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+//
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+// WindowsDriver.cs: Windows specific driver
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+//
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+// Authors:
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+// Miguel de Icaza ([email protected])
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+// Nick Van Dyck ([email protected])
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+//
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+// Copyright (c) 2018
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in all
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+// copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+// SOFTWARE.
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+//
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+using System;
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+using System.Runtime.InteropServices;
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+using System.Threading;
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+using System.Threading.Tasks;
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+using Mono.Terminal;
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+using NStack;
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+
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+namespace Terminal.Gui {
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+
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+ internal class WindowsConsole {
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+ public const int STD_OUTPUT_HANDLE = -11;
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+ public const int STD_INPUT_HANDLE = -10;
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+ public const int STD_ERROR_HANDLE = -12;
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+
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+ internal IntPtr InputHandle, OutputHandle;
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+ IntPtr ScreenBuffer;
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+ uint originalConsoleMode;
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+
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+ public WindowsConsole ()
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+ {
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+ InputHandle = GetStdHandle (STD_INPUT_HANDLE);
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+ OutputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
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+ originalConsoleMode = ConsoleMode;
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+ var newConsoleMode = originalConsoleMode;
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+ newConsoleMode |= (uint)(ConsoleModes.EnableMouseInput | ConsoleModes.EnableExtendedFlags);
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+ newConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
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+ ConsoleMode = newConsoleMode;
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+ }
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+
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+ public CharInfo[] OriginalStdOutChars;
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+
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+ public bool WriteToConsole (CharInfo[] charInfoBuffer, Coord coords, SmallRect window)
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+ {
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+ if (ScreenBuffer == IntPtr.Zero)
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+ {
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+ ScreenBuffer = CreateConsoleScreenBuffer (
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+ DesiredAccess.GenericRead | DesiredAccess.GenericWrite,
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+ ShareMode.FileShareRead | ShareMode.FileShareWrite,
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+ IntPtr.Zero,
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+ 1,
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+ IntPtr.Zero
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+ );
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+ if (ScreenBuffer == INVALID_HANDLE_VALUE){
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+ var err = Marshal.GetLastWin32Error ();
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+
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+ if (err != 0)
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+ throw new System.ComponentModel.Win32Exception(err);
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+ }
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+
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+ if (!SetConsoleActiveScreenBuffer (ScreenBuffer)){
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+ var err = Marshal.GetLastWin32Error();
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+ throw new System.ComponentModel.Win32Exception(err);
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+ }
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+
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+ OriginalStdOutChars = new CharInfo[Console.WindowHeight * Console.WindowWidth];
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+
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+ ReadConsoleOutput (OutputHandle, OriginalStdOutChars, coords, new Coord () { X = 0, Y = 0 }, ref window);
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+ }
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+
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+ return WriteConsoleOutput (ScreenBuffer, charInfoBuffer, coords, new Coord () { X = 0, Y = 0 }, ref window);
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+ }
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+
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+ public bool SetCursorPosition(Coord position)
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+ {
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+ return SetConsoleCursorPosition (ScreenBuffer, position);
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+ }
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+
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+ public void Cleanup ()
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+ {
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+ ContinueListeningForConsoleEvents = false;
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+ if (!SetConsoleActiveScreenBuffer (OutputHandle)){
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+ var err = Marshal.GetLastWin32Error ();
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+ Console.WriteLine("Error: {0}", err);
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+ }
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+ }
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+
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+ private bool ContinueListeningForConsoleEvents = true;
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+
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+ public uint ConsoleMode {
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+ get {
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+ uint v;
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+ GetConsoleMode (InputHandle, out v);
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+ return v;
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+ }
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+
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+ set {
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+ SetConsoleMode (InputHandle, value);
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+ }
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+ }
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+
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+ [Flags]
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+ public enum ConsoleModes : uint
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+ {
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+ EnableMouseInput = 16,
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+ EnableQuickEditMode = 64,
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+ EnableExtendedFlags = 128,
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+ }
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+
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+ [StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
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+ public struct KeyEventRecord {
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+ [FieldOffset (0), MarshalAs (UnmanagedType.Bool)]
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+ public bool bKeyDown;
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+ [FieldOffset (4), MarshalAs (UnmanagedType.U2)]
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+ public ushort wRepeatCount;
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+ [FieldOffset (6), MarshalAs (UnmanagedType.U2)]
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+ public ushort wVirtualKeyCode;
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+ [FieldOffset (8), MarshalAs (UnmanagedType.U2)]
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+ public ushort wVirtualScanCode;
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+ [FieldOffset (10)]
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+ public char UnicodeChar;
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+ [FieldOffset (12), MarshalAs (UnmanagedType.U4)]
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+ public ControlKeyState dwControlKeyState;
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+ }
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+
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+ [Flags]
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+ public enum ButtonState {
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+ Button1Pressed = 1,
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+ Button2Pressed = 4,
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+ Button3Pressed = 8,
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+ Button4Pressed = 16,
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+ RightmostButtonPressed = 2,
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+
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+ }
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+
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+ [Flags]
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+ public enum ControlKeyState {
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+ RightAltPressed = 1,
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+ LeftAltPressed = 2,
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+ RightControlPressed = 4,
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+ LeftControlPressed = 8,
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+ ShiftPressed = 16,
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+ NumlockOn = 32,
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+ ScrolllockOn = 64,
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+ CapslockOn = 128,
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+ EnhancedKey = 256
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+ }
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+
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+ [Flags]
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+ public enum EventFlags {
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+ MouseMoved = 1,
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+ DoubleClick = 2,
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+ MouseWheeled = 4,
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+ MouseHorizontalWheeled = 8
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+ }
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+
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+ [StructLayout (LayoutKind.Explicit)]
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+ public struct MouseEventRecord {
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+ [FieldOffset (0)]
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+ public Coordinate MousePosition;
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+ [FieldOffset (4)]
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+ public ButtonState ButtonState;
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+ [FieldOffset (8)]
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+ public ControlKeyState ControlKeyState;
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+ [FieldOffset (12)]
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+ public EventFlags EventFlags;
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+
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+ public override string ToString ()
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+ {
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+ return $"[Mouse({MousePosition},{ButtonState},{ControlKeyState},{EventFlags}";
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+ }
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+ }
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+
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+ [StructLayout (LayoutKind.Sequential)]
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+ public struct Coordinate {
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+ public short X;
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+ public short Y;
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+
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+ public Coordinate (short X, short Y)
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+ {
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+ this.X = X;
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+ this.Y = Y;
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+ }
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+
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+ public override string ToString () => $"({X},{Y})";
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+ };
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+
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+ internal struct WindowBufferSizeRecord {
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+ public Coordinate size;
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+
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+ public WindowBufferSizeRecord (short x, short y)
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+ {
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+ this.size = new Coordinate (x, y);
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+ }
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+
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+ public override string ToString () => $"[WindowBufferSize{size}";
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+ }
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+
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+ [StructLayout (LayoutKind.Sequential)]
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+ public struct MenuEventRecord {
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+ public uint dwCommandId;
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+ }
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+
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+ [StructLayout (LayoutKind.Sequential)]
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+ public struct FocusEventRecord {
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+ public uint bSetFocus;
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+ }
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+
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+ public enum EventType {
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+ Focus = 0x10,
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+ Key = 0x1,
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+ Menu = 0x8,
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+ Mouse = 2,
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+ WindowBufferSize = 4
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+ }
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+
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+ [StructLayout (LayoutKind.Explicit)]
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+ public struct InputRecord {
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+ [FieldOffset (0)]
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+ public EventType EventType;
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+ [FieldOffset (4)]
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+ public KeyEventRecord KeyEvent;
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+ [FieldOffset (4)]
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+ public MouseEventRecord MouseEvent;
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+ [FieldOffset (4)]
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+ public WindowBufferSizeRecord WindowBufferSizeEvent;
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+ [FieldOffset (4)]
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+ public MenuEventRecord MenuEvent;
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+ [FieldOffset (4)]
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+ public FocusEventRecord FocusEvent;
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+
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+ public override string ToString ()
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+ {
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+ switch (EventType) {
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+ case EventType.Focus:
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+ return FocusEvent.ToString ();
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+ case EventType.Key:
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+ return KeyEvent.ToString ();
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+ case EventType.Menu:
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+ return MenuEvent.ToString ();
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+ case EventType.Mouse:
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+ return MouseEvent.ToString ();
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+ case EventType.WindowBufferSize:
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+ return WindowBufferSizeEvent.ToString ();
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+ default:
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+ return "Unknown event type: " + EventType;
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+ }
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+ }
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+ };
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+
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+ [Flags]
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+ enum ShareMode : uint
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+ {
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+ FileShareRead = 1,
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+ FileShareWrite = 2,
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+ }
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+
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+ [Flags]
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+ enum DesiredAccess : uint
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+ {
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+ GenericRead = 2147483648,
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+ GenericWrite = 1073741824,
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+ }
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+
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+ [StructLayout(LayoutKind.Sequential)]
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+ public struct ConsoleScreenBufferInfo
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+ {
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+ public Coord dwSize;
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+ public Coord dwCursorPosition;
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+ public ushort wAttributes;
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+ public SmallRect srWindow;
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+ public Coord dwMaximumWindowSize;
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+ }
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+
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+ [StructLayout(LayoutKind.Sequential)]
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+ public struct Coord
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+ {
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+ public short X;
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+ public short Y;
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+
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+ public Coord(short X, short Y)
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+ {
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+ this.X = X;
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+ this.Y = Y;
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+ }
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+ };
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+
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+ [StructLayout(LayoutKind.Explicit, CharSet=CharSet.Unicode)]
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+ public struct CharUnion
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+ {
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+ [FieldOffset(0)] public char UnicodeChar;
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+ [FieldOffset(0)] public byte AsciiChar;
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+ }
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+
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+ [StructLayout(LayoutKind.Explicit, CharSet=CharSet.Unicode)]
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+ public struct CharInfo
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+ {
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+ [FieldOffset(0)] public CharUnion Char;
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+ [FieldOffset(2)] public ushort Attributes;
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+ }
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+
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+ [StructLayout(LayoutKind.Sequential)]
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+ public struct SmallRect
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+ {
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+ public short Left;
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+ public short Top;
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+ public short Right;
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+ public short Bottom;
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+ }
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+
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+ [DllImport ("kernel32.dll", SetLastError = true)]
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+ static extern IntPtr GetStdHandle (int nStdHandle);
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+
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+ [DllImport ("kernel32.dll", EntryPoint = "ReadConsoleInputW", CharSet = CharSet.Unicode)]
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+ public static extern bool ReadConsoleInput (
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+ IntPtr hConsoleInput,
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+ [Out] InputRecord [] lpBuffer,
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+ uint nLength,
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+ out uint lpNumberOfEventsRead);
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+
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+ [DllImport("kernel32.dll", SetLastError=true, CharSet=CharSet.Unicode)]
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+ static extern bool ReadConsoleOutput(
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+ IntPtr hConsoleOutput,
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+ [Out] CharInfo[] lpBuffer,
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+ Coord dwBufferSize,
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+ Coord dwBufferCoord,
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+ ref SmallRect lpReadRegion
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+ );
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+
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+ [DllImport("kernel32.dll", EntryPoint="WriteConsoleOutput", SetLastError=true, CharSet=CharSet.Unicode)]
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+ static extern bool WriteConsoleOutput(
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+ IntPtr hConsoleOutput,
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+ CharInfo[] lpBuffer,
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+ Coord dwBufferSize,
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+ Coord dwBufferCoord,
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+ ref SmallRect lpWriteRegion
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+ );
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+
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+ [DllImport ("kernel32.dll")]
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+ static extern bool SetConsoleCursorPosition(IntPtr hConsoleOutput, Coord dwCursorPosition);
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+
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+ [DllImport ("kernel32.dll")]
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+ static extern bool GetConsoleMode (IntPtr hConsoleHandle, out uint lpMode);
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+
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+
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+ [DllImport ("kernel32.dll")]
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+ static extern bool SetConsoleMode (IntPtr hConsoleHandle, uint dwMode);
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+
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+ [DllImport("kernel32.dll", SetLastError = true)]
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+ static extern IntPtr CreateConsoleScreenBuffer(
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+ DesiredAccess dwDesiredAccess,
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+ ShareMode dwShareMode,
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+ IntPtr secutiryAttributes,
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+ UInt32 flags,
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+ IntPtr screenBufferData
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+ );
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+
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+ internal static IntPtr INVALID_HANDLE_VALUE = new IntPtr (-1);
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+
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+
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+ [DllImport("kernel32.dll", SetLastError = true)]
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+ static extern bool SetConsoleActiveScreenBuffer(IntPtr Handle);
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+
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+ [DllImport ("kernel32.dll", SetLastError = true)]
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+ static extern bool GetNumberOfConsoleInputEvents (IntPtr handle, out uint lpcNumberOfEvents);
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+ public uint InputEventCount {
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+ get {
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+ uint v;
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+ GetNumberOfConsoleInputEvents (InputHandle, out v);
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|
|
+ return v;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ internal class WindowsDriver : ConsoleDriver, Mono.Terminal.IMainLoopDriver {
|
|
|
|
+ static bool sync;
|
|
|
|
+ AutoResetEvent eventReady = new AutoResetEvent (false);
|
|
|
|
+ AutoResetEvent waitForProbe = new AutoResetEvent (false);
|
|
|
|
+ MainLoop mainLoop;
|
|
|
|
+ Action TerminalResized;
|
|
|
|
+ WindowsConsole.CharInfo[] OutputBuffer;
|
|
|
|
+ int cols, rows;
|
|
|
|
+ WindowsConsole winConsole;
|
|
|
|
+
|
|
|
|
+ public override int Cols => cols;
|
|
|
|
+ public override int Rows => rows;
|
|
|
|
+
|
|
|
|
+ public WindowsDriver ()
|
|
|
|
+ {
|
|
|
|
+ winConsole = new WindowsConsole();
|
|
|
|
+
|
|
|
|
+ cols = Console.WindowWidth;
|
|
|
|
+ rows = Console.WindowHeight - 1;
|
|
|
|
+
|
|
|
|
+ ResizeScreen ();
|
|
|
|
+ UpdateOffScreen ();
|
|
|
|
+
|
|
|
|
+ Task.Run ((Action)WindowsInputHandler);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // The records that we keep fetching
|
|
|
|
+ WindowsConsole.InputRecord [] result, records = new WindowsConsole.InputRecord [1];
|
|
|
|
+
|
|
|
|
+ void WindowsInputHandler ()
|
|
|
|
+ {
|
|
|
|
+ while (true) {
|
|
|
|
+ waitForProbe.WaitOne ();
|
|
|
|
+
|
|
|
|
+ uint numberEventsRead = 0;
|
|
|
|
+
|
|
|
|
+ WindowsConsole.ReadConsoleInput (winConsole.InputHandle, records, 1, out numberEventsRead);
|
|
|
|
+ if (numberEventsRead == 0)
|
|
|
|
+ result = null;
|
|
|
|
+ else
|
|
|
|
+ result = records;
|
|
|
|
+
|
|
|
|
+ eventReady.Set ();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ void IMainLoopDriver.Setup (MainLoop mainLoop)
|
|
|
|
+ {
|
|
|
|
+ this.mainLoop = mainLoop;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ void IMainLoopDriver.Wakeup ()
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ bool IMainLoopDriver.EventsPending (bool wait)
|
|
|
|
+ {
|
|
|
|
+ long now = DateTime.UtcNow.Ticks;
|
|
|
|
+
|
|
|
|
+ int waitTimeout;
|
|
|
|
+ if (mainLoop.timeouts.Count > 0) {
|
|
|
|
+ waitTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
|
|
|
|
+ if (waitTimeout < 0)
|
|
|
|
+ return true;
|
|
|
|
+ } else
|
|
|
|
+ waitTimeout = -1;
|
|
|
|
+
|
|
|
|
+ if (!wait)
|
|
|
|
+ waitTimeout = 0;
|
|
|
|
+
|
|
|
|
+ result = null;
|
|
|
|
+ waitForProbe.Set ();
|
|
|
|
+ eventReady.WaitOne (waitTimeout);
|
|
|
|
+ return result != null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Action<KeyEvent> keyHandler;
|
|
|
|
+ Action<MouseEvent> mouseHandler;
|
|
|
|
+
|
|
|
|
+ public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
|
|
|
|
+ {
|
|
|
|
+ this.keyHandler = keyHandler;
|
|
|
|
+ this.mouseHandler = mouseHandler;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ void IMainLoopDriver.MainIteration ()
|
|
|
|
+ {
|
|
|
|
+ if (result == null)
|
|
|
|
+ return;
|
|
|
|
+
|
|
|
|
+ var inputEvent = result [0];
|
|
|
|
+ switch (inputEvent.EventType) {
|
|
|
|
+ case WindowsConsole.EventType.Key:
|
|
|
|
+ if (inputEvent.KeyEvent.bKeyDown == false)
|
|
|
|
+ return;
|
|
|
|
+ var map = MapKey (ToConsoleKeyInfo (inputEvent.KeyEvent));
|
|
|
|
+ if (map == (Key)0xffffffff)
|
|
|
|
+ return;
|
|
|
|
+ keyHandler (new KeyEvent (map));
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case WindowsConsole.EventType.Mouse:
|
|
|
|
+ mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case WindowsConsole.EventType.WindowBufferSize:
|
|
|
|
+ cols = inputEvent.WindowBufferSizeEvent.size.X;
|
|
|
|
+ rows = inputEvent.WindowBufferSizeEvent.size.Y - 1;
|
|
|
|
+ ResizeScreen ();
|
|
|
|
+ UpdateOffScreen ();
|
|
|
|
+ TerminalResized ();
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ result = null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private WindowsConsole.ButtonState? LastMouseButtonPressed = null;
|
|
|
|
+
|
|
|
|
+ private MouseEvent ToDriverMouse(WindowsConsole.MouseEventRecord mouseEvent)
|
|
|
|
+ {
|
|
|
|
+ MouseFlags mouseFlag = MouseFlags.AllEvents;
|
|
|
|
+
|
|
|
|
+ // The ButtonState member of the MouseEvent structure has bit corresponding to each mouse button.
|
|
|
|
+ // This will tell when a mouse button is pressed. When the button is released this event will
|
|
|
|
+ // be fired with it's bit set to 0. So when the button is up ButtonState will be 0.
|
|
|
|
+ // To map to the correct driver events we save the last pressed mouse button so we can
|
|
|
|
+ // map to the correct clicked event.
|
|
|
|
+ if (LastMouseButtonPressed != null && mouseEvent.ButtonState != 0)
|
|
|
|
+ {
|
|
|
|
+ LastMouseButtonPressed = null;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (mouseEvent.EventFlags == 0 && LastMouseButtonPressed == null){
|
|
|
|
+ switch (mouseEvent.ButtonState){
|
|
|
|
+ case WindowsConsole.ButtonState.Button1Pressed:
|
|
|
|
+ mouseFlag = MouseFlags.Button1Pressed;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case WindowsConsole.ButtonState.Button2Pressed:
|
|
|
|
+ mouseFlag = MouseFlags.Button2Pressed;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case WindowsConsole.ButtonState.Button3Pressed:
|
|
|
|
+ mouseFlag = MouseFlags.Button3Pressed;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ LastMouseButtonPressed = mouseEvent.ButtonState;
|
|
|
|
+ } else if (mouseEvent.EventFlags == 0 && LastMouseButtonPressed != null){
|
|
|
|
+ switch (LastMouseButtonPressed){
|
|
|
|
+ case WindowsConsole.ButtonState.Button1Pressed:
|
|
|
|
+ mouseFlag = MouseFlags.Button1Clicked;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case WindowsConsole.ButtonState.Button2Pressed:
|
|
|
|
+ mouseFlag = MouseFlags.Button2Clicked;
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ case WindowsConsole.ButtonState.Button3Pressed:
|
|
|
|
+ mouseFlag = MouseFlags.Button3Clicked;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ LastMouseButtonPressed = null;
|
|
|
|
+ } else if(mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved){
|
|
|
|
+ mouseFlag = MouseFlags.ReportMousePosition;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return new MouseEvent () {
|
|
|
|
+ X = mouseEvent.MousePosition.X,
|
|
|
|
+ Y = mouseEvent.MousePosition.Y,
|
|
|
|
+ Flags = mouseFlag
|
|
|
|
+ };
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private ConsoleKeyInfo ToConsoleKeyInfo (WindowsConsole.KeyEventRecord keyEvent)
|
|
|
|
+ {
|
|
|
|
+ var state = keyEvent.dwControlKeyState;
|
|
|
|
+
|
|
|
|
+ bool shift = (state & WindowsConsole.ControlKeyState.ShiftPressed) != 0;
|
|
|
|
+ bool alt = (state & (WindowsConsole.ControlKeyState.LeftAltPressed | WindowsConsole.ControlKeyState.RightAltPressed)) != 0;
|
|
|
|
+ bool control = (state & (WindowsConsole.ControlKeyState.LeftControlPressed | WindowsConsole.ControlKeyState.RightControlPressed)) != 0;
|
|
|
|
+
|
|
|
|
+ return new ConsoleKeyInfo(keyEvent.UnicodeChar, (ConsoleKey)keyEvent.wVirtualKeyCode, shift, alt, control);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public Key MapKey (ConsoleKeyInfo keyInfo)
|
|
|
|
+ {
|
|
|
|
+ switch (keyInfo.Key) {
|
|
|
|
+ case ConsoleKey.Escape:
|
|
|
|
+ return Key.Esc;
|
|
|
|
+ case ConsoleKey.Tab:
|
|
|
|
+ return Key.Tab;
|
|
|
|
+ case ConsoleKey.Home:
|
|
|
|
+ return Key.Home;
|
|
|
|
+ case ConsoleKey.End:
|
|
|
|
+ return Key.End;
|
|
|
|
+ case ConsoleKey.LeftArrow:
|
|
|
|
+ return Key.CursorLeft;
|
|
|
|
+ case ConsoleKey.RightArrow:
|
|
|
|
+ return Key.CursorRight;
|
|
|
|
+ case ConsoleKey.UpArrow:
|
|
|
|
+ return Key.CursorUp;
|
|
|
|
+ case ConsoleKey.DownArrow:
|
|
|
|
+ return Key.CursorDown;
|
|
|
|
+ case ConsoleKey.PageUp:
|
|
|
|
+ return Key.PageUp;
|
|
|
|
+ case ConsoleKey.PageDown:
|
|
|
|
+ return Key.PageDown;
|
|
|
|
+ case ConsoleKey.Enter:
|
|
|
|
+ return Key.Enter;
|
|
|
|
+ case ConsoleKey.Spacebar:
|
|
|
|
+ return Key.Space;
|
|
|
|
+ case ConsoleKey.Backspace:
|
|
|
|
+ return Key.Backspace;
|
|
|
|
+ case ConsoleKey.Delete:
|
|
|
|
+ return Key.DeleteChar;
|
|
|
|
+
|
|
|
|
+ case ConsoleKey.Oem1:
|
|
|
|
+ case ConsoleKey.Oem2:
|
|
|
|
+ case ConsoleKey.Oem3:
|
|
|
|
+ case ConsoleKey.Oem4:
|
|
|
|
+ case ConsoleKey.Oem5:
|
|
|
|
+ case ConsoleKey.Oem6:
|
|
|
|
+ case ConsoleKey.Oem7:
|
|
|
|
+ case ConsoleKey.Oem8:
|
|
|
|
+ case ConsoleKey.Oem102:
|
|
|
|
+ case ConsoleKey.OemPeriod:
|
|
|
|
+ case ConsoleKey.OemComma:
|
|
|
|
+ case ConsoleKey.OemPlus:
|
|
|
|
+ case ConsoleKey.OemMinus:
|
|
|
|
+ return (Key)((uint)keyInfo.KeyChar);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var key = keyInfo.Key;
|
|
|
|
+ if (key >= ConsoleKey.A && key <= ConsoleKey.Z) {
|
|
|
|
+ var delta = key - ConsoleKey.A;
|
|
|
|
+ if (keyInfo.Modifiers == ConsoleModifiers.Control)
|
|
|
|
+ return (Key)((uint)Key.ControlA + delta);
|
|
|
|
+ if (keyInfo.Modifiers == ConsoleModifiers.Alt)
|
|
|
|
+ return (Key)(((uint)Key.AltMask) | ((uint)'A' + delta));
|
|
|
|
+ if (keyInfo.Modifiers == ConsoleModifiers.Shift)
|
|
|
|
+ return (Key)((uint)'A' + delta);
|
|
|
|
+ else
|
|
|
|
+ return (Key)((uint)'a' + delta);
|
|
|
|
+ }
|
|
|
|
+ if (key >= ConsoleKey.D0 && key <= ConsoleKey.D9) {
|
|
|
|
+ var delta = key - ConsoleKey.D0;
|
|
|
|
+ if (keyInfo.Modifiers == ConsoleModifiers.Alt)
|
|
|
|
+ return (Key)(((uint)Key.AltMask) | ((uint)'0' + delta));
|
|
|
|
+ if (keyInfo.Modifiers == ConsoleModifiers.Shift)
|
|
|
|
+ return (Key)((uint)keyInfo.KeyChar);
|
|
|
|
+ return (Key)((uint)'0' + delta);
|
|
|
|
+ }
|
|
|
|
+ if (key >= ConsoleKey.F1 && key <= ConsoleKey.F10) {
|
|
|
|
+ var delta = key - ConsoleKey.F1;
|
|
|
|
+
|
|
|
|
+ return (Key)((int)Key.F1 + delta);
|
|
|
|
+ }
|
|
|
|
+ return (Key)(0xffffffff);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void Init (Action terminalResized)
|
|
|
|
+ {
|
|
|
|
+ TerminalResized = terminalResized;
|
|
|
|
+
|
|
|
|
+ Colors.Base = new ColorScheme ();
|
|
|
|
+ Colors.Dialog = new ColorScheme ();
|
|
|
|
+ Colors.Menu = new ColorScheme ();
|
|
|
|
+ Colors.Error = new ColorScheme ();
|
|
|
|
+
|
|
|
|
+ HLine = '\u2500';
|
|
|
|
+ VLine = '\u2502';
|
|
|
|
+ Stipple = '\u2592';
|
|
|
|
+ Diamond = '\u25c6';
|
|
|
|
+ ULCorner = '\u250C';
|
|
|
|
+ LLCorner = '\u2514';
|
|
|
|
+ URCorner = '\u2510';
|
|
|
|
+ LRCorner = '\u2518';
|
|
|
|
+ LeftTee = '\u251c';
|
|
|
|
+ RightTee = '\u2524';
|
|
|
|
+ TopTee = '\u22a4';
|
|
|
|
+ BottomTee = '\u22a5';
|
|
|
|
+
|
|
|
|
+ Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Blue);
|
|
|
|
+ Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
|
|
|
+ Colors.Base.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Blue);
|
|
|
|
+ Colors.Base.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
|
|
|
+
|
|
|
|
+ Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black);
|
|
|
|
+ Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black);
|
|
|
|
+ Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
|
|
|
|
+ Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Cyan);
|
|
|
|
+
|
|
|
|
+ Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
|
|
|
+ Colors.Dialog.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
|
|
|
|
+ Colors.Dialog.HotNormal = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray);
|
|
|
|
+ Colors.Dialog.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Cyan);
|
|
|
|
+
|
|
|
|
+ Colors.Error.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Red);
|
|
|
|
+ Colors.Error.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
|
|
|
|
+ Colors.Error.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Red);
|
|
|
|
+ Colors.Error.HotFocus = Colors.Error.HotNormal;
|
|
|
|
+ Console.Clear ();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ void ResizeScreen ()
|
|
|
|
+ {
|
|
|
|
+ OutputBuffer = new WindowsConsole.CharInfo[Rows * Cols];
|
|
|
|
+ Clip = new Rect (0, 0, Cols, Rows);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ void UpdateOffScreen ()
|
|
|
|
+ {
|
|
|
|
+ for (int row = 0; row < rows; row++)
|
|
|
|
+ for (int col = 0; col < cols; col++){
|
|
|
|
+ int position = row * cols + col;
|
|
|
|
+ OutputBuffer[position].Attributes = (ushort)MakeColor(ConsoleColor.White, ConsoleColor.Blue);
|
|
|
|
+ OutputBuffer[position].Char.UnicodeChar = ' ';
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int ccol, crow;
|
|
|
|
+ public override void Move (int col, int row)
|
|
|
|
+ {
|
|
|
|
+ ccol = col;
|
|
|
|
+ crow = row;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void AddRune (Rune rune)
|
|
|
|
+ {
|
|
|
|
+ var position = crow * Cols + ccol;
|
|
|
|
+
|
|
|
|
+ if (Clip.Contains (ccol, crow)){
|
|
|
|
+ OutputBuffer[position].Attributes = (ushort)currentAttribute;
|
|
|
|
+ OutputBuffer[position].Char.UnicodeChar = (char)rune;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ ccol++;
|
|
|
|
+ if (ccol == Cols) {
|
|
|
|
+ ccol = 0;
|
|
|
|
+ if (crow + 1 < Rows)
|
|
|
|
+ crow++;
|
|
|
|
+ }
|
|
|
|
+ if (sync)
|
|
|
|
+ UpdateScreen ();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void AddStr (ustring str)
|
|
|
|
+ {
|
|
|
|
+ foreach (var rune in str)
|
|
|
|
+ AddRune (rune);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int currentAttribute;
|
|
|
|
+ public override void SetAttribute (Attribute c)
|
|
|
|
+ {
|
|
|
|
+ currentAttribute = c.value;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private Attribute MakeColor (ConsoleColor f, ConsoleColor b)
|
|
|
|
+ {
|
|
|
|
+ // Encode the colors into the int value.
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+ return new Attribute (){
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|
|
+ value = ((int)f | (int)b << 4)
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|
|
+ };
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|
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+ }
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+
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|
|
+ public override void Refresh()
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|
|
|
+ {
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|
|
|
+ var bufferCoords = new WindowsConsole.Coord (){
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|
|
|
+ X = (short)Clip.Width,
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|
|
|
+ Y = (short)Clip.Height
|
|
|
|
+ };
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|
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+
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|
|
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+ var window = new WindowsConsole.SmallRect (){
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|
|
|
+ Top = 0,
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|
|
+ Left = 0,
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|
|
|
+ Right = (short)Clip.Right,
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|
|
+ Bottom = (short)Clip.Bottom
|
|
|
|
+ };
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|
|
|
+
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|
|
|
+ UpdateCursor();
|
|
|
|
+ winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
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|
|
|
+ }
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|
|
|
+
|
|
|
|
+ public override void UpdateScreen ()
|
|
|
|
+ {
|
|
|
|
+ var bufferCoords = new WindowsConsole.Coord (){
|
|
|
|
+ X = (short)Clip.Width,
|
|
|
|
+ Y = (short)Clip.Height
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ var window = new WindowsConsole.SmallRect (){
|
|
|
|
+ Top = 0,
|
|
|
|
+ Left = 0,
|
|
|
|
+ Right = (short)Clip.Right,
|
|
|
|
+ Bottom = (short)Clip.Bottom
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ UpdateCursor();
|
|
|
|
+ winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void UpdateCursor()
|
|
|
|
+ {
|
|
|
|
+ var position = new WindowsConsole.Coord(){
|
|
|
|
+ X = (short)ccol,
|
|
|
|
+ Y = (short)crow
|
|
|
|
+ };
|
|
|
|
+ winConsole.SetCursorPosition(position);
|
|
|
|
+ }
|
|
|
|
+ public override void End ()
|
|
|
|
+ {
|
|
|
|
+ winConsole.Cleanup();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ #region Unused
|
|
|
|
+ public override void SetColors (ConsoleColor foreground, ConsoleColor background)
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void SetColors (short foregroundColorId, short backgroundColorId)
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void Suspend ()
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void StartReportingMouseMoves ()
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void StopReportingMouseMoves ()
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void UncookMouse ()
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public override void CookMouse ()
|
|
|
|
+ {
|
|
|
|
+ }
|
|
|
|
+ #endregion
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+}
|