRenderingInfoReaderの値に復元します。
- /// このContentTypeReaderはRenderingInfoReader型のxnbを書き込む際に使用した
- /// ContentTypeWriterで指定されたランタイムと同じである必要があります。
- /// </summary>
- public class RenderingInfoReader : ContentTypeReader<TRead>
- {
- /// <summary>
- /// Reads RenderingInfo from the xnb file.
- ///
- /// xnbファイルからRenderingInfoを読み込みます。
- /// </summary>
- protected override TRead Read(ContentReader input, TRead existingInstance)
- {
- TRead info = new TRead();
- // Reads AnimationInfo.
- //
- // AnimationInfoを読み込みます。
- AnimationInfoReader.ReadAnimationInfo(input, info);
- // Reads RenderingInfo.
- //
- // RenderingInfoを読み込みます。
- info.Format = input.ReadString();
- info.TotalTexture = input.ReadUInt32();
- info.TotalFrame = input.ReadUInt32();
- info.ImageSize = input.ReadObject<Point>();
- info.FrameRate = input.ReadUInt32();
- return info;
- }
- }
- }
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