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Merge pull request #2352 from tznind/animation

Adds Animation Scenario
Tig 2 years ago
parent
commit
81d3ad8aeb

+ 234 - 0
UICatalog/Scenarios/Animation.cs

@@ -0,0 +1,234 @@
+using SixLabors.ImageSharp;
+using SixLabors.ImageSharp.ColorSpaces;
+using SixLabors.ImageSharp.PixelFormats;
+using SixLabors.ImageSharp.Processing;
+using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Text;
+using System.Threading.Tasks;
+using Terminal.Gui;
+using Attribute = Terminal.Gui.Attribute;
+
+namespace UICatalog.Scenarios {
+	[ScenarioMetadata (Name: "Animation", Description: "Demonstration of how to render animated images with threading.")]
+	[ScenarioCategory ("Colors")]
+	public class Animation : Scenario
+	{
+		private bool isDisposed;
+
+		public override void Setup ()
+		{
+			base.Setup ();
+
+
+			var imageView = new ImageView () {
+				Width = Dim.Fill(),
+				Height = Dim.Fill()-2,
+			};
+
+			Win.Add (imageView);
+
+			var lbl = new Label("Image by Wikiscient"){
+				Y = Pos.AnchorEnd(2)
+			};
+			Win.Add(lbl);
+
+			var lbl2 = new Label("https://commons.wikimedia.org/wiki/File:Spinning_globe.gif"){
+				Y = Pos.AnchorEnd(1)
+			};
+			Win.Add(lbl2);
+
+			var dir = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
+			
+			var f = new FileInfo(
+				Path.Combine(dir.FullName,"Scenarios","Spinning_globe_dark_small.gif"));
+			if(!f.Exists)
+			{
+				MessageBox.ErrorQuery("Could not find gif","Could not find "+ f.FullName,"Ok");
+				return;
+			}
+
+			imageView.SetImage(Image.Load<Rgba32> (File.ReadAllBytes (f.FullName)));
+
+			Task.Run(()=>{
+				while(!isDisposed)
+				{
+					// When updating from a Thread/Task always use Invoke
+					Application.MainLoop.Invoke(()=>
+					{
+						imageView.NextFrame();
+						imageView.SetNeedsDisplay();
+					});
+
+					Task.Delay(100).Wait();
+				}
+			});
+		}
+
+		protected override void Dispose(bool disposing)
+		{
+			isDisposed = true;
+			base.Dispose();
+		}
+
+		// This is a C# port of https://github.com/andraaspar/bitmap-to-braille by Andraaspar
+
+		/// <summary>
+		/// Renders an image as unicode Braille.
+		/// </summary>
+		public class BitmapToBraille
+		{
+
+			public const int CHAR_WIDTH = 2;
+			public const int CHAR_HEIGHT = 4;
+
+			const string CHARS = " ⠁⠂⠃⠄⠅⠆⠇⡀⡁⡂⡃⡄⡅⡆⡇⠈⠉⠊⠋⠌⠍⠎⠏⡈⡉⡊⡋⡌⡍⡎⡏⠐⠑⠒⠓⠔⠕⠖⠗⡐⡑⡒⡓⡔⡕⡖⡗⠘⠙⠚⠛⠜⠝⠞⠟⡘⡙⡚⡛⡜⡝⡞⡟⠠⠡⠢⠣⠤⠥⠦⠧⡠⡡⡢⡣⡤⡥⡦⡧⠨⠩⠪⠫⠬⠭⠮⠯⡨⡩⡪⡫⡬⡭⡮⡯⠰⠱⠲⠳⠴⠵⠶⠷⡰⡱⡲⡳⡴⡵⡶⡷⠸⠹⠺⠻⠼⠽⠾⠿⡸⡹⡺⡻⡼⡽⡾⡿⢀⢁⢂⢃⢄⢅⢆⢇⣀⣁⣂⣃⣄⣅⣆⣇⢈⢉⢊⢋⢌⢍⢎⢏⣈⣉⣊⣋⣌⣍⣎⣏⢐⢑⢒⢓⢔⢕⢖⢗⣐⣑⣒⣓⣔⣕⣖⣗⢘⢙⢚⢛⢜⢝⢞⢟⣘⣙⣚⣛⣜⣝⣞⣟⢠⢡⢢⢣⢤⢥⢦⢧⣠⣡⣢⣣⣤⣥⣦⣧⢨⢩⢪⢫⢬⢭⢮⢯⣨⣩⣪⣫⣬⣭⣮⣯⢰⢱⢲⢳⢴⢵⢶⢷⣰⣱⣲⣳⣴⣵⣶⣷⢸⢹⢺⢻⢼⢽⢾⢿⣸⣹⣺⣻⣼⣽⣾⣿";
+
+			public int WidthPixels {get; }
+			public int HeightPixels { get; }
+
+			public Func<int,int,bool> PixelIsLit {get;}
+
+			public BitmapToBraille (int widthPixels, int heightPixels, Func<int, int, bool> pixelIsLit)
+			{
+				WidthPixels = widthPixels;
+				HeightPixels = heightPixels;
+				PixelIsLit = pixelIsLit;
+			}
+
+			public string GenerateImage() {
+				int imageHeightChars = (int) Math.Ceiling((double)HeightPixels / CHAR_HEIGHT);
+				int imageWidthChars = (int) Math.Ceiling((double)WidthPixels / CHAR_WIDTH);
+
+				var result = new StringBuilder();
+
+				for (int y = 0; y < imageHeightChars; y++) {
+					
+					for (int x = 0; x < imageWidthChars; x++) {
+						int baseX = x * CHAR_WIDTH;
+						int baseY = y * CHAR_HEIGHT;
+
+						int charIndex = 0;
+						int value = 1;
+
+						for (int charX = 0; charX < CHAR_WIDTH; charX++) {
+							for (int charY = 0; charY < CHAR_HEIGHT; charY++) {
+								int bitmapX = baseX + charX;
+								int bitmapY = baseY + charY;
+								bool pixelExists = bitmapX < WidthPixels && bitmapY < HeightPixels;
+
+								if (pixelExists && PixelIsLit(bitmapX, bitmapY)) {
+									charIndex += value;
+								}
+								value *= 2;
+							}
+						}
+
+						result.Append(CHARS[charIndex]);
+					}
+					result.Append('\n');
+				}
+				return result.ToString().TrimEnd();
+			}  
+		}
+
+		class ImageView : View {
+			private int frameCount;
+			private int currentFrame = 0;
+
+			private Image<Rgba32>[] fullResImages;
+			private Image<Rgba32>[] matchSizes;
+			private string[] brailleCache;
+
+			Rect oldSize = Rect.Empty;
+
+
+			internal void SetImage (Image<Rgba32> image)
+			{
+				frameCount = image.Frames.Count;
+
+				fullResImages = new Image<Rgba32>[frameCount];
+				matchSizes = new Image<Rgba32>[frameCount];
+				brailleCache = new string[frameCount];
+
+				for(int i=0;i<frameCount-1;i++)
+				{
+					fullResImages[i] = image.Frames.ExportFrame(0);
+				}
+				fullResImages[frameCount-1] = image;
+
+				this.SetNeedsDisplay ();
+			}
+			public void NextFrame()
+			{
+				currentFrame = (currentFrame+1)%frameCount;
+			}
+
+			public override void Redraw (Rect bounds)
+			{
+				base.Redraw (bounds);
+
+				if(oldSize != bounds)
+				{
+					// Invalidate cached images now size has changed
+					matchSizes = new Image<Rgba32>[frameCount];
+					brailleCache = new string[frameCount];
+					oldSize = bounds;
+				}
+
+				var imgScaled = matchSizes[currentFrame];
+				var braille = brailleCache[currentFrame];
+
+				if(imgScaled == null)
+				{
+					var imgFull = fullResImages[currentFrame];
+				
+					// keep aspect ratio
+					var newSize = Math.Min(bounds.Width,bounds.Height);
+
+					// generate one
+					matchSizes[currentFrame] = imgScaled = imgFull.Clone (
+						x => x.Resize (
+							 newSize * BitmapToBraille.CHAR_HEIGHT,
+							 newSize * BitmapToBraille.CHAR_HEIGHT));
+				}
+
+				if(braille == null)
+				{
+					brailleCache[currentFrame] = braille = GetBraille(matchSizes[currentFrame]);
+				}
+
+
+				var lines = braille.Split('\n');
+
+				for(int y = 0; y < lines.Length;y++)
+				{
+					var line = lines[y];
+					for(int x = 0;x<line.Length ;x++)
+					{
+						AddRune(x,y,line[x]);
+					}
+				}
+			}
+
+			private string GetBraille (Image<Rgba32> img)
+			{
+				var braille = new BitmapToBraille(
+					img.Width,
+					img.Height,
+					(x,y)=>IsLit(img,x,y));
+
+				return braille.GenerateImage();
+			}
+
+			private bool IsLit (Image<Rgba32> img, int x, int y)
+			{
+				var rgb = img[x,y];
+				return rgb.R + rgb.G + rgb.B > 50;
+			}
+		}
+	}
+}

BIN
UICatalog/Scenarios/Spinning_globe_dark_small.gif


+ 3 - 0
UICatalog/Scenarios/spinning-globe-attribution.txt

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+Author: Wikiscient
+Date: 16 September 2011
+Original Url: https://commons.wikimedia.org/wiki/File:Spinning_globe.gif

+ 4 - 0
UICatalog/UICatalog.csproj

@@ -19,6 +19,10 @@
     <DefineConstants>TRACE;DEBUG_IDISPOSABLE</DefineConstants>
   </PropertyGroup>
   <ItemGroup>
+  <None Update="./Scenarios/Spinning_globe_dark_small.gif" CopyToOutputDirectory="PreserveNewest" />
+  </ItemGroup>
+  <ItemGroup>
+    <PackageReference Include="SixLabors.ImageSharp" Version="2.1.3" />
     <PackageReference Include="CsvHelper" Version="30.0.1" />
     <PackageReference Include="Microsoft.DotNet.PlatformAbstractions" Version="3.1.6" />
   </ItemGroup>