AssemblyInfo.cpp 1.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // AssemblyInfo.cpp
  3. //
  4. // Microsoft XNA Community Game Platform
  5. // Copyright (C) Microsoft Corporation. All rights reserved.
  6. //-----------------------------------------------------------------------------
  7. #include "stdafx.h"
  8. using namespace System;
  9. using namespace System::Reflection;
  10. using namespace System::Runtime::CompilerServices;
  11. using namespace System::Runtime::InteropServices;
  12. using namespace System::Security::Permissions;
  13. //
  14. // General Information about an assembly is controlled through the following
  15. // set of attributes. Change these attribute values to modify the information
  16. // associated with an assembly.
  17. //
  18. [assembly:AssemblyTitleAttribute("XNA Graphics Profile Checker")];
  19. [assembly:AssemblyDescriptionAttribute("")];
  20. [assembly:AssemblyConfigurationAttribute("")];
  21. [assembly:AssemblyCompanyAttribute("Microsoft")];
  22. [assembly:AssemblyProductAttribute("XNA Graphics Profile Checker")];
  23. [assembly:AssemblyCopyrightAttribute("Copyright (c) Microsoft 2010")];
  24. [assembly:AssemblyTrademarkAttribute("")];
  25. [assembly:AssemblyCultureAttribute("")];
  26. //
  27. // Version information for an assembly consists of the following four values:
  28. //
  29. // Major Version
  30. // Minor Version
  31. // Build Number
  32. // Revision
  33. //
  34. // You can specify all the value or you can default the Revision and Build Numbers
  35. // by using the '*' as shown below:
  36. [assembly:AssemblyVersionAttribute("1.0.*")];
  37. [assembly:ComVisible(false)];
  38. [assembly:CLSCompliantAttribute(true)];
  39. [assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];