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- #region File Description
- //-----------------------------------------------------------------------------
- // GameResourceEffect.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using System.Text;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- #endregion
- namespace RobotGameData.Resource
- {
- /// <summary>
- /// an resource element structure with Effect class.
- /// When a shader(.fx) file is loaded from the resource manager, it gets stored here.
- /// </summary>
- public class GameResourceEffect : GameResourceBase
- {
- #region Fields
- Effect effect = null;
- #endregion
- #region Properties
- public Effect Effect
- {
- get { return effect; }
- }
- #endregion
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="key">key name</param>
- /// <param name="assetName">asset name</param>
- /// <param name="resource">effect resource</param>
- public GameResourceEffect(string key, string assetName, Effect resource)
- : base(key, assetName)
- {
- this.effect = resource;
- this.resource = (object)this.effect;
- }
- protected override void Dispose(bool disposing)
- {
- if (disposing)
- {
- if (effect != null)
- {
- effect.Dispose();
- effect = null;
- }
- }
- base.Dispose(disposing);
- }
- }
- }
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