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@@ -150,9 +150,16 @@ public enum Side
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/// </remarks>
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public class Pos
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{
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+ #region static Pos creation methods
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+
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+ /// <summary>Creates a <see cref="Pos"/> object that is an absolute position based on the specified integer value.</summary>
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+ /// <returns>The Absolute <see cref="Pos"/>.</returns>
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+ /// <param name="position">The value to convert to the <see cref="Pos"/>.</param>
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+ public static Pos Absolute (int position) { return new PosAbsolute (position); }
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+
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/// <summary>
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/// Creates a <see cref="Pos"/> object that is anchored to the end (right side or
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- /// bottom) of the SuperView, minus the respective dimension of the View. This is equivalent to using
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+ /// bottom) of the SuperView's Content Area, minus the respective size of the View. This is equivalent to using
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/// <see cref="Pos.AnchorEnd(int)"/>,
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/// with an offset equivalent to the View's respective dimension.
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/// </summary>
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@@ -167,7 +174,8 @@ public class Pos
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public static Pos AnchorEnd () { return new PosAnchorEnd (); }
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/// <summary>
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- /// Creates a <see cref="Pos"/> object that is anchored to the end (right side or bottom) of the SuperView,
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+ /// Creates a <see cref="Pos"/> object that is anchored to the end (right side or bottom) of the SuperView's Content
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+ /// Area,
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/// useful to flush the layout from the right or bottom. See also <see cref="Pos.AnchorEnd()"/>, which uses the view
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/// dimension to ensure the view is fully visible.
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/// </summary>
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@@ -190,11 +198,6 @@ public class Pos
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return new PosAnchorEnd (offset);
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}
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- /// <summary>Creates a <see cref="Pos"/> object that is an absolute position based on the specified integer value.</summary>
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- /// <returns>The Absolute <see cref="Pos"/>.</returns>
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- /// <param name="position">The value to convert to the <see cref="Pos"/>.</param>
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- public static Pos Absolute (int position) { return new PosAbsolute (position); }
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-
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/// <summary>Creates a <see cref="Pos"/> object that can be used to center the <see cref="View"/>.</summary>
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/// <returns>The center Pos.</returns>
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/// <example>
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@@ -211,14 +214,6 @@ public class Pos
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/// </example>
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public static Pos Center () { return new PosCenter (); }
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- /// <summary>Determines whether the specified object is equal to the current object.</summary>
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- /// <param name="other">The object to compare with the current object. </param>
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- /// <returns>
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- /// <see langword="true"/> if the specified object is equal to the current object; otherwise,
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- /// <see langword="false"/>.
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- /// </returns>
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- public override bool Equals (object other) { return other is Pos abs && abs == this; }
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-
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/// <summary>
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/// Creates a <see cref="Pos"/> object that computes the position by executing the provided function. The function
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/// will be called every time the position is needed.
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@@ -227,60 +222,6 @@ public class Pos
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/// <returns>The <see cref="Pos"/> returned from the function.</returns>
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public static Pos Function (Func<int> function) { return new PosFunc (function); }
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- /// <summary>Serves as the default hash function. </summary>
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- /// <returns>A hash code for the current object.</returns>
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- public override int GetHashCode () { return Anchor (0).GetHashCode (); }
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-
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- /// <summary>Adds a <see cref="Terminal.Gui.Pos"/> to a <see cref="Terminal.Gui.Pos"/>, yielding a new <see cref="Pos"/>.</summary>
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- /// <param name="left">The first <see cref="Terminal.Gui.Pos"/> to add.</param>
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- /// <param name="right">The second <see cref="Terminal.Gui.Pos"/> to add.</param>
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- /// <returns>The <see cref="Pos"/> that is the sum of the values of <c>left</c> and <c>right</c>.</returns>
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- public static Pos operator + (Pos left, Pos right)
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- {
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- if (left is PosAbsolute && right is PosAbsolute)
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- {
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- return new PosAbsolute (left.Anchor (0) + right.Anchor (0));
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- }
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-
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- var newPos = new PosCombine (true, left, right);
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-
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- if (left is PosView view)
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- {
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- view.Target.SetNeedsLayout ();
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- }
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-
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- return newPos;
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- }
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-
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- /// <summary>Creates an Absolute <see cref="Pos"/> from the specified integer value.</summary>
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- /// <returns>The Absolute <see cref="Pos"/>.</returns>
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- /// <param name="n">The value to convert to the <see cref="Pos"/> .</param>
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- public static implicit operator Pos (int n) { return new PosAbsolute (n); }
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-
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- /// <summary>
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- /// Subtracts a <see cref="Terminal.Gui.Pos"/> from a <see cref="Terminal.Gui.Pos"/>, yielding a new
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- /// <see cref="Pos"/>.
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- /// </summary>
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- /// <param name="left">The <see cref="Terminal.Gui.Pos"/> to subtract from (the minuend).</param>
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- /// <param name="right">The <see cref="Terminal.Gui.Pos"/> to subtract (the subtrahend).</param>
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- /// <returns>The <see cref="Pos"/> that is the <c>left</c> minus <c>right</c>.</returns>
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- public static Pos operator - (Pos left, Pos right)
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- {
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- if (left is PosAbsolute && right is PosAbsolute)
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- {
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- return new PosAbsolute (left.Anchor (0) - right.Anchor (0));
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- }
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-
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- var newPos = new PosCombine (false, left, right);
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-
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- if (left is PosView view)
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- {
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- view.Target.SetNeedsLayout ();
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- }
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-
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- return newPos;
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- }
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-
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/// <summary>Creates a percentage <see cref="Pos"/> object</summary>
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/// <returns>The percent <see cref="Pos"/> object.</returns>
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/// <param name="percent">A value between 0 and 100 representing the percentage.</param>
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@@ -342,22 +283,32 @@ public class Pos
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/// <param name="view">The <see cref="View"/> that will be tracked.</param>
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public static Pos Right (View view) { return new PosView (view, Side.Right); }
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+ #endregion static Pos creation methods
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+
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+ #region virtual methods
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+
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/// <summary>
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- /// Gets a position that is anchored to a certain point in the layout. This method is typically used
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+ /// Calculates and returns the starting point of an element based on the size of the parent element (typically
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+ /// <c>Superview.ContentSize</c>).
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+ /// This method is meant to be overridden by subclasses to provide different ways of calculating the starting point.
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+ /// This method is used
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/// internally by the layout system to determine where a View should be positioned.
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/// </summary>
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- /// <param name="width">The width of the area where the View is being positioned (Superview.ContentSize).</param>
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+ /// <param name="size">The size of the parent element (typically <c>Superview.ContentSize</c>).</param>
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/// <returns>
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/// An integer representing the calculated position. The way this position is calculated depends on the specific
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/// subclass of Pos that is used. For example, PosAbsolute returns a fixed position, PosAnchorEnd returns a
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/// position that is anchored to the end of the layout, and so on.
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/// </returns>
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- internal virtual int Anchor (int width) { return 0; }
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+ internal virtual int Anchor (int size) { return 0; }
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/// <summary>
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- /// Calculates and returns the position of a <see cref="View"/> object. It takes into account the dimension of the
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+ /// Calculates and returns the final position of a <see cref="View"/> object. It takes into account the dimension of
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+ /// the
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/// superview and the dimension of the view itself.
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/// </summary>
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+ /// <remarks>
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+ /// </remarks>
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/// <param name="superviewDimension">
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/// The dimension of the superview. This could be the width for x-coordinate calculation or the
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/// height for y-coordinate calculation.
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@@ -377,35 +328,102 @@ public class Pos
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/// </summary>
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/// <returns></returns>
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internal virtual bool ReferencesOtherViews () { return false; }
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+
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+ #endregion virtual methods
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+
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+ #region operators
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+
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+ /// <summary>Adds a <see cref="Terminal.Gui.Pos"/> to a <see cref="Terminal.Gui.Pos"/>, yielding a new <see cref="Pos"/>.</summary>
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+ /// <param name="left">The first <see cref="Terminal.Gui.Pos"/> to add.</param>
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+ /// <param name="right">The second <see cref="Terminal.Gui.Pos"/> to add.</param>
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+ /// <returns>The <see cref="Pos"/> that is the sum of the values of <c>left</c> and <c>right</c>.</returns>
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+ public static Pos operator + (Pos left, Pos right)
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+ {
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+ if (left is PosAbsolute && right is PosAbsolute)
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+ {
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+ return new PosAbsolute (left.Anchor (0) + right.Anchor (0));
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+ }
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+
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+ var newPos = new PosCombine (true, left, right);
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+
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+ if (left is PosView view)
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+ {
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+ view.Target.SetNeedsLayout ();
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+ }
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+
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+ return newPos;
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+ }
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+
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+ /// <summary>Creates an Absolute <see cref="Pos"/> from the specified integer value.</summary>
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+ /// <returns>The Absolute <see cref="Pos"/>.</returns>
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+ /// <param name="n">The value to convert to the <see cref="Pos"/> .</param>
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+ public static implicit operator Pos (int n) { return new PosAbsolute (n); }
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+
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+ /// <summary>
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+ /// Subtracts a <see cref="Terminal.Gui.Pos"/> from a <see cref="Terminal.Gui.Pos"/>, yielding a new
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+ /// <see cref="Pos"/>.
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+ /// </summary>
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+ /// <param name="left">The <see cref="Terminal.Gui.Pos"/> to subtract from (the minuend).</param>
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+ /// <param name="right">The <see cref="Terminal.Gui.Pos"/> to subtract (the subtrahend).</param>
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+ /// <returns>The <see cref="Pos"/> that is the <c>left</c> minus <c>right</c>.</returns>
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+ public static Pos operator - (Pos left, Pos right)
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+ {
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+ if (left is PosAbsolute && right is PosAbsolute)
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+ {
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+ return new PosAbsolute (left.Anchor (0) - right.Anchor (0));
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+ }
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+
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+ var newPos = new PosCombine (false, left, right);
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+
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+ if (left is PosView view)
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+ {
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+ view.Target.SetNeedsLayout ();
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+ }
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+
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+ return newPos;
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+ }
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+
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+ #endregion operators
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+
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+ #region overrides
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+
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+ /// <inheritdoc/>
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+ public override bool Equals (object other) { return other is Pos abs && abs == this; }
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+
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+ /// <summary>Serves as the default hash function. </summary>
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+ /// <returns>A hash code for the current object.</returns>
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+ public override int GetHashCode () { return Anchor (0).GetHashCode (); }
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+
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+ #endregion overrides
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}
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/// <summary>
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-/// Represents an absolute position in the layout. This is used to specify a fixed position in the layout.
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+/// Represents an absolute position in the layout. This is used to specify a fixed position in the layout.
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/// </summary>
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/// <remarks>
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/// <para>
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-/// This is a low-level API that is typically used internally by the layout system. Use the various static
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-/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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+/// This is a low-level API that is typically used internally by the layout system. Use the various static
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+/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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/// </para>
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/// </remarks>
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/// <param name="position"></param>
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public class PosAbsolute (int position) : Pos
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{
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/// <summary>
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- /// The position of the <see cref="View"/> in the layout.
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+ /// The position of the <see cref="View"/> in the layout.
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/// </summary>
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public int Position { get; } = position;
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override bool Equals (object other) { return other is PosAbsolute abs && abs.Position == Position; }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override int GetHashCode () { return Position.GetHashCode (); }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override string ToString () { return $"Absolute({Position})"; }
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- internal override int Anchor (int width) { return Position; }
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+ internal override int Anchor (int size) { return Position; }
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}
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/// <summary>
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@@ -413,14 +431,14 @@ public class PosAbsolute (int position) : Pos
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/// </summary>
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/// <remarks>
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/// <para>
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-/// This is a low-level API that is typically used internally by the layout system. Use the various static
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-/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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+/// This is a low-level API that is typically used internally by the layout system. Use the various static
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+/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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/// </para>
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/// </remarks>
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public class PosAnchorEnd : Pos
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{
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/// <summary>
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- /// Gets the offset of the position from the right/bottom.
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+ /// Gets the offset of the position from the right/bottom.
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/// </summary>
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public int Offset { get; }
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@@ -437,10 +455,10 @@ public class PosAnchorEnd : Pos
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/// <param name="offset"></param>
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public PosAnchorEnd (int offset) { Offset = offset; }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override bool Equals (object other) { return other is PosAnchorEnd anchorEnd && anchorEnd.Offset == Offset; }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override int GetHashCode () { return Offset.GetHashCode (); }
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/// <summary>
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@@ -448,17 +466,17 @@ public class PosAnchorEnd : Pos
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/// </summary>
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public bool UseDimForOffset { get; }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override string ToString () { return UseDimForOffset ? "AnchorEnd()" : $"AnchorEnd({Offset})"; }
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- internal override int Anchor (int width)
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+ internal override int Anchor (int size)
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{
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if (UseDimForOffset)
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{
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- return width;
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+ return size;
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}
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- return width - Offset;
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+ return size - Offset;
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}
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internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension)
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@@ -479,10 +497,10 @@ public class PosAnchorEnd : Pos
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/// </summary>
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public class PosCenter : Pos
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{
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override string ToString () { return "Center"; }
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- internal override int Anchor (int width) { return width / 2; }
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+ internal override int Anchor (int size) { return size / 2; }
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internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension)
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{
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@@ -493,41 +511,45 @@ public class PosCenter : Pos
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}
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/// <summary>
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-/// Represents a position that is a combination of two other positions.
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+/// Represents a position that is a combination of two other positions.
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/// </summary>
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/// <remarks>
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/// <para>
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-/// This is a low-level API that is typically used internally by the layout system. Use the various static
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-/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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+/// This is a low-level API that is typically used internally by the layout system. Use the various static
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+/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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/// </para>
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/// </remarks>
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-/// <param name="add">Indicates whether the two positions are added or subtracted. If <see langword="true"/>, the positions are added, otherwise they are subtracted.</param>
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+/// <param name="add">
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+/// Indicates whether the two positions are added or subtracted. If <see langword="true"/>, the positions are added,
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+/// otherwise they are subtracted.
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+/// </param>
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/// <param name="left">The left position.</param>
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/// <param name="right">The right position.</param>
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public class PosCombine (bool add, Pos left, Pos right) : Pos
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{
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/// <summary>
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- /// Gets whether the two positions are added or subtracted. If <see langword="true"/>, the positions are added, otherwise they are subtracted.
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+ /// Gets whether the two positions are added or subtracted. If <see langword="true"/>, the positions are added,
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+ /// otherwise they are subtracted.
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/// </summary>
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public bool Add { get; } = add;
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/// <summary>
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- /// Gets the left position.
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+ /// Gets the left position.
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/// </summary>
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public new Pos Left { get; } = left;
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/// <summary>
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- /// Gets the right position.
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+ /// Gets the right position.
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/// </summary>
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public new Pos Right { get; } = right;
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override string ToString () { return $"Combine({Left}{(Add ? '+' : '-')}{Right})"; }
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- internal override int Anchor (int width)
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+ internal override int Anchor (int size)
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{
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- int la = Left.Anchor (width);
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- int ra = Right.Anchor (width);
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+ int la = Left.Anchor (size);
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+ int ra = Right.Anchor (size);
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if (Add)
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{
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@@ -539,7 +561,6 @@ public class PosCombine (bool add, Pos left, Pos right) : Pos
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internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension)
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{
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- int newDimension = dim.Calculate (0, superviewDimension, us, dimension);
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int left = Left.Calculate (superviewDimension, dim, us, dimension);
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int right = Right.Calculate (superviewDimension, dim, us, dimension);
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@@ -572,8 +593,8 @@ public class PosCombine (bool add, Pos left, Pos right) : Pos
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/// </summary>
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/// <remarks>
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/// <para>
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-/// This is a low-level API that is typically used internally by the layout system. Use the various static
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-/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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+/// This is a low-level API that is typically used internally by the layout system. Use the various static
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+/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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/// </para>
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/// </remarks>
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/// <param name="percent"></param>
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@@ -584,45 +605,45 @@ public class PosPercent (float percent) : Pos
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/// </summary>
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public new float Percent { get; } = percent;
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override bool Equals (object other) { return other is PosPercent f && f.Percent == Percent; }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override int GetHashCode () { return Percent.GetHashCode (); }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override string ToString () { return $"Percent({Percent})"; }
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- internal override int Anchor (int width) { return (int)(width * Percent); }
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+ internal override int Anchor (int size) { return (int)(size * Percent); }
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}
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/// <summary>
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-/// Represents a position that is computed by executing a function that returns an integer position.
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+/// Represents a position that is computed by executing a function that returns an integer position.
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/// </summary>
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/// <remarks>
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/// <para>
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-/// This is a low-level API that is typically used internally by the layout system. Use the various static
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-/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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+/// This is a low-level API that is typically used internally by the layout system. Use the various static
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+/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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/// </para>
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/// </remarks>
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/// <param name="pos">The position.</param>
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public class PosFunc (Func<int> pos) : Pos
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{
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/// <summary>
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- /// Gets the function that computes the position.
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+ /// Gets the function that computes the position.
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/// </summary>
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public Func<int> Func { get; } = pos;
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override bool Equals (object other) { return other is PosFunc f && f.Func () == Func (); }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override int GetHashCode () { return Func.GetHashCode (); }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override string ToString () { return $"PosFunc({Func ()})"; }
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- internal override int Anchor (int width) { return Func (); }
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+ internal override int Anchor (int size) { return Func (); }
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}
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/// <summary>
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@@ -630,8 +651,8 @@ public class PosFunc (Func<int> pos) : Pos
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/// </summary>
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/// <remarks>
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/// <para>
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-/// This is a low-level API that is typically used internally by the layout system. Use the various static
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-/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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+/// This is a low-level API that is typically used internally by the layout system. Use the various static
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+/// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
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/// </para>
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/// </remarks>
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/// <param name="view">The View the position is anchored to.</param>
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@@ -639,32 +660,32 @@ public class PosFunc (Func<int> pos) : Pos
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public class PosView (View view, Side side) : Pos
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{
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/// <summary>
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- /// Gets the View the position is anchored to.
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+ /// Gets the View the position is anchored to.
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/// </summary>
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public View Target { get; } = view;
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/// <summary>
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- /// Gets the side of the View the position is anchored to.
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+ /// Gets the side of the View the position is anchored to.
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/// </summary>
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public Side Side { get; } = side;
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override bool Equals (object other) { return other is PosView abs && abs.Target == Target; }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override int GetHashCode () { return Target.GetHashCode (); }
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- /// <inheritdoc />
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+ /// <inheritdoc/>
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public override string ToString ()
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{
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string sideString = Side switch
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- {
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- Side.Left => "left",
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- Side.Top => "top",
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- Side.Right => "right",
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- Side.Bottom => "bottom",
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- _ => "unknown"
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- };
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+ {
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+ Side.Left => "left",
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+ Side.Top => "top",
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+ Side.Right => "right",
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+ Side.Bottom => "bottom",
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+ _ => "unknown"
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+ };
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if (Target == null)
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{
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@@ -674,21 +695,17 @@ public class PosView (View view, Side side) : Pos
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return $"View(side={sideString},target={Target})";
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}
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- internal override int Anchor (int width)
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+ internal override int Anchor (int size)
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{
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return Side switch
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- {
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- Side.Left => Target.Frame.X,
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- Side.Top => Target.Frame.Y,
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- Side.Right => Target.Frame.Right,
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- Side.Bottom => Target.Frame.Bottom,
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- _ => 0
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- };
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+ {
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+ Side.Left => Target.Frame.X,
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+ Side.Top => Target.Frame.Y,
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+ Side.Right => Target.Frame.Right,
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+ Side.Bottom => Target.Frame.Bottom,
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+ _ => 0
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+ };
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}
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- /// <summary>
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- /// Diagnostics API to determine if this Pos object references other views.
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- /// </summary>
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- /// <returns></returns>
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internal override bool ReferencesOtherViews () { return true; }
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}
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