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@@ -3,166 +3,166 @@ using System.Collections.Generic;
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using System.Linq;
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namespace Terminal {
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- /// <summary>
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- /// Button view
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- /// </summary>
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- /// <remarks>
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- /// Provides a button that can be clicked, or pressed with
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- /// the enter key and processes hotkeys (the first uppercase
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- /// letter in the button becomes the hotkey).
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- /// </remarks>
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- public class Button : View {
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- string text;
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- string shown_text;
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- char hot_key;
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- int hot_pos = -1;
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- bool is_default;
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-
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- /// <summary>
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- /// Clicked event, raised when the button is clicked.
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- /// </summary>
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- /// <remarks>
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- /// Client code can hook up to this event, it is
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- /// raised when the button is activated either with
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- /// the mouse or the keyboard.
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- /// </remarks>
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- public event EventHandler Clicked;
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-
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- /// <summary>
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- /// Public constructor, creates a button based on
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- /// the given text at position 0,0
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- /// </summary>
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- /// <remarks>
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- /// The size of the button is computed based on the
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- /// text length. This button is not a default button.
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- /// </remarks>
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- public Button (string s) : this (0, 0, s) { }
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-
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- /// <summary>
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- /// Public constructor, creates a button based on
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- /// the given text.
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- /// </summary>
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- /// <remarks>
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- /// If the value for is_default is true, a special
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- /// decoration is used, and the enter key on a
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- /// dialog would implicitly activate this button.
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- /// </remarks>
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- public Button (string s, bool is_default) : this (0, 0, s, is_default) { }
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-
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- /// <summary>
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- /// Public constructor, creates a button based on
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- /// the given text at the given position.
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- /// </summary>
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- /// <remarks>
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- /// The size of the button is computed based on the
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- /// text length. This button is not a default button.
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- /// </remarks>
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- public Button (int x, int y, string s) : this (x, y, s, false) { }
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-
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- /// <summary>
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- /// The text displayed by this widget.
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- /// </summary>
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- public string Text {
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- get {
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- return text;
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- }
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-
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- set {
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- text = value;
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- if (is_default)
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- shown_text = "[< " + value + " >]";
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- else
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- shown_text = "[ " + value + " ]";
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-
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- hot_pos = -1;
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- hot_key = (char)0;
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- int i = 0;
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- foreach (char c in shown_text) {
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- if (Char.IsUpper (c)) {
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- hot_key = c;
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- hot_pos = i;
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- break;
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- }
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- i++;
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- }
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- }
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- }
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-
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- /// <summary>
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- /// Public constructor, creates a button based on
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- /// the given text at the given position.
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- /// </summary>
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- /// <remarks>
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- /// If the value for is_default is true, a special
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- /// decoration is used, and the enter key on a
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- /// dialog would implicitly activate this button.
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- /// </remarks>
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- public Button (int x, int y, string s, bool is_default)
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- : base (new Rect (x, y, s.Length + 4 + (is_default ? 2 : 0), 1))
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- {
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- CanFocus = true;
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-
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- this.is_default = is_default;
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- Text = s;
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- }
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-
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- public override void Redraw (Rect region)
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- {
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- Driver.SetAttribute (HasFocus ? Colors.Base.Focus : Colors.Base.Normal);
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- Move (0, 0);
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- Driver.AddStr (shown_text);
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-
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- if (hot_pos != -1) {
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- Move (hot_pos, 0);
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- Driver.SetAttribute (HasFocus ? Colors.Base.HotFocus: Colors.Base.HotNormal);
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- Driver.AddCh (hot_key);
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- }
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- }
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-
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- public override void PositionCursor ()
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- {
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- Move (hot_pos, 0);
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- }
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-
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- bool CheckKey (KeyEvent key)
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- {
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- if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
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- this.SetFocus (this);
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- if (Clicked != null)
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- Clicked (this, EventArgs.Empty);
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- return true;
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- }
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- return false;
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- }
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-
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- public override bool ProcessHotKey (KeyEvent kb)
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- {
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- if (kb.IsAlt)
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- return CheckKey (kb);
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-
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- return false;
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- }
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-
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- public override bool ProcessColdKey (KeyEvent kb)
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- {
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- if (is_default && kb.KeyValue == '\n') {
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- if (Clicked != null)
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- Clicked (this, EventArgs.Empty);
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- return true;
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- }
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- return CheckKey (kb);
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- }
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-
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- public override bool ProcessKey (KeyEvent kb)
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- {
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- var c = kb.KeyValue;
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- if (c == '\n' || c == ' ' || Char.ToUpper ((char)c) == hot_key) {
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- if (Clicked != null)
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- Clicked (this, EventArgs.Empty);
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- return true;
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- }
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- return false;
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- }
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+ /// <summary>
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+ /// Button view
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+ /// </summary>
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+ /// <remarks>
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|
|
+ /// Provides a button that can be clicked, or pressed with
|
|
|
+ /// the enter key and processes hotkeys (the first uppercase
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|
+ /// letter in the button becomes the hotkey).
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+ /// </remarks>
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+ public class Button : View {
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+ string text;
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+ string shown_text;
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+ char hot_key;
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+ int hot_pos = -1;
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+ bool is_default;
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+
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+ /// <summary>
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+ /// Clicked event, raised when the button is clicked.
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+ /// </summary>
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+ /// <remarks>
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+ /// Client code can hook up to this event, it is
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+ /// raised when the button is activated either with
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+ /// the mouse or the keyboard.
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+ /// </remarks>
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+ public event EventHandler Clicked;
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+
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+ /// <summary>
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+ /// Public constructor, creates a button based on
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+ /// the given text at position 0,0
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+ /// </summary>
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+ /// <remarks>
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+ /// The size of the button is computed based on the
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+ /// text length. This button is not a default button.
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+ /// </remarks>
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+ public Button (string s) : this (0, 0, s) { }
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+
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+ /// <summary>
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+ /// Public constructor, creates a button based on
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+ /// the given text.
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+ /// </summary>
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+ /// <remarks>
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|
+ /// If the value for is_default is true, a special
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+ /// decoration is used, and the enter key on a
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+ /// dialog would implicitly activate this button.
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+ /// </remarks>
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+ public Button (string s, bool is_default) : this (0, 0, s, is_default) { }
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+
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+ /// <summary>
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+ /// Public constructor, creates a button based on
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+ /// the given text at the given position.
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+ /// </summary>
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+ /// <remarks>
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+ /// The size of the button is computed based on the
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+ /// text length. This button is not a default button.
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+ /// </remarks>
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+ public Button (int x, int y, string s) : this (x, y, s, false) { }
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+
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+ /// <summary>
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+ /// The text displayed by this widget.
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+ /// </summary>
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+ public string Text {
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+ get {
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+ return text;
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+ }
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+
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+ set {
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+ text = value;
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+ if (is_default)
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+ shown_text = "[< " + value + " >]";
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+ else
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+ shown_text = "[ " + value + " ]";
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+
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+ hot_pos = -1;
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+ hot_key = (char)0;
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+ int i = 0;
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+ foreach (char c in shown_text) {
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+ if (Char.IsUpper (c)) {
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+ hot_key = c;
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+ hot_pos = i;
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+ break;
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+ }
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+ i++;
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+ }
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Public constructor, creates a button based on
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+ /// the given text at the given position.
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+ /// </summary>
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+ /// <remarks>
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+ /// If the value for is_default is true, a special
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+ /// decoration is used, and the enter key on a
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+ /// dialog would implicitly activate this button.
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+ /// </remarks>
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+ public Button (int x, int y, string s, bool is_default)
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+ : base (new Rect (x, y, s.Length + 4 + (is_default ? 2 : 0), 1))
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+ {
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+ CanFocus = true;
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+
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+ this.is_default = is_default;
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+ Text = s;
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+ }
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+
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+ public override void Redraw (Rect region)
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+ {
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+ Driver.SetAttribute (HasFocus ? Colors.Base.Focus : Colors.Base.Normal);
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+ Move (0, 0);
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+ Driver.AddStr (shown_text);
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+
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+ if (hot_pos != -1) {
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+ Move (hot_pos, 0);
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+ Driver.SetAttribute (HasFocus ? Colors.Base.HotFocus : Colors.Base.HotNormal);
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+ Driver.AddCh (hot_key);
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+ }
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+ }
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+
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+ public override void PositionCursor ()
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+ {
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+ Move (hot_pos, 0);
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+ }
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+
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+ bool CheckKey (KeyEvent key)
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+ {
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+ if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
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+ this.SuperView.SetFocus (this);
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+ if (Clicked != null)
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+ Clicked (this, EventArgs.Empty);
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ public override bool ProcessHotKey (KeyEvent kb)
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+ {
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+ if (kb.IsAlt)
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+ return CheckKey (kb);
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+
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+ return false;
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+ }
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+
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+ public override bool ProcessColdKey (KeyEvent kb)
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+ {
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+ if (is_default && kb.KeyValue == '\n') {
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+ if (Clicked != null)
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+ Clicked (this, EventArgs.Empty);
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+ return true;
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+ }
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+ return CheckKey (kb);
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+ }
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+
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+ public override bool ProcessKey (KeyEvent kb)
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+ {
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+ var c = kb.KeyValue;
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+ if (c == '\n' || c == ' ' || Char.ToUpper ((char)c) == hot_key) {
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+ if (Clicked != null)
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+ Clicked (this, EventArgs.Empty);
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+ return true;
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+ }
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+ return false;
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+ }
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#if false
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public override void ProcessMouse (Curses.MouseEvent ev)
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@@ -175,5 +175,5 @@ namespace Terminal {
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}
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}
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#endif
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- }
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+ }
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}
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